
the first Magrim |
So there's lots of threads on this subject but they all don't seem to answer the one I'm thinking is the real iffy rules question.
So, enhancement is maxed at +5 and combined max of +10 with weapon special abilities.
How do dms usually handle amulet and body wraps stacking?
I think the enhancement bonuses definitely do not stack and you just take the higher of course. But what happens if you have +5 amulet with all weapon special abilities and you activate your body wraps that are +7 (+1 enhance, +6 abilities)
Does the amulet just turn off completely, do you get to choose which abilities go into effect totaling not more than 10?
Now what if you only took a +5 on the amulet and a +5 combined bonus on the body wraps, would they definitely stack together then?
I like the idea of being able to choose but that seems kind of broken because you could have a few circumstantial abilities that you could always keep inactive until its needed. Maybe the best way to handle would be to allow a monk to get a max of +5 on each and be able to use both at the same time but if they go over the +10 threshold combined then just the body wraps activates and the aomf deactivates?
That way a monk can still get there +10 weapon enhancements, I dont like the idea of being forced into a +1 on the body wraps but what can you do.

wraithstrike |

Both would give enhancement bonuses and same type bonuses don't stack unless otherwise stated so the highest one takes precedent.
As for special abilities I'd say those worked from both items, but there is no rule to back up that position. It's up to the GM to decide if the special abilities work together or not.
As a GM I wouldn't allow total active abilities to go over a +10.
Considering how much the body wraps cost I'd allow the to always be on.

Ryze Kuja |

I think the weapon special abilities would stack, but I'm positive that actual enhancement +5 bonus would not, they would overlap to the highest amount (so you couldn't get a +2 on AoMF and a +3 on BWoMS to make a +5 enhancement bonus, it would just be a +3 bonus because it takes the highest enhancement bonus). So I believe you could get both of these items and use one for nothing but weapon special abilities. In order to enchant any weapon with weapon special abilities, it must at least have a +1 enhancement bonus first though (but AoMF is an exception to this rule).
For example,
+5 Amulet of Mighty Fists with +5 worth of weapon special abilities
+1 Body Wrap of Mighty Strikes with +9 worth of weapon special abilities
this would theoretically give you a +5 to your attack/damage, and you'd essentially have +14 worth of special abilities for up to 4 strikes per round (once you reach +16 BAB) and a +5 to your attack/dmg and +5 worth of special abilities for all the rest of your attacks.
But it says that the creator of a Body Wrap of Mighty Strikes must be 3x the caster level of the enhancement bonus of the Body Wrap, so you'd need a lvl 30 to create a +10 body wrap for you :P

Ryze Kuja |

I'm pretty sure you're not allowed to have over +10 worth of any sort of effective enhancement to a weapon, even an unarmed strike.
Core FAQ wrote:The +10 bonus-equivalent limitation is a hard cap for all weapons; you can't exceed that even with class abilities or other unusual abilities.
So is there any point to having both these items? Unless, you have the Body Wraps for "just-in-case" special abilities?

RealAlchemy |
blahpers wrote:So is there any point to having both these items? Unless, you have the Body Wraps for "just-in-case" special abilities?I'm pretty sure you're not allowed to have over +10 worth of any sort of effective enhancement to a weapon, even an unarmed strike.
Core FAQ wrote:The +10 bonus-equivalent limitation is a hard cap for all weapons; you can't exceed that even with class abilities or other unusual abilities.
Also note that the body wrap only does a limited number of attacks per round and the amulet does not, which could matter for flurries.

wraithstrike |

Both Furious and Bane can get you +2 over normal +5 limit.
/cevah
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That is not the same thing. The bane weapon says "+2 better than its actual bonus", which means it is adding on to the current bonus.Furious also says " is +2 better than normal"
The body wrap of mighty strikes gives a flat +X enhancement bonus, and so does the amulet of might fist. Enhancement bonuses don't stack. That is the same reason the paladin's divine bonded weapon can't take a magic weapon over +5. It gives a straight enhancement bonus. It doesn't just take on a bonus on top of whatever is currently given.
As an example if something gives you a +5 natural armor bonus, and something else gives you a +2 natural armor bonus you end you with a +5.
However if it says your natural armor bonus increases by 2 that would add on to any natural armor bonus you already have and if you already had a + then it could increase to a +7.