| Flamephoenix182 |
Hi everyone,
I am prepping a session where the party is going to get shrunk down. I don't want to adjust size modifiers/size ability score bonuses, as I don't want to make the party recalculate a lot for one session. (enemieswise I'll use the "giant" versions as regular size so avoid changing stats). I'm trying to think of some interesting quick changes to make them "feel" smaller without changing a ton. my current thoughts are:
1) Reduce everyones die sizes by 1 step (I'll do the same with enemies)
2) Give everyone the ability to jump higher and lift more (relative to their size) than if they were full size.
Also if anyone has any ideas for interesting or fun encounters/puzzles being shrunk that would be great.
The current premise is one of the PC's is looking for their ancestral keep only to find it had been shrunken down by a vindictive/tricker fey. So they will get shrunk, go through the keep to break the curse. (I'm thinking the boss fight will be they fight the fey at full size while they remain shrunk)
| *Thelith |
Depends on how small? Like 1mm like in the honey I shrunk movies? Where a regular ant is huge? Or the medium human is now diminutive, 8 inches tall or such.
You could just divide their total damage by 5 or 10 or whatever makes sense so dice are not affected. And multiply the normal rate dmg by the same amount so it's a real threat.
Just opening a door will be a huge challenge. Climb checks to get up the door, strength checks to turn the knob and pull the door open.
But if the entire thing is shrunken it shouldn't affect anything ??
| Pizza Lord |
Dungeon Magazine #18 had an adventure called Chadranther's Bane involving a powerful magical orb that shrinks nearby creatures.
It's 2nd Edition and would need adjustments, but you might find some interesting interactions and story-devices; PCs find themselves on a tabletop 'hundreds of feet' off the floor, goblin tribe living in the rafters that descend on thread, bandits in the walls riding rats, halflings living in the lawn. Then when they find the object, they need to figure out how to smash it while being about 1 inch tall.
| The Sideromancer |
The scale is too small, due to one massive reason: magic doesn't scale with size. If a human maps to 1mm, a castle wall is only about 6cm. Drop your spread spell of choice (fireball included) on the keep before shrinking and entering. If HP values are anywhere near what they would need to be for nonmagical attacks at Fine size, you've cleared the dungeon already.