Options for a the medium class.


Advice

Sczarni

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I'm enjoying Hell's Rebels. I'm playing a Medium. I'm level 7
And I have no idea where I want to go with this class. Nor do i know all the options I have available to the class.

The nature of the class name makes it very hard for me to find content for it. (type medium into a search bar)

I was wondering if anyone has some advice. Or knows of some good books that have fun flavor to add to the class (feats, magic items, i'm sitting on 11000 gold right now). I'm worried that the class has mostly been left behind the other occult classes.

my character for reference,
Simple power attack person
But I also like playing The Worlds Greatest Detective!!!! (shes really not, see int, wis, cha)

STR: 20
DEX: 14
CON: 14
INT: 10
WIS: 10
CHA: 13

+1 katana
+1 shortspear
+1 mithril breastplate

feats
1) toughness
1) spirit focus champion
3) Power Attack
5) Legendary Influince
7) ???

I was also wondering what people might choose for legendary Influence?
I have always been bored by my trickster feat(exotic katana)
Any help would be great. I'm really stumped.

Dark Archive

It would help to know which spirits you tend to channel: trickster, champion, guardian etc. because if you're tending to use any in particular, that can change things.

For example, the Champion is one of the stronger melee builds just due to the spirit bonus and extra attack from the Champion intermediate power, while Trickster is much more rogue-like and so can benefit from things relating to sneak attack. Either can use PA, but have very different playstyles.

Sczarni

I'm mostly champion, I would love to vary, but my team needs the damage and the front line.

I enjoy playing trickster, but its mostly useful out of combat.

My goal is to start tapping into martial. I have yet to do it once so far.

Wiz is mostly to cast spells our party doesn't have, so rarely.


I would suggest looking at Relic Channeler archetype if your GM is OK with adding an archetype at this stage: http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Medium%20Re lic%20Channeler
You give up flexibility in option swapping within each legend for more bonuses from them,
(bonus spells, exotic weapon, trickster's edge skills)
and get occultist object reading which seems appropriate to a 'detective' and isn't mental stat dependent.


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There is an enchantment that you can put on medium armor that gives +1 spirit bonus. It's called spirit bonded and costs 6000GP (armor master's handbook).


Pathfinder Starfinder Society Subscriber

One obvious feat to consider under Legendary Influence would be Spirit Focus (Champion), since you only have use for that feat when you are channeling the Champion spirit legend. That frees up a feat slot for you.

For the Hierophant, I would go with either Extra Channel or Selective Channeling to enhance the channeling that you get only from that spirit. For the Trickster, consider Skill Focus for a skill boosted by that spirit legend. In general, your Legendary Influence feats should make you better at whatever abilities you get from particular spirit legends.

The Relic Channeler archetype is a good choice if you plan to focus on the Champion, as that spirit legend offers fewer options that you are likely to want to change on a daily basis.

At the other extreme, the Spirit Dancer archetype would let you swap out your spirit legends after only a minute or so, but then you only have a limited amount of time in which you can do anything at all that is powered by any spirit legend.


Sadly, champion is rather mu h the defacto spirit for mediums. The archmage has issues with armor (major, since other spirits play nice with armor), and everything other than hierophant are too sitautional to use much (hierophant is good your backup spirit, because clerics are always useful).

In comparison, champion provides enough bonuses to make a pseudo martial character (a few points below full BAB, but you also get less ticks of power attack which means less accuracy loss). So running it like the psychic alternative to paladins, rangers, and blood ragers is just fine.

Anyway, spells- ill omen is your best friend. No save, and it makes the enemy do 'roll twice, take worst result' on d20's. And it scales, making it last for more rolls. Time it well (ready action) and you can cast this spell right before a team mate casts a Save or suck spell. Additionally, it can be used defensively- you could cast it on a melee character that has walked next to the wizard, and make all of its attacks suck.

Even if the enemy uses prayer action to counter ill omen, that still means they are wasting time.

So ill omen adds a bit of witch technique to a medium, and it plays well with a champion character's stats (ie- not enough room for high cha for save DC). And it is only a level 1 spell.

Sczarni

Thanks for the advice everyone. I'll be sure to put it to good use.


Some extremely situational feats might be nice. Scrutinize spell, or additional traits, or signature skill, etc.


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Hi, I have just written a guide for the medium class here !

As it is a new guide, it is open for comments.

Besides, my own character uses the fiend keeper archetype with its natural weapons with weapon finesse, pirhana strike, and an amulet of mighty fists with the "agile" property. It is a halfling with favored class bonus chosen at every levels.

My stats at level 8 are :
STR 6
DEX 16 (+2 with belt)
CON 14
INT 10
WIS 12
CHA 20 (+2 with headband)

The marshal, hierophant, and champion are the most useful spirits. Sometimes the archmage or the trickster are useful too.

With the marshal at +5 spirit bonus with the fiend keeper and spirit focus(Marshal) in legendary influence, Inspiring call is quite overpowered. I read here that you can increase it with an armor enchantment, be sure I will look for it !


^Your link doesn't work (has some extraneous characters in it), but I think I got it right here.


UnArcaneElection wrote:

^Your link doesn't work (has some extraneous characters in it), but I think I got it right here.

Thank you, I have edited my post.


^Link to discussion thread for this guide.


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The best mileage I ever got out of my Medium was taking the Scribe Scroll feat. Each day you're not out adventuring, you can channel the Archmage or Hierophant spirits and make a scroll or two of a spell of your choosing. I had to ask my GM if I could make a custom magic item to fit all my scrolls in (it was just an altered Beneficial Bandolier). Even at 3/4-casting progression, having access to virtually the entire Wizard and Cleric spell lists every day of the week made me the most useful party member.

The only hiccup to this was the fact that the scrolls were Arcane and Divine, and on days I wasn't channeling a caster spirit (every adventuring day), I was only considered a Psychic caster, meaning I needed Use Magic Device to activate the scrolls. As a Medium, my Cha was already pretty good, so with Skill Focus (UMD) and maxing out the skill, I never really had any problems with that - it was just an investment that was needed, though UMD is usually a very good investment, regardless.

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