
| MuddyVolcano | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Just tossing my hat in the ring that it'd be pretty awesome to have in Core a base framework for these sorts of things, possibly tied to ritual magic.
Some groups--like witches, priests, and so on--in the Land of Stories have thematic reasons to come together to perform magical acts. They're called Covens, Convocations, or may relate the ritual magic of a culture, performed by that people.
Would these be Group Feats, maybe? I'm not sure. Or perhaps a "favored class" "like" bonuses to ritual rules, where you get a bonus if it's a themed group? This could let cultures have their own localized magic that they're especially good at than other groups, because they're dedicated towards it--not dissimilar to how a Coven might be really good at a curse if they got together.
I'm just tossing things out, here. It'd be pretty cool to see some sketchwork in Core for this type of thing, and have it expanded in later supplements. The Witch (and other classes?) would for sure make use of it!

| Fuzzypaws | 
| 4 people marked this as a favorite. | 
 
	
 
                
                
              
            
            With ritual magic being core, it'd be a huge missed opportunity if they didn't at least touch on this. Even if full expansion waits for the book the Witch shows up in, I really want them to at least dedicate a page or sidebar to this in the CRB.
An interesting formatting choice for the ACG might be to have a class, followed by a chapter expanding on some rules system relevant to that class. So after Witch would be a chapter on covens and more ritual magic options; after the Oracle is a chapter expanding on the deities who don't make it into the CRB; after the Magus is a chapter expanding on magic weapons and armor or something else relevant; and so on.

| MuddyVolcano | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            With ritual magic being core, it'd be a huge missed opportunity if they didn't at least touch on this. Even if full expansion waits for the book the Witch shows up in, I really want them to at least dedicate a page or sidebar to this in the CRB.
An interesting formatting choice for the ACG might be to have a class, followed by a chapter expanding on some rules system relevant to that class. So after Witch would be a chapter on covens and more ritual magic options; after the Oracle is a chapter expanding on the deities who don't make it into the CRB; after the Magus is a chapter expanding on magic weapons and armor or something else relevant; and so on.
Interesting idea! This sounds similar to how they're using alchemist.
I'm glad folks like this so far.
I thought of another approach. I had a rough thought for how it might work under what we've learned so far.
So in the Land of Stories, one of the tropes is, "to complete this ritual, you need the magic of:
A. ...someone from <said land>
B. ...someone of <a certain bloodline>
C. ...the essence of <McGuffin> 
D. ...the sacred knowledge of the <shamanic handwavey guy>
...to make the ritual stronger. Often this might involve:
A. Sympathetic magic
B. Power of inherit magic of x
C. Lore known only by <group, people, etc.>
Maybe having witch as part of a ritual makes the curse slightly stronger due to C or A. Who knows? We shouldn't need to list out specifics. For example, enhancement of a ritual through sympathetic magic should be based on the story and what's going on at the time. So, a Minor object or relationship that's Sympathetic might be +1, a Medium +2, and Major a +3. So:
* Minor (+1): A friend or an object they'd touched once
* Medium (+2): A distant blood relative, an object from their home
* Major (+3): A close blood relative, a childhood best friend forever, an object from their childhood that they'd kept
There are some existing rules (I forget where) that do things like, "if you have holly leaf, add 1 to the DC when cast against fey." This sounds like a natural extension. Perhaps Major could bump up your chance of a Critical Success with the ritual.
Class or cultural rituals might work similarly to domains. Cultures or classes with <ritual domain> would know of <ritual bonus list>. Therefore, when defining a culture, you could pluck some "ritual domains" to associate with them fairly quickly, or invent some on the fly.
That is one way this could work, but it's just one idea. I'd be interested in more ideas from the community. :D

| ChaiGuy | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            I suppose one option is to allow a spell to be heightened above what a caster normally would be able to do. For example if a caster could usually only cast 3rd level spells allow a spell to be heightened to level 4 or 5 after a ritual.
Allowing the spell to be cast without taking a spell slot could work too I guess.

| Igwilly | 
 
	
 
                
                
              
            
            It's an awesome idea! We must know a bit more about how rituals will work, exactly, but a good idea nonetheless.
I must say to you, though, that maybe they shouldn't put all people are asking into one rulebook. I mean, some things *could* wait for a splatbook. There are so many wish lists...
But I vote for an expansion of the idea. The Witch and some priest classes, in particular, would be proud of it. However, under classic D&D, high elven wizards, for example, could perform some really powerful magic when working together in a ritual for example. There was also the spellsinger in 2e, which is a bit more complicated to work, since rite and dace are how they cast spells, but I can see something similar. And don't even ask me about becoming a dragon in Dark Sun... So much life lost...

| MuddyVolcano | 
 
	
 
                
                
              
            
            It's an awesome idea! We must know a bit more about how rituals will work, exactly, but a good idea nonetheless.
I must say to you, though, that maybe they shouldn't put all people are asking into one rulebook. I mean, some things *could* wait for a splatbook. There are so many wish lists...
But I vote for an expansion of the idea. The Witch and some priest classes, in particular, would be proud of it. However, under classic D&D, high elven wizards, for example, could perform some really powerful magic when working together in a ritual for example. There was also the spellsinger in 2e, which is a bit more complicated to work, since rite and dace are how they cast spells, but I can see something similar. And don't even ask me about becoming a dragon in Dark Sun... So much life lost...
Definitely! I think this is something we could have a groundwork/"teaser" for, to firmly establish it as a concept in Core.
Expansions would be splatbooks. :D
 
	
 
     
     
    