VampByDay
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| 2 people marked this as a favorite. |
Well, I've been playing Fallout 4 again recently because, well, I really love that game, and it got me thinking about Starfinder. After all, Starfinder is a sci-fi game, Fallout is a sci-fi game . . . Starfinder has cool monster-building rules . . . I should do something with that . . .
So here is the first batch. This is just a taste, if you want more, let me know and I'll work on some more, these are just a few low-level guys to test the waters and see if the board likes them.
VampByDay
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Looks good but I noticed that you have the Protectron as having a +4 to Int. Should that have been a -4?
Protectrons can be programmed to be medical assistants, construction engineers, and have complicated computers in them, allowing them to do millions of computations a second. They are real bad at adaption, and recognizing their surroundings have changed, hence their abysmal Wisdom score, but it terms of raw computational power/memory, they are actually pretty good.
Besides. Otherwise they’d have +4 strength, which is a bit much for a CR 1
VampByDay
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I was thinking of the next few creatures to set up. Tell me what you think of the creatures and CR of them, I’m having trouble ordering them/affixing a CR.
Glowing one (Spellcaster, CR 7)
Mr. Gutsy (Expert, CR 8)
Deathclaw, (Combative. CR 9)
Assaltron (Spellcaster? CR 10)
Brotherhood knight in power armor (Combative Soldier-CR 11)
Synth Corser (expert-operative, CR 12)
VampByDay
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I was thinking of the next few creatures to set up. Tell me what you think of the creatures and CR of them, I’m having trouble ordering them/affixing a CR.
Glowing one (Spellcaster, CR 7)
Mr. Gutsy (Expert, CR 8)
Deathclaw, (Combative. CR 9)
Assaltron (Spellcaster? CR 10)
Brotherhood knight in power armor (Combative Soldier-CR 11)
Synth Corser (expert-operative, CR 12)
Well, I've made up to CR 12 creatures. I decided to ditch the Brotherhood knight in favor of Glory, or at least, any Railroad Synth Heavy, but let's be realistic, I did one of my favorite characters, Glory.
VampByDay
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Well, I certainly want to make some more creatures/individuals from the wasteland. Anyone have any requests? I'm thinking that Liberty Prime will be a CR 20 robot . . . Then of course there are the Super Mutant Behemoths, the Queen Mirelurks, the Sentry bots . . . and that's about it for the big upper tier stuff. I suppose I could start doing advanced variants . . . Supermutant overlords and the like.
| Sauce987654321 |
Personally, I would use the AHAV to model Liberty Prime, while swapping around some of its weapons. It doesn't strike me as CR20 worthy, as it's basically a big robot with powerful lasers, durable enough to ignore most weapon damage, and dies quickly from a few missiles from an orbital strike.
The AHAV's CR of 11 probably doesn't mesh too well with how you laid things out, so far, but I think the CRs on most of these enemies are too high for what they represent, anyway, imo.
VampByDay
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Personally, I would use the AHAV to model Liberty Prime, while swapping around some of its weapons. It doesn't strike me as CR20 worthy, as it's basically a big robot with powerful lasers, durable enough to ignore most weapon damage, and dies quickly from a few missiles from an orbital strike.
The AHAV's CR of 11 probably doesn't mesh too well with how you laid things out, so far, but I think the CRs on most of these enemies are too high for what they represent, anyway, imo.
I’d like to point out that ‘a few missiles from an orbital strike’ is starship-scale weapon damage, which is 10x more than normal, which means in the 100s of damages. Or if the orbital weapon is capital-scale. . . 1000s
| Sauce987654321 |
Sauce987654321 wrote:I’d like to point out that ‘a few missiles from an orbital strike’ is starship-scale weapon damage, which is 10x more than normal, which means in the 100s of damages. Or if the orbital weapon is capital-scale. . . 1000sPersonally, I would use the AHAV to model Liberty Prime, while swapping around some of its weapons. It doesn't strike me as CR20 worthy, as it's basically a big robot with powerful lasers, durable enough to ignore most weapon damage, and dies quickly from a few missiles from an orbital strike.
The AHAV's CR of 11 probably doesn't mesh too well with how you laid things out, so far, but I think the CRs on most of these enemies are too high for what they represent, anyway, imo.
They look like a bunch of regular missiles to me. You can argue that it's just gameplay and doesn't properly depict how powerful they are, but these are the same games that do have powerful nuclear weapons that would undeniably be starship scale.
Even then, you're not allowed to target creature scale opponents with starship scale weapons, and they are only capable of inflicting damage to creature scale opponents by treating the attacks as hazards, which have completely different damage values.
In any case, you're obviously free to make it whatever CR you wish. I was just stating why I don't think it would be 20 or even close to it.
| Dracomicron |
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They look like a bunch of regular missiles to me. You can argue that it's just gameplay and doesn't properly depict how powerful they are, but these are the same games that do have powerful nuclear weapons that would undeniably be starship scale.Even then, you're not allowed to target creature scale opponents with starship scale weapons, and they are only capable of inflicting damage to creature scale opponents by treating the attacks as hazards, which have completely different damage values.
In any case, you're obviously free to make it whatever CR you wish. I was just stating why I don't think it would be 20 or even close to it.
All this sounds like a bunch of Communist talk to me. Suggesting that the personification of Democratic Awesomeness and Freedom could be destroyed by "regular missiles."
Is that what you are, Comrade? A Communist?
| WhiteWeasel |
I have one very important question for liberty prime. Can you use a bluff check to convince it that X is in possession of the communist manifesto to distract him?
But seriously, as far as his actual power, before you even get to making stats, how do you intend for your players to fight them? Are they going toe to toe with liberty prime as if he were a traditional boss, or is liberty prime more of monolithic hazard that can't be brought down via conventional means and must be disabled/dealt in other ways like hacking, (a clever bluff check~), sabotage, etc...
VampByDay
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I have one very important question for liberty prime. Can you use a bluff check to convince it that X is in possession of the communist manifesto to distract him?
But seriously, as far as his actual power, before you even get to making stats, how do you intend for your players to fight them? Are they going toe to toe with liberty prime as if he were a traditional boss, or is liberty prime more of monolithic hazard that can't be brought down via conventional means and must be disabled/dealt in other ways like hacking, (a clever bluff check~), sabotage, etc...
Oh, I'm not planning on my players to FIGHT it. I'm just having fun statting out some monsters from Fallout . . . just for fun. Though if anyone wants to use these guys, tell me how they work out?