Jason Keeley wrote:
And now all i can imagine is a technomancer gob surrounded by a bunch of floating emoji. This will have to happen.
One of my players really liked the idea of his operative setting traps so I quickly came up with a rough system for it and a feat just for it. Setting a Trap:
Feat: Quick Trap
Hi Paizo, so i ordered the Starfinder core book and the first adventure path. It was supposed to have shipped a few weeks ago but i still havent received the package. I had also ordered the GM screen and that arrived without any problems. I was just wondering if you could give me an update on whats going on with the package?
Hi, I preordered the Starfinder Core and AP back in April, I thought that I paid when i placed the order but I checked a few months later and I noticed it said that it tried to pay on July but was declined. So I went and ordered the books through my local gameshop and thought that was the end of it. I noticed today that the payment for the previous order was taken out today though and would like to cancel it and get the money refunded, since i already have a copy of the books coming and don't need additional ones. I have already sent an email to the customer service account but wanted to post here just to cover my basses, thanks. Oh almost forgot, the Order Number is 4255690.
In our Iron Gods Campaign I'm currently playing an alchemist and am liking the idea of using the spontaneous alchemy rules for my character. Since i already took the Technologist feat at first level i have opted to take Instant Alchemy at third level but am uncertain how the feat works with the Swift Alchemy class feature. Instant alchemy allows you to craft an item with a normal crafting time of 10 minuets as a standard action, Swift Alchemy on the other hand reduces the crafting time for alchemical items to half the normal time. Do these two things work together to reduce the time even further? And if so, what would the reduction of the standard action be?
I was looking through the traits and found this interesting one, Regional Recluse, from Varisia Birthplace of Legends. My question is, with the choice the trait gives you to gain proficiency with all light shields, does this meet the Prerequisites for feats such as shield focus, though with only light shields.
Im curently playing a Musket Master gunslinger and have beem working with the idea of cross classing into a Spellslinger wizard. I found a question I cant seem to find the answer to. Gunslinger gains the gunsmithing feat at first level as does Spellslinger. Since these feats do not stack, does this class ability just not mater or are you able to take another feat, like maybe scribe scroll? |