| Grauer_Narr |
Hello I am currently playing a Changeling Investigator and we have just reached level 9 and I am stuck with how to develop her further.
The character so far: She is a thief who specializes in procuring items/information to order. She avoids detection and fighting when ever possible. She is not the 'face' of the party, preferring to operate in the background.
Changeling Investigator (Empiricist) 9
STR 9 (7 base, 2 belt)
DEX 18 (16 base, 2 belt)
CON 10 (12 base, -2 race)
INT 23 (17 base, 2 race, 2 level, 2 headband)
WIS 12 (12 base)
CHA 16 (12 base, 2 race, 2 headband)
-The racial bonuses shifted from WIS to INT due to witch-born racial trait.
Traits:
Witch-born, Paternal Heritage (Drow), Climbing Claws, Hag Magic (Forced Quiet), Dark-vision, Finding your kin(Investigator, Foster Mother), Magic in the Blood (Ghost Sound), Alchemical Prodigy, Ascendant Recollection, Tireless Logic, Loner, Doubt, Shadow Scarred.
- The GM let me take 3 drawbacks and three extra traits so I made the drawbacks relevant to the build to help balance it a bit more.
Investigator Talents:
3:Underworld Inspiration
5:Expanded Inspiration
7:Quick Study
9:Numerical Alchemy
Skills:
Bluff 15
Diplomacy 15, (18 gather information) (Headband)
Disguise 11
Intimidate 9
UMD 14
Appraise 14
Craft (Alchemy) 19
Knowledges 13 - 15
Linguistics 11
Spell-craft 10
Acrobatics 16
Disable Devise 24
Escape Artist 12
Slight of Hand 16
Stealth 16
Climb 15
Perception 18 (22 Traps)
Sense Motive 18
Feats:
1:Skill Focus (Knowledge)
3:Dilettante
5:Eldritch Heritage (Arcane)
7:Weapon Finesse
9:?
I'm not sure what to take for my Feats from here on. I don't want any more resources put into combat although Antagonize sounded like it might be fun if not suicidal.
Any advise would be appreciated.
Thanks
| Grauer_Narr |
Thanks for all the suggestions.
I found a feat called Cunning from the Villain Codex which I will use to increase my knowledge skills.
@Dilvais: Inspired Alchemy will be next on my list.
@avr: I like the dampen presence feat thanks for bringing it to my attention.
@keerawa: My character is untrusting of others and as a result doesn't think to help others, this is slowly changing with her current group, the only creature she fully trusts is her monkey familiar so wont give her up.
| SamuraiTsumo |
Alertness: +2 perception and sense motive
Breadth of experience: +2 on all knowledge and profession checks.
Disconcerting Knowledge: Demoralize a foe by proving you know its weaknesses.
Eagle-Eyed: Distance penalizes your perception checks less than normal.
Eagle Eyes: Ignore up to -5 due to distance on visual perception checks
Careful Sneak: Do not apply armor penality for light and medium armor under conditions.
Exquisite Sneak: restrictions removed except for running & charging.
fleet: +5 speed
Formula Recollection: when a spell is cast, record its formula later.
Black Marketeer: Use black market connections to gather illegal/illicit items.