Stout-hearted and Quick-witted


Prerelease Discussion

RPG Superstar Season 9 Top 32

So, with the first ancestry/race turning out to be the Goblins, we're now returning to the classic Dwarves and Elves.
They are honestly, pretty much as you'd expect. Bonus to Constitution and Wisdom and penalty to Charisma for Dwarves (like it is currently) and bonus to Dexterity and Intelligence with a penalty to Constitution for the Elves. Again, as it is currently.
The big reveal here is that it seems as if the flexible ability bonus, where you can assign a bonus to a stat of your own choosing, seems to be universal, allowing for some interesting character choices, with more ancestries being a competitive choice for the various classes. (How often do you see a Dwarven Wizard, after all, the stats are there, but the flavor seems off. Now you can at least get a bonus to the Intelligence stat).

Another thing to note is the hit points based on your ancestry/race - for Dwarves it is 10, Elves get 6 (The goblins from last week got 6 as well), so there's certainly some difference in survivability depending on your race (though admittedly 4 HP is only truly significant at the low levels). It does reinforce the idea that certain characters will be more or less hardy though, which I like (and liked from Starfinder too for that matter).

Speed allows (again comparing to the Goblins) to see what to expect from other classes as well. Dwarves are slow at 20' - Elves are fast at 30'. The Goblins then would likely be the new average at 25, so at a guess, that is where we will find humans now too. (Since they used to share a speed of 30).

Again we have the ancestral feats, allowing each race to use the weapons thematic to them (I'm very curious about the clan dagger mentioned in the dwarven one, that could be interesting. Is that a potential "heirloom" style weapon?), and it appears that the Hardy Racial ability of before is now an ancestral feat as well, rather than something that comes automatically. Similarly, the Ancestral Longevity allows an elf the use of a skill provided they bring it to the forefront that morning. That'll allow for some very flexible characters and give designers greater latitude in the skill usages, as any given party is now quite likely to be able to access a particular skill if given 24 hours. (I'd hazard a guess that most adventuring parties contain an elf at this point in any case).

We also get some suggestions for backgrounds, and I'm left wondering if they'll have a mechanical effect as well, or if they're just for flavor. Regardless, it is a nice touch.

And next time, it appears we'll be looking at the alchemist. See you then.

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