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So I haven't seen anything posted about this but while building a Kasatha Soldier I stumbled across this Idea. Would the Far Shot Feat and the Teleportive special quality from the Skip Shot Pistol stack? Obviously its a little exploitive but if so that would mean you could fire the pistol at any distance without any penalties, the only limit being visibility and line of sight. Anyone have any errata or thoughts on this?


I cant wait to run this for my group! Been looking forward to a SMC adventure since it was first mentioned in the first adventure. Doubly excited to see the Nagaji hinted at in the adventure, though they seem smaller and a bit different from what were used to from pathfinder.


Jason Keeley wrote:
Lord Fyre wrote:
Jason Keeley wrote:

I didn't lose the pregens! If you are curious about the goblins I gave out to players, check out this Google Drive PDF.

You'll probably quickly notice that they don't have classes. Or even guns. The intent is that many of them would "discover" abilities as they played. For instance, the first time Shorm picks up and investigates a datapad, he gains some technomancer spells. And they can raid guns from the longshanks (if they survive a fight).

Enjoy!

So these goblins have basic literacy. ;)

Well, it was more of a "technomantic energy floods your brain and now you can cast cool spells" kind of thing.

But I do think space goblins have less of a fear of the written word than Pathfinder goblins. However, they do prefer to use emojis.

And now all i can imagine is a technomancer gob surrounded by a bunch of floating emoji. This will have to happen.


One of my players really liked the idea of his operative setting traps so I quickly came up with a rough system for it and a feat just for it.

Setting a Trap:
With enough time a character can easily set a rudimentery trap to lure an oponent into. Setting a trap this way requiers 5 minuets of uninterupted work and a skill check with a dc of 15+the level of the item used. The skill used is determined by the type of trap you are trying to create, engeneering for manual traps such as trip wires and pressure plates, and computers for electronic traps such as motion sensors, voice activated, or time delay traps. If you fail the check by 5 or more, the item activates on you durring the creation process. The attack roll if, if aplicable, for the trap is equal to 10+your ranks in applicable skill+ your character lvl. In addition forevery 5 past the craft DC you add 1 to the attack roll. You can take 10 on a Craft Trap roll but you can never take 20.

Feat: Quick Trap
Prerequisits- 3 ranks engenering or computers
Your practice in the trapping arts has taught you to be prepared at all times. When setting up a trap you can increase the DC to build the trap by 2, but can build the trap as a full round action.


Hi Paizo, so i ordered the Starfinder core book and the first adventure path. It was supposed to have shipped a few weeks ago but i still havent received the package. I had also ordered the GM screen and that arrived without any problems. I was just wondering if you could give me an update on whats going on with the package?


Hi, I preordered the Starfinder Core and AP back in April, I thought that I paid when i placed the order but I checked a few months later and I noticed it said that it tried to pay on July but was declined. So I went and ordered the books through my local gameshop and thought that was the end of it. I noticed today that the payment for the previous order was taken out today though and would like to cancel it and get the money refunded, since i already have a copy of the books coming and don't need additional ones. I have already sent an email to the customer service account but wanted to post here just to cover my basses, thanks.

Oh almost forgot, the Order Number is 4255690.


For now at least, moneys tight so i need to cancel my Players Companion Subscription.

Thanks :)


In our Iron Gods Campaign I'm currently playing an alchemist and am liking the idea of using the spontaneous alchemy rules for my character. Since i already took the Technologist feat at first level i have opted to take Instant Alchemy at third level but am uncertain how the feat works with the Swift Alchemy class feature. Instant alchemy allows you to craft an item with a normal crafting time of 10 minuets as a standard action, Swift Alchemy on the other hand reduces the crafting time for alchemical items to half the normal time. Do these two things work together to reduce the time even further? And if so, what would the reduction of the standard action be?


I was looking through the traits and found this interesting one, Regional Recluse, from Varisia Birthplace of Legends. My question is, with the choice the trait gives you to gain proficiency with all light shields, does this meet the Prerequisites for feats such as shield focus, though with only light shields.


Im curently playing a Musket Master gunslinger and have beem working with the idea of cross classing into a Spellslinger wizard. I found a question I cant seem to find the answer to. Gunslinger gains the gunsmithing feat at first level as does Spellslinger. Since these feats do not stack, does this class ability just not mater or are you able to take another feat, like maybe scribe scroll?