| Berselius |
What modules would you like Paizo Publishing to come out with for the setting of Golarion? I'll start with the ones I'd like to see:
It Lives: A module meant for 10th level PC's. A little more than a year after the disastrous tsunami that befell Magnimar, life has finally begun to return to a semblance of normalcy. The docks and harbors have been fully repaired, the city's food shortage finally alleviated, and the numerous terrors that washed up on shore have been put down. Yet a new nightmare has begun to haunt the city of monuments as someone or some THING is stalking and killing the children of the city. All that is known is that the corpses of the children slain show faces twisted in utter terror. What foul evil is performing these horrific murders and can the heroes find it in time before it strikes it's next victim?
Bastardhall Superdungeon: A super dungeon meant to take PC's from 8th level all the way to 20th level. The infamous ruler of Bastardhall, Caydserras Arudora has not been seen nor heard from in over a year. Rumor has it he has succumbed to old age or has perhaps embraced undeath as a way of postponing Pharasma's judgement. Either way, the heroes have been tasked by Prince Aduard of Caliphas with discovering the fate of Caydserras and slaying any foul menace that may lurk in the castle itself. Yet when the heroes enter the cursed fortress, the clock tower rings, lightning shoots from the walls, and the formerly open gates slam themselves shut. Can the heroes discover the truth of what has become of the ruler of Bastardhall and manage to make it out alive?
| Steve Geddes |
I'd like to see a series of modules in Varisia, each set in a different village/town (other than Sandpoint/Magnimar/Korvosa) so as to flesh that area out further.
I'd definitely like Paizo to produce a megadungeon at some point, but there doesn't seem to be much likelihood of that. It doesn't really fit the Pathfinder schtick, I guess. The Emerald Spire is as close as I'm likely to get, I suppose.
| roysier |
At this point I would be happy to see anything. I feel like my subscription box is full of cobwebs due to lack of use. We went from two a year to one every two years. Did I miss a memo where it was announced that modules aren't being written anymore?
I read somewhere this produce line was on hold for the time being. So the previous schedule of 4 mods a year is no being adhered too.
GeraintElberion
|
Know Direction is great.
They had Erik Mona on recently and he talked about low profit lines and the disruption of Starfinder + losing important staff.
Then Crystal Frasier came on the latest one and explained that Paizo have twice recruited people to push and revamp the modules (Owen, then Crystal) and then moved them onto new things out of necessity (Owen to Starfinder, Crystal to Adventure Paths).
The feeling I got was that the modules are an ‘extra’ and will get more live when everything else is running smoothly.
| GreatKhanArtist |
| 2 people marked this as a favorite. |
I like these too. They're nice for the person who enjoys beautifully illustrated and thematic adventures, but who can't afford a whole AP. They also allow adventures in parts of Golarion that have fans, but will not support an AP. I'd like to see something along the lines of what they are doing with the Starfinder AP.
| JulianW |
Something set in Janderhoff or the Five Kings Mountains that gives a chance to explore dwarven society and stories in more depth.
----------------------------
One where the party are strongly allied with or members of one of the neutral religions - Gorum, Gozreh, Caiden Caylen or Nethys - mainly so the people employing you have a different mindset.
----------------------------
More stuff set in Irrisen
| JulianW |
"Part of the Problem"
(as in the quote - "If You Aren't Part of the Solution You're Part of the Problem")
A small town is under threat from within and without it seems - undead are roaming about the surrounding lands, attacking travelers and isolated farmsteads, while disappearances start happening within the town - a secret cult is suspected. (almost any threat could be substitued)
The mayor is under pressure to take action and has hired a band of adventurers.
These AREN'T the player characters.
The adventuring band are more trouble than they are worth - the pyromaniac wizard, the paranoid inquisitor, thieving halfling rogue, AMBARBARIAN whose rhino keeps smashing up buildings, a lechrous bard and the like.
The players start as level 1 resisdents of the town - the poor put upon shopkeepers, tavern staff, watch members and the like, who now not only have to deal with the chaos caused by those idiots, but the original problem as well.
| eyelessgame |
What I want ... what I want is actually a "meta" product.
I'm finishing a first-to-fifth-level adventure (Ire of the Storm). I love it. And now I want to run something else in the Sargava region (but not Serpent's Skull, because I'm already running that for another occasional group that partially overlaps players), and there's nothing else there. I could of course run Seers of the Drowned City, and might, but that just delays the problem; there's nothing after 8th level in the Lirgen/Mwangi/Sargava region except Serpent's Skull.
And that's because the excellent modules are all tied to specific locales and specific difficulties, making them very narrow-niche products.
So what do I want?
I want someone to do the work of reading the thousands of third-party D&D/Pathfinder adventures that are out there... 1st Ed, 3rd, 3.5, PF, 5th ed... and build the grid of "here are adventures that could easily be set in location X in Golarion, and are appropriate for these levels". And in a perfect world, I'd go to this "virtual bazaar" and figure out that this adventure in this old Dungeon magazine, plus that old TSR gem, plus this one Pathfinder Society module, plus this old _Flash_ comic with Gorilla Grodd, could all be placed in Sargava, and have this potential unifying idea that I could develop into a coherent campaign and story.
I'm willing to do the latter part of the work. But I would like the big correlation set: Sargava has storms, swamps, hot weather, dinosaurs, gorilla civilizations... so what adventures, published anytime in hte last forty years, have some of those elements?
That's what I want. Of course it's a huge project that nobody's done. But I guarantee I'd be buying some old PDFs if they did.