Deadly Aim and Alchemical Items


Rules Questions


Question for the group.

So, I can see in the reading that Deadly Aim is not applicable to touch attacks. However, I also know that exceptions to this rule have been made for firearms. My question is was a similar exception made for alchemical items? I ask because I'm contemplating the launching crossbow, but the only way I can see it being really useful is if you can apply feats like Deadly Aim in order to get some real oomph out of it.

If there HAS been an exception made, a book where it was printed, or a link to the FAQ would be really helpful.

Grand Lodge

I don't believe there is.

You may need to look into other sources of static bonuses. Alchemist (int), Slayer (study), Inquisitor(judgement/study/bane?/divine favor), Investigator (range study), Martial flexibility class (dedicated adversary).


Grandlounge wrote:

I don't believe there is.

You may need to look into other sources of static bonuses. Alchemist (int), Slayer (study), Inquisitor(judgement/study/bane?/divine favor), Investigator (range study), Martial flexibility class (dedicated adversary).

Not really an option for this concept. It's a Bolt Ace, was considering a two-level dip into Underground Chemist to quick draw alchemical items. If it can't be done, it can't be done, and I'll go back to my heavy crossbow. Just struck me as too much fun not to investigate.

Sovereign Court

Just looking to get a little extra damage? I recommend a level dip into medium, channel champion, take spirit focus champion feat, and the medium armor enchantment: spirit-bonded. You now have +3 to hit and +5 to all non-spell damage rolls.
And a level of alchemist or 2 of underground chemist rogue to add int modifier to damage as well. And not unchained rogue, because they can't take the bomber talent to double up on the sneak attack dice.

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