Advice for a Goblin Invasion


Advice


I'm a new GM and have been running a game for my family since about April 2017. My party consists of my dad's Elf Hunter (and his tiger animal companion), my mom's Aasimar sorcerer, my brother's Dwarf monk, my sister's Catfolk Ranger (and her pegasus animal companion), my ex-fianceé's Half-elf rogue, and my human cleric (since nobody wanted to play a cleric and I decided to just provide the party with one).
(Side note: My ex-fianceé is no longer in our party; I'm just running her character because I couldn't bring myself to kill her off.)

They're all a few hundred XP away from Level 6.

They've been in a city for a couple of weeks and events have led up to a horde of goblins invading the city. They're already inside, and are using the sewers to move around and cause trouble. The party has 6 days before they're scheduled to leave the city as guards for a ship going downriver. They would like to have the goblin problem mopped up before they leave, and so would I- I just want to make it a close call.
Their next objective is to liberate the local newspaper office. The goblins have taken over and are printing threats and demands to the city (specifically, they want the parents of my sister's catfolk ranger- long story). So the party wants to take the newspaper back and look for clues to the Boss goblin's whereabouts, since that's currently their only lead.

I need some advice on making this whole invasion interesting. I want it to last the rest of the 6 days the party will be in the city, and I want to make it more than just a long string of garden-variety goblin encounters. What other creatures could the goblins sneak into the city to use as allies? What kinds of traps could they set for the party? Is there anything else I can do to make it more intriguing and memorable?

I've spent a lot of creativity on crafting this city and the scenarios for each session, and I'm running out of steam. Any help or advice would be greatly appreciated.


1 person marked this as a favorite.

After taking over the newspaper office, perhaps waiting for the Catfolk Parents becomes boring, and the office supplies have inspired them to take up journalism.

Goblins usually loathe reading, believing that printed words steal imagined words right out of your head. Seeing as the Goblins occupying the office have clearly overcome this aversion, perhaps they want to improve their literary skills, in order to lord over their "lesser bretheren" who still believe writing is taboo.

I would write up a Goblin Rogue 5, and/or a Goblin Investigator 5. Describe how reports across town are describing poorly disguised Goblins, wearing the oversized jackets and trench coats of the previous staff. These Goblins are convinced they "blend right in", and actively approach people in pursuit of hot new stories to cover.

Every day leading up to the PC's departure, you can describe how that days newspaper is filled with poorly written stories that push Pro-Goblin propaganda. Even if people don't buy these papers, they inevitably end up everywhere as the Goblin paper boys vandalize the town with unsold editions.

In combat, you can have these fake journalists having a meeting in a sketchy alleyway, or a seedy tavern. In the last one or two days before your party leaves, you can have the latest article in the newspaper describe how the Goblins have captured different people, and will behead one every day that passes without their demands being met.

Perhaps your group finds the boss goblin when they go to liberate the captives. Or, they could find just the right piece of evidence to find the location of the Boss Goblin.


Rise of the Runelords Book 1 contains a low level goblin invasion. You could look to the for some ideas.


So the goblins are in the newspaper office and that'll be a typical dungeon hack. Once they re-take the office though, could be that the boss goblin says "ok, enough of this waiting around. Let's GET 'EM!"

Enter - the 6 day invasion.

The boss goblin might be getting some help from an intelligent, mastermind type - a barghest maybe? Said mastermind understands that if the sewers just erupt with goblins the fight will be over in a matter of minutes.

Instead, these goblins are directed on a series of ever-more-lethal distractions meant to draw resources away from key defenses or objectives the goblins want to take.

So then each of their last six days could be a combo of skill and combat challenges. Consider small, "five room dungeon" type scenarios like:

Burning Building - an orphanage is set ablaze, the children locked in the attic. The PCs had some clue from the paper that got them here just at the moment when the first floor suddenly collapses! Now the PCs have to: 1. fight some goblins outside, 2. make their way up to the second floor (Skill Challenge!) 3. deal with some lunatic goblins guarding the attic, 4. get into the attic room to find that the Pharasmin Marm of the house, Sister Primwise, has actually been possessed by a DEMON (thanks Mastermind Barghest!) and finally 5. hooray, you saved the kids! now you have to... escape the blazing inferno!

