Usimg necklaces of fireball as hand granade ?


Pathfinder First Edition General Discussion


Throw the item , and then burn it with burning it with spell will cause the necklaces explode.

Is that possible ?

Since the necklace are expensive.


It gets a saving throw to avoid being blown up... +7 more than normal magic items.
So yes but it would probably save and not blow up.


*Thelith wrote:

It gets a saving throw to avoid being blown up... +7 more than normal magic items.

So yes but it would probably save and not blow up.

Persistent flaming sphere. A little high at a 4th level spell slot. But, even assuming you only have an 18 int that's a dc17 save on the worst of 2 dice, a 75% chance of failure on the part of the necklace itself and the sphere sticks around to try again on later turns.

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hellatze wrote:
Throw the item , and then burn it with burning it with spell will cause the necklaces explode.

Sorry, maybe I'm missing something... why do you need to burn it? Don't the individual beads explode on impact by design?

"The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half)." [PRD]

And I assume that if you threw the whole thing... then the whole thing (i.e, all the beads) would explode at once.


Mosaic wrote:
hellatze wrote:
Throw the item , and then burn it with burning it with spell will cause the necklaces explode.

Sorry, maybe I'm missing something... why do you need to burn it? Don't the individual beads explode on impact by design?

"The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half)." [PRD]

And I assume that if you threw the whole thing... then the whole thing (i.e, all the beads) would explode at once.

You can only throw one bead at a time with the intent of detonating them, as per the rules in the item's description. But, if the creature wearing the necklace fails a save vs a fire spell and then the item itself also fails its save, then the whole thing detonates/explosively backfires.


Back in 1st edition we used to do that kind of stuff. I think its not suppose to work that way now.

You really want to fubar something throw a helm of brilliance at em. (all those gems going off at once is like an instant kill) really expensive way to kill someone. Once again however I imagine that doesn't work anymore.

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Darigaaz the Igniter wrote:
You can only throw one bead at a time with the intent of detonating them, as per the rules in the item's description. But, if the creature wearing the necklace fails a save vs a fire spell and then the item itself also fails its save, then the whole thing detonates/explosively backfires.

You mean this part?

Mosaic wrote:
"The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet."

I always took that to mean that you can detach one sphere at a time (like as a move action, so you run into a limit on how fast you can detach them) but never as a prohibition from just throwing the whole thing down and setting all of them off at once.


Quote:
If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.

Reading that it doesn't say it'd explode if it was on its own and failed a save vs. magical fire. I'd allow it as a logical extension - but check that your GM isn't offended enough by 36d6 of fire damage (or whatever) to get anal about the description.


i always imagine using my familiar as sacrificial bomb familiar.

so burn my familiar, then explode in heart of enemy.

lmao

but damm, if enemy burn me and my necklaces explode.

i must face 36d6 fire damage (unless i am fire mage)


have a fire elemental improved familiar. the necklace only requires the wearer to fail a save, which it can do automatically, not take damage from the fire effect.

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