| hadohado |
So, my first experience with D20 rpg systems was with Pathfinder, 8 months ago. Needless to say, i fell in love with it at first glance. Problem is, i am really picky about what characters i play. I need them to be really unique concepts. For example, i have roleplayed two characters - A Goblin Paladin of Saint Cuthbert (our GM uses a homebrew world, in this world there are tons of gods, not a single Pantheon), and a Half Orc Wolfshifter (the gm agreed that i could shapeshift to a Hyena). So, it has been rather difficult to create new characters, since not many of the concepts i came up with got to see the light of day, as i could not find them interesting enough. Then, last week, i was paying half attention to a movie a friend recommended me, as i was trying to solve my Rubik Cube. And for the first time in my life, i solved a side of it. It got me so excited that i started wondering, what if i made a Wizard that instead of a Grimmoire, he used the cube many different combinations to cast different spells? Someone pointed me that using Sacred Geometry would add to the flavor, as it could show how my character is much more adept at using the cube for casting spells than if he would use any other object. The Cube has to feel meaningful. And that is where my thought process comes to a halt, as i am quite unfamiliar with full caster classes. So i ask for help. How can i make a character like this? Is Divine Geometry worth it?
TL;DR - Please, help me build a Rubik Cube user magician, sorry for strange english, not my first language.
| hadohado |
A puzzle-box wizard would be really fun idea! I'd have them pick the box as their Bonded Object. Sacred Geometry would be a decent feat choice. The box also feels like it would be a fitting choice for abjuration and conjuration magic?
I can think of it using evocation aswell. Is there a way to make the cube more Relevant? Seems like Wizard is a good option of class, but could there be another class that worked like that?
| hadohado |
The Numerology Cylinder is basically a magic Rubik's Cube.
Seems pretty good, i could ask the GM to Reskin it. My only concern is that if i fail in the check, it gets its faces locked, which for me could mean trouble, as the cube is the thematic focus of the character, like, he would need to make combinations with every spell, as i am striving for the cube to be both the bonded object and the character spellbook
| avr |
Sacred Geometry is a terribly unbalanced and also bad feat. Once you know the methodology and have it down pat it's basically two free metamagic feats. Until then you slow down the game by doing otherwise irrelevant math at the table. Don't take Sacred Geometry.
If you want a reason to have your spellbook out in a fight you might take the magical epiphany feat.
Another magic item you might like is a perilous puzzle box. It doesn't have to be loaded with a dangerous spell - you could load it with a buff and intentionally fail the puzzle to cast that buff on yourself.
| Scott Wilhelm |
what if i made a Wizard that instead of a Grimmoire, he used the cube many different combinations to cast different spells?
The idea of a Wizard having a special relationship with a Rubik's Cube sounds cool, but my instinct is that this would be more of a roleplaying element than a game-mechanic element.
You could just ask your GM for just that. Your Spellbook is actually a Rubik's Cube. Most people don't really roleplay their spellbooks: Wizard's have them; they're there. That's it. Wizards already have a mechanic where they lose their spells as soon as they cast them and require rest time and time with their books to re-learn spells. So your character needs time with his book to regain insight. He almost has it solved! I was sooo close! I just need more time with the Cube!
Wizards have a Class Ability called Arcane Bond. The most mainstream application of Arcane Bond is to get a Familiar, but you can get a Bonded Object instead. There is no reason not to have a Rubik's Cube Bonded Object.
You can take Craft Wondrous item and enchant your 'Cube almost any way you want to.
The Hellraiser movies begin with someone finding some sort of evil Rubik's Cube. You should probably watch some of them.
There is a 3.5 Feat called Ancestral Relic. The benefit of the feat is that you get a magic item that you can invest in to make it more powerful as you level up. It's not an unreasonable Feat to ask the GM if you can take.
Prestige Classes: Arcane Savant looks nice. So does Cypher Mage--using your Rubik's Cube as some sort of Batman Decoder Ring. Runeguard looks appropriate
Take a look at the Arithromancy Feat.