Grom Kranock
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Hello all, what is your take on the interaction of these 2 things.
Lifesurge
Price +2 bonus
This special ability can only be placed on melee weapons. A lifesurge weapon boosts and sustains the wielder’s life energy while he is in the throes of combat. The wielder gains a bonus on saving throws against necromantic effects—including the ability damage, ability drain, and energy drain powers of the undead—equal to the weapon’s enhancement bonus. In addition, whenever the wielder receives temporary hit points from any source, he adds the weapon’s enhancement bonus to these temporary hit points; this does not stack for temporary hit points from multiple sources, and these points are lost if the lifesurge weapon is not being wielded.
In combat, the weapon’s critical threat range is doubled against undead; this does not stack with the keen special ability or Improved Critical. Whenever a lifesurge weapon confirms a critical hit against an undead creature, it erupts with 1d8 points of positive energy (2d8 for weapons with a critical multiplier of x3, 3d8 if it is x4); the wielder may choose to deal this as damage to an undead target or to absorb half this amount as healing, with the remaining positive energy dissipating.
Regenerative Stance (Ex): The barbarian can continually replenish her health. At the start of her turn, she regains 1 temporary hit point for every 4 levels she has (up to 5 hit points per round), but this cannot give her more than her maximum temporary hit points from rage. This is a stance rage power. A barbarian must be at least 4th level to select this rage power.
I am unsure. Would you gain the extra temporary hit points from the Lifesurge enchantment each round that your temporary hit points regenerate vie Regenerative Stance?
| Darksol the Painbringer |
No, Lifesurge would only increase the temporary hit points gained from the initial rage, and not the effects of the Stance rage power, which replenishes the temporary hit points you previously had.
Lifesurge and Rage would grant 2 HP/level, plus the weapon's enhancement modifier. If you get hit and activate the Stance, you regain the normal rate of temporary hit points.
CBDunkerson
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Redblade8, I suspect rather that it falls under the "this does not stack for temporary hit points from multiple sources" clause.
Essentially, I read that to say that you get the Lifesurge temporary hit point bonus ONCE for any number of active temporary hit point increases.
That said, if your temporary hit points dropped to zero and then Regenerative Stance increased them again that could be taken as a 'new' temporary hit point effect... at which point Lifesurge would trigger again.
| Darksol the Painbringer |
So Darksol, by your read, Regenerative Stance isn't causing you to "receive temporary hit points"?
In my opinion, no, because you are simply replenishing temporary hit points you've already received through the rage power effect, and not getting a new set of temporary hit points from effects like Aid or False Life.
RAW can certainly disagree, and may technically be right, but I doubt it is RAI.
| Darksol the Painbringer |
It's great for cutting down on out-of-combat healing while fighting. Getting at-best 10 "Hit Points" a round that an enemy has to burn through in order to Damage you is a pseudo-DR that stacks with existing DR.
An Invulnerable UCBarb running this would have over 10 DR and 10 temporary HP gains each round, without further investment. It's not AM BARBARIAN levels of power, but in a game where rocket tag is not a thing, this isn't a bad feature.
| Kaouse |
"In addition, whenever the wielder receives temporary hit points from any source, he adds the weapon’s enhancement bonus to these temporary hit points"
I don't see the problem here. The statement is all-inclusive. The two should work perfectly fine together. I'd even go as far as to say that if you were only missing one temp hp from your rage, this would add that one temp hp and then add temp hp on top of that equal to your weapon enhancement bonus.
The temp hp you get from Lifesurge isn't restricted by the same limit as the temp hp from Regenerative Stance. However, as soon as your Temp HP reaches/exceeds your normal Rage limit, Regenerative Stance would stop giving you temp hp.