Lots of little scenarios like this one can be sprinkled all around the town, keeping the party moving for most of the 6 days. Slowly though the party should learn from eyewitnesses saved, clues at the scenes and stuff they glean from the newspaper office that the big boss type of the goblins and his barghest overlord are planning something truly major. Consider the goblins' ultimate goal:

1. If the goblins just want to torch the whole city: perhaps there's a demon summoning chamber hidden in the settlement. The goblins are working to secure materials needed for the rite and to get into the room itself

2. If they're looking to actually take over: it might be that the intent here is to rule. In that case, the "invasion" is meant to peel away layers of defense around the city's current ruler so that either the goblins can capture/ransom them or their demonic overlord can use a rite to possess them

3. The goblins want profit/slaves: could be that the goblins really have no use for the city but will suffer it's continued existence. They're really just here to set up the biggest protection/extortion scheme in the region. The goblins are looking to isolate the city's governing forces and either bully or blackmail them into paying a tithe and tribute to the green menace


@ Mark Hoover 330:

There are a lot of great suggestions here. I like the idea of adding the Barghest (I honestly didn't even know about them or that they were related to goblins).

Multiple little scenarios like the burning orphanage are perfect for what I want to do with the invasion. Ultimately I'd like it to end with the party having to storm the central military base after it gets taken over. Enough little scenarios where resources are being pulled around would lead up to that pretty easily.

Here's a bit more insight to what's going on. The country they're in is in a revolutionary war with its parent country, so the military is already spread pretty thin.
The rogue of the party is currently being looked for by the local police, because they suspect her of having dealings with the goblins. She did used to work for the goblins in the distant past, but quit after freeing my sister's character from their clutches. (Cat was a slave of theirs for a long time, and that's partly why they're invading- they want her and her parents back). So the rogue is looking for a way to clear her name with the cops, since she's on the right side of things now.
The catfolk's parents have been taken to a secret location by the police for their protection. The goblins printed a threat in the newspaper saying the citizens could stop the pillaging of their city if they just handed the cats over (think the Joker's threat to blow up a hospital in The Dark Knight- it puts the parents in danger of the citizens in addition to the goblins).

I think I might use that entire burning orphanage scenario, and just add my own things to it. I really like that idea.

Thank you. I realize I'm not very good at coming up with multi-layered scenarios on the spot. I guess I just haven't had enough practice.


Some suggestions based on the above for scenarios:

The Goblins begin spreading propaganda about a traitor ally! Any Goblin (Elders) caught reveal the identity to the police (The Party Rogue). The party needs to find the one responsible for this lie (Hobgoblin Slave master) to help the rogues case.

Key areas are being sabotaged (Gatehouses, water mills, armories, shipyards, etc), so that doors jam, floorboards crack, beams collapse, etc. making it hazardous to work there. More and more guards are diverted to chase the long since vanished Goblin Saboteurs. Meanwhile, a Hobgoblin and his elite Goblin rogues are planning on destroying the local police station while it is conveniently empty. The call goes out as the timed traps lock most of the guards at their prospective sabotage locations as the attack begins. (The party can break into the office of the chief investigator amid flames and grab valuable documents and evidence).

The Goblins and several huge jugs of oil have been spotted climbing above the local dam, if that should be breached (With crude oil bombs) half the town would be flooded away and the Parties sewer home would be destroyed.

Pro-Not revolution commandos are in league with the Goblins, using them to punish the rebel dissidents. They want traitor leaders they can hang before the loyal mobs to reassert their control. Their Goblin spies are everywhere and looking to kidnap high ranking rebel members (who are vulnerable to kidnap). The rebels have been deceived and believe the PC's parents are high ranking leaders under protection, and they are following the clues on behalf of their Goblin spies.

Tracking Goblin dogs are nice for some variety and disease checks.

Classic, poison in the watering hole, find the source without being implicated.

Rats, dire rats, rat swarms all attracted to the growing mounds of uncollected filth outside the Goblin zones. If the party wants to navigate those areas of the sewers they need to pass through these massed groups of rats and environmental hazards.

Goblins hate Goblins, this is a thing in Golaron. Why not have factions fighting each other in the street, attracting guards hoping to beat them both. Only for them to be overwhelmed when the "ratclub" tribe betrays the "Not that smelly" tribe in their clash against the "pig tail pullers" and the "one ear bigger than the others because we put many shinies on it and not it is red and big and shiny" tribe. Of course this all started because the "Not afraid of horses, we chop them!!!" tribe refused to burn down the hated guards stables with so many guards (and horses) around.

