Casey Taylor's page

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Thanks for the advise


So a friend and fellow GM and I who switch back and forth running campaigns got to thinking how about running Kingmaker using the Moderpath rules and set in a Post Apocalyptic setting akin to Mad Max. Horse become Motorcycles, Monsters can be mutants, Staglord and his bandits are the Lord Hummungus and mauraders. I only have questions about how Briar and Nyrissa fit in.


I would think the Survivalist Rogue using sneak attack on animals also granting disable device and craft trap for snares, dead falls, and other ways to discretely kill an animal without being there. That way he can always say he "found" the King's deer dead and pass a detect lie spell


Basically was trying to make a simple wand for a low level wizard to use that was more utility than damage. maybe a spell craft check to add the spell.


the rogue having to crawl into a lock to open it with strength checks to move tumblers, or maybe a pole. and acrobatics not to be smashed when tumblers move


So my gaming buddy for the last 27 years and I were discussing ideas and I thought about a wand that stores spells for wizards. The way it would work is it could hold a max of ten levels of spells (example two 0 level and one 9th, three 2nd and a 4th, etc.) they have to be spells prepared and unused that day and can carry over until used, so long as they do not exceed a total of ten spell levels. How does it sound? Worried it's to much like a ring of spell storing.