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I missed the lesser restoration. I'll replace it with something else.
Bless and Prayer are both on the Inquisitor list at the same level.
Where is the only picking from one list coming from? It's in in the ability description itself, and when I checked Additional Resources, it only mentioned that the spells follow the scroll rules, i.e. wizard/cleric/psychic/witch before other class for level.
Druid will be primarily a caster, going Wolf Shaman for standard action summons from lvl 5 and the Travel Domain.

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Where is the only picking from one list coming from?
"You can add spells from another spellcasting class to the spell list of your current spellcasting class" parses as "one other spellcasting class" (at least as the most likely interpretation in my, admittedly limited, view). Otherwise it would read: "You can add spells from other spellcasting classes to the spell list of your current spellcasting class."
Also, consider this a vote for Blessing of Fervor. Your team will love you.

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CigarPete wrote:Where is the only picking from one list coming from?"You can add spells from another spellcasting class to the spell list of your current spellcasting class" parses as "one other spellcasting class" (at least as the most likely interpretation in my, admittedly limited, view). Otherwise it would read: "You can add spells from other spellcasting classes to the spell list of your current spellcasting class."
Also, consider this a vote for Blessing of Fervor. Your team will love you.
Gotcha. I see the point and would rather avoid table variation.
Blessing of Fervor is awesome, but not on the Inquisitor list, so putting me back to cleric, which loses Invisibility and Greater Invisibility. I don't think that trade-off is worth it, especially since every arcane caster but Witch has access to Haste normally.

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Gah. I'm picturing the visible effects of a greater invisible Warcat of Rull taking a full attack action. Appalling :)
I'll probably take Heroism as the 5th spell.
To be fair, it will be a fox (tiny) or a bat(diminutive) with an agile amulet of might fists. I'm debating adding a Mouser level, since Magical Knack will cover that and my 1 lvl UMonk dip for AC, saves and a little martial viability. I'm a little hesitant to lose another level of spell progression. I'll play it for a bit and see how it looks at lvl 7 when I actually get wild shape.