Space Goblin Adventure from Paizocon 2017


General Discussion

Contributor

I didn't get to play it, but I remember that there was a "Goblins on the Moon" type scenario being run at Paizocon. Is that a thing that's available for buying/downloading/playing?


Dotting this because that sounds awesome, and I hope someone finds it or one of the powers that be makes it available.


Edit: Nevermind--confused. (thought you were talking about delves, but now I remember there were sessions I didn't get into)

RPG Superstar 2009 Top 32

Claim to Salvation?

Silver Crusade

I believe I heard that someone took We Be Goblins and very heavily reskinned it. I would also love to get my hands on such an adventure.


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We Be Space Goblins is _going_ to happen eventually. It's just a matter of time. And I, for one, very much look forward to the day of its release.

Paizo Employee Developer

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That was "We Be Goblins to the Moon!," something I threw together for the con. It was meant to be kind of an introduction to the Starfinder rules (and setting), with a bunch of regular goblins stealing laser pistols and, eventually, a spaceship.

The first group flew themselves into the sun. The second crash-landed on the moon.

There's no plans to do anything with this, though, and not much is written up. Like all con adventures, I basically make up 50% on the fly. I might still have the pregens somewhere!


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♫♪ "Space goblins on the Moon,
Coming from Pai-zo soon.
But there ain't no pick-les,
So we fight for gigg-les,
And sing a goblin tune.
" ♫♪

Contributor

Jason Keeley wrote:

That was "We Be Goblins to the Moon!," something I threw together for the con. It was meant to be kind of an introduction to the Starfinder rules (and setting), with a bunch of regular goblins stealing laser pistols and, eventually, a spaceship.

The first group flew themselves into the sun. The second crash-landed on the moon.

Ha! That's awesome. :D I can only assume how disastrous the goblin ban on reading (and love of fire) would be on a spaceship.

And thanks for clarifying!

RPG Superstar 2009 Top 32

Gabrielle wrote:
Jason Keeley wrote:

That was "We Be Goblins to the Moon!," something I threw together for the con. It was meant to be kind of an introduction to the Starfinder rules (and setting), with a bunch of regular goblins stealing laser pistols and, eventually, a spaceship.

The first group flew themselves into the sun. The second crash-landed on the moon.

Ha! That's awesome. :D I can only assume how disastrous the goblin ban on reading (and love of fire) would be on a spaceship.

Do Space Goblins still have that problem?

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Jason Keeley wrote:

That was "We Be Goblins to the Moon!," something I threw together for the con. It was meant to be kind of an introduction to the Starfinder rules (and setting), with a bunch of regular goblins stealing laser pistols and, eventually, a spaceship.

The first group flew themselves into the sun. The second crash-landed on the moon.

There's no plans to do anything with this, though, and not much is written up. Like all con adventures, I basically make up 50% on the fly. I might still have the pregens somewhere!

thats awesome !

Paizo Employee Developer

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I didn't lose the pregens! If you are curious about the goblins I gave out to players, check out this Google Drive PDF.

You'll probably quickly notice that they don't have classes. Or even guns. The intent is that many of them would "discover" abilities as they played. For instance, the first time Shorm picks up and investigates a datapad, he gains some technomancer spells. And they can raid guns from the longshanks (if they survive a fight).

Enjoy!


That ish is awesome. Thank you for sharing it.

RPG Superstar 2009 Top 32

Jason Keeley wrote:

I didn't lose the pregens! If you are curious about the goblins I gave out to players, check out this Google Drive PDF.

You'll probably quickly notice that they don't have classes. Or even guns. The intent is that many of them would "discover" abilities as they played. For instance, the first time Shorm picks up and investigates a datapad, he gains some technomancer spells. And they can raid guns from the longshanks (if they survive a fight).

Enjoy!

So these goblins have basic literacy. ;)


Thanks for sharing Jason. That sounds like excellent fun!

Paizo Employee Developer

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Lord Fyre wrote:
Jason Keeley wrote:

I didn't lose the pregens! If you are curious about the goblins I gave out to players, check out this Google Drive PDF.

You'll probably quickly notice that they don't have classes. Or even guns. The intent is that many of them would "discover" abilities as they played. For instance, the first time Shorm picks up and investigates a datapad, he gains some technomancer spells. And they can raid guns from the longshanks (if they survive a fight).

Enjoy!

So these goblins have basic literacy. ;)

Well, it was more of a "technomantic energy floods your brain and now you can cast cool spells" kind of thing.

But I do think space goblins have less of a fear of the written word than Pathfinder goblins. However, they do prefer to use emojis.


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Lord Fyre wrote:

So these goblins have basic BASIC literacy. ;)

{pushes imaginary glasses up} Ahem:

Sir Attenwampi's Guide to the Galaxy wrote:
...Space goblins begin play knowing GUI and BASIC. Space goblins with high Intelligence scores can choose from the following: COBOL, INTERCAL, Logo, MagicSmoke++, Pascal, and VisualPickle; with GM approval, they may instead choose any one language they want (except secret languages, such as Ruby on Rails or Dogcow). See the Linguistics skill page for more information about these languages.

Contributor

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Sir RicHunt Attenwampi wrote:
Lord Fyre wrote:

So these goblins have basic BASIC literacy. ;)

{pushes imaginary glasses up} Ahem:

Sir Attenwampi's Guide to the Galaxy wrote:
...Space goblins begin play knowing GUI and BASIC. Space goblins with high Intelligence scores can choose from the following: COBOL, INTERCAL, Logo, MagicSmoke++, Pascal, and VisualPickle; with GM approval, they may instead choose any one language they want (except secret languages, such as Ruby on Rails or Dogcow). See the Linguistics skill page for more information about these languages.

10 Burn all the things

20 GOTO 10


Jason Keeley wrote:
Lord Fyre wrote:
Jason Keeley wrote:

I didn't lose the pregens! If you are curious about the goblins I gave out to players, check out this Google Drive PDF.

You'll probably quickly notice that they don't have classes. Or even guns. The intent is that many of them would "discover" abilities as they played. For instance, the first time Shorm picks up and investigates a datapad, he gains some technomancer spells. And they can raid guns from the longshanks (if they survive a fight).

Enjoy!

So these goblins have basic literacy. ;)

Well, it was more of a "technomantic energy floods your brain and now you can cast cool spells" kind of thing.

But I do think space goblins have less of a fear of the written word than Pathfinder goblins. However, they do prefer to use emojis.

And now all i can imagine is a technomancer gob surrounded by a bunch of floating emoji. This will have to happen.

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