Gangs are using the Goblins as a distraction to rob a local bank, fortunately the PC's have discovered this ruse, unfortunately they look like they are part of the gang...

The Goblins in the local butchers shop are bragging to the other tribes that they have captured the cat people, they produce a withered and bloodied hand as proof and the tribes rally. What happens next will shock you! (Goblin sorcerer with shocking grasp inside tight slippery blood soaked corridors with cleaver hurling Goblins and sickening [or nauseating] piles of rotting half eaten meat. One of the Big Boss's chief men who wanted to lure the party out in an ambush).

Human assassins and bounty hunters don't care where the coin comes from, even if it comes from Goblins. The order was to take one PC alive, how they get them alone is another matter. Ambush the party after tracking them, femme fatalle the target PC, lure them in with promises of trade or wealth.

The Goblins have a guardtower and have somehow managed to load its ballista, this is keeping the Guard away. but maybe a brave party could sneak in and disable the weapon to allow the guards to rush in before more people are killed. The oil slicked sides and random oil bombs don't help much either. A sewer entrance exits, but for those damned Goblin Snakes blocking the way...

Of course, any good Goblin lieutenant would rather die than give up any details about their chief (or so they say, Goblin skin is a lot more precious than honour when it's your own skin on the line).


'Day 6' is the night of the first full moon since the goblins invaded and that's when their, heretofore unknown and unmentioned, wereseal curse manifests. Since afflicted lycanthropes have no indication or powers until this first transformation, there aren't any silver indications (or afflictions to those the goblins have scratched or bitten).

On that night, the town is filled with seal barks and wet, shiny bodies making their way down streets to the bay where the goblins all disappear in the waters for 3 days at least (effectively ending the invasion), but now the PCs have to deal with increasingly common wereseal attacks when they set sail later.

How did they all become infected with lycanthropy? A powerful creature? A curse? Perhaps they need catfolk blood for the curing ritual?


I don't know how "multi layered" you want the plot to get but you could also run an intrigue through this whole thing. The PCs get to the newspaper and find some goblin scrawl from a particular agent inside the tribe, communicating with the rogue.

Some old acquaintance is trying to bring the rogue back into the tribe's business. Maybe they don't like being beholden to a barghest or whatever but they're actually helping the party and feeding them info.

At the same time the local cops are getting tipped by another faction of the goblins. The police are trying to apprehend the rogue for her ties to the enemies and evidence is suddenly materializing of her crimes, some of which might not even be real.


Mark Hoover 330 wrote:

I don't know how "multi layered" you want the plot to get but you could also run an intrigue through this whole thing. The PCs get to the newspaper and find some goblin scrawl from a particular agent inside the tribe, communicating with the rogue.

Some old acquaintance is trying to bring the rogue back into the tribe's business. Maybe they don't like being beholden to a barghest or whatever but they're actually helping the party and feeding them info.

At the same time the local cops are getting tipped by another faction of the goblins. The police are trying to apprehend the rogue for her ties to the enemies and evidence is suddenly materializing of her crimes, some of which might not even be real.

I just had the idea of making the Boss the Barghest. Since they're shapechangers, he's just been masquerading as a goblin this whole time. The party has even seen him and just thinks he's a bigger-than-average goblin. But he's something so much worse.

Also, the rogue has a photojournalist friend who helps tip her off to some of the goblins' movements (he also gives the party a heads-up on the newspaper office's layout so they can have a better attack plan). He ends up on the Boss's radar, the Boss eats him, which puts him at enough growth to turn into a Greater Barghest. Ultimate boss fight for the party at the end of the invasion.
(Just before the photojournalist gets snackified, he snaps a shot of the barghest as it's coming down on him. When the photo gets developed, it's grainy and blurry, but it shows the vague shape of some wolf-like creature. Might be a fun little way to mess with the party and make them think a werewolf is involved. Wisdom checks to see if anyone notices whether there's been a full moon.)

I like the idea of a back-and-forth between the rogue and the goblins. Could cast doubt on her in the party's eyes, but she's using it as an avenue to predict the goblins' moves.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Advice for a Goblin Invasion All Messageboards

Want to post a reply? Sign in.