Building a Luck based character


Advice


Evening all,

I'm (as the title suggests) building a Luck based character. I lean towards a cleric with the Luck Domain, probably the Theologian archetype. Partially, my goal is to (effectively) have "advantage" on all my roles (or my ally's roles) as if it's a fifth edition D&D character, and secondarily to give my opponents "disadvantage."

I'm not set on this being a cleric, but that's all I've seen so far that seems to fit the build. I imagine that at a higher level, I'll attempt to cast Guidance as a Quickened Spell on most rounds of important combat.

So, does anyone have any ideas that would compliment this build, or any better builds to fit this same theme?


Being a Half Orc with Sacred Tattoo and Fate's Favored.

If you are a melee build Divine Favor and Divine Power are must haves.

Edit: Oh, I misread. Dual Cursed Oracle is very popular for forcing rerolls, and I think Shaman can do some similar things. Incidentally, they both get access (I think) to divine power/favor so half orc still works.


Halfling's get the luck race feature, they can trade this out for adaptable luck on rolls, and then they can also use the Jinx feature unique to the Halfling race which has a whole feat chain attached to it.

they can also use Lucky to grant allies a second save roll based on your characters rolls. Go Luck cleric for extra luck based SLA's.


Witches are always nice for playing around with luck of friends and foes.


So this is luck as in rerolls and the bonus type, not as in serendipitous things happening?

For that I think a dual-cursed oracle taking the fortune and misfortune revelations will be the best. Those revelations are kind on the action economy allowing you to use spells at the same time. There are a number of oracle-only spells such as borrow fortune which may be relevant too.

It works with Guardianlord's halfling suggestion as well.

Scarab Sages

Since the Lucky Horseshoe was released, I find it less necessary to go Half-orc/Sacred Tattoo. If you prefer a different race, 6,800 gold will still get you your +1 luck bonus to saves.


Catfolks also have luck related racials (cat's luck), feat (Black cat) and high level spell (Nine lives, cler/orac/witch).
An half-orc with racial heritage can also "steal" the last 2 of those.

Silver Crusade

What you're looking for are two things: making allies reroll saves, effectively giving them advantage, and making them reroll attack rolls.

The spell you're looking for is named 'brilliant inspiration', a 16th level bard spell or 11th level cleric spell (much more accessible) if that cleric has the nobility subdomain. This spell gives all your allies permanent roll twice/take better on all attack rolls, ability checks and skill checks until they roll a natural 20.

AFAIK, a permanent rolls twice take better on saves doesn't exist in pathfinder outside of the luck domain ability.

So, If you played a cleric with the luck domain and the nobility subdomain, assuming the campaign reaches at least level 11, you're pretty much set.

To expend upon our options though, we'd like something that is online sooner and not something that requires us to give up our spellcasting every round. The most easily accessible way of doing something similar this is taking a level of 'the dual cursed oracle' oracle archetype. The misfortune revelation is incredibly powerful and lets you reroll one d20 from an ally or enemy each round as your immediate action (limit once per creature per day), meaning you can apply it reactionary instead of proactively as the luck domain. This also includes enemy attack rolls and can thus negate potential crits, allied saving throws etc, whatever is needed. I'd thus either start your build with a level of oracle or take the dip really early.

As such, i'd probably recommend a dual cursed oracle 1/Luck and nobility cleric (rest levels). This is the strongest build in the end as you have the best ability faster and a full caster level along with the high end cleric spells. until you get to level 12 however (brilliant inspiration), you'll be giving up your casts for the luck domain power's ability.

Alternatively, you can try going dual cursed oracle 1/bard x. Bards have access to 'saving finale', a level 1 bard spell that ends a bardic performance to allow an ally to reroll a save. Combine it with misfortune and you have your allies' saves covered. Lingering inspiration makes the effects last 3 turns after it ends so that isn't a large downside. On the additional plus side, bards are both better buffers and better crowd controllers than cleric with some nice additional arcane utility (Dimension door etc, and blinding your enemies with i.e. gliteerdust gives them a 50% miss chance for instance). bards also get the best spell/ablity for your advantage concept at level 17 and dont have to give up their casting to activate the luk domain power.


Dual Cursed Oracle (1)/Witch X probably has a lot of what you want

-As an immediate action you can force rerolls with Oracle misfortune (allies or foes)
-As a Standard action you can hex to either lower rolls (evil eye) or attempt to get an enemy disadvantage (Witch Misfortune) or allies advantage (Fortune)
- You can spend a move action to Cackle and continue this bonus.
- You can cast Ill-Omen as a witch, which is a nosave disadvantage. Buy a wand of this.
-As an Oracle you can use a scroll (with a UMD) or wand of prayer. (Which is a luck bonus on allies / penalty on enemies)

The luck domain path is strong too.
I have an evangelist luck domain cleric, so you get Bardic Performance + cleric spells + Luck domain advantage.


Question: Is there a means, or ability, that allows divine caster spell levels to stack? I'm trying to reconcile being an Oracle and a Cleric as far as spell casting works, before I start digging too deep into the Witch class.


SanderJK wrote:
- You can cast Ill-Omen as a witch, which is a nosave disadvantage. Buy a wand of this.

Dual-Cursed Oracle also gets this spell as one of their Mystery Bonus Spells, so I'm still leaning away from Witch and towards Cleric.

Possibly a Dual-Cursed Oracle 1/ Witch 1/ Cleric X, in order to nab that Cackle ability...

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