| Bootravsky |
Realizing that the playtest is still five months out, the Core Rulebook release 17 months out, I do have a suggest for supplements that follow from the core rulebook.
So, we know that the content will likely be similar to the Starfinder content, hopefully with a short gazeteer of Golarion, a few detailed locations. My suggestion is that, if there are any detailed locations, they should be targeted towards the core rules, so be very general in nature - obviously, Varisia would make sense.
But, the playtest discussion has stated that they don't intend to just regurgitate everything that has already been developed. My suggestion: bring the old classes, races, and subsystems back in in a manner integrated with the setting. Make a book called "Ultimate Adventures" and have (off the top of my head):
- Horror: with the Inquisitor class and Dhampir ancestry and haunts or genius loci or something, provide a gazzeteer of Ustalav and an organization description for the Whispering Way;
- Occult: with the Spiritualist and... some occult-ish ancestry, the Dreamlands of Leng and the Order of the Palatine eye;
- Technological: Technology rules, android ancestry, robot rules, Numeria gazetteer, Technic League, and the Red Redoubt;
- Magic: Arcanist, Geb or Nex,etc.
- Aquatic:
- First World:
- Kingdom:
- Eastern:
- Urban:
- Darklands:
- Planar:
Etc. Use that as an opportunity to bring forward subsystems that people like and revisit popular locations and organizations that fit the theme, with a few new places sprinkled in. Disparate rules sets spread out over literally dozens of products can be unified - remember how haunts were updated in both Horror AND occult adventures?, updated, ironed out, and made consistent with the new edition. And, by tying it in to the setting, you can see those rules as they apply to the world.