| Daspolo |
So i was going over the rules for drug addictions in PF, and one thing that struck me as odd was that under moderate/severe addictions you cannot heal the ability damage for that drug. That means with, say pesh, which does 1d2 con damage, an average human would be dead within ten uses if they were addicted. Am I reading this correctly? Is there no way to be a long time pesh (or any other drug) without significant magical help?
As another example, taking an average of 4 doses of opium, regardless of how long between each dose so long as you don't get cured of the addiction, would kill an average man. But people can be opium addicts for years.
blackaeon
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Expecting things like threshold doses and long-term addiction detailing would probably take up too much space in a book, frankly. Still haven't picked up PFS: Potions & Poisons to see if it's addressed there, but when all else fails, houserule it. A functional addict would definitely be deficient in whatever stat is affected, but a whole lot of people manage to sneak addiction under the radar for a while...
| Omnius |
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Drug addiction rules are... always strange.
A lot of them are based on old mechanics that were originally written during the Satanic panic.
The old Shadowrun rules were written such that if you smoked marijuana even once, it put you on this crazy doom spiral that would probably end in you dying of an overdose in a week!
Yes. Drug/addiction rules are often stupid.
| Darksol the Painbringer |
Drug addiction rules are... always strange.
A lot of them are based on old mechanics that were originally written during the Satanic panic.
The old Shadowrun rules were written such that if you smoked marijuana even once, it put you on this crazy doom spiral that would probably end in you dying of an overdose in a week!
Yes. Drug/addiction rules are often stupid.
To be fair, I think the drug rules not being accurate is a great sign that the developers aren't under the influence when writing said rules. (Yes, this is by-and-large a joke on my behalf.)
I mean, the idea that the drugs would be uncannily similar to their function in real life isn't really possible to emulate in the rules, since different drugs affect people in different ways, especially when there are many ways to apply said drugs. Alcohol, as one example, can be used to sterilize wounds from infection, but can also make people sick/die upon copious amounts of consumption. In some cases, people get tired or angry or relaxed when consuming alcohol; it just depends on the person or thing.
| toastedamphibian |
Check the prices for the drugs, then note who they are "popular" with, then note their duration.
None of it adds up.
The top wage for a 'companion' is 10 gold per day. A 1 hour dose of Harlot Sweets, "So named for the fact that prostitutes often abuse the drug", costs 60gp. They can afford it once a week at most. I sure hope that 1 hour of sounding nice was worth not eating this week.
So raw, probably noone is dieing from drug addiction, because no one can afford enough of them for it to matter. Your probably over your first dose long before you can save up for the second.
| Omnius |
Check the prices for the drugs, then note who they are "popular" with, then note their duration.
None of it adds up.
The top wage for a 'companion' is 10 gold per day. A 1 hour dose of Harlot Sweets, "So named for the fact that prostitutes often abuse the drug", costs 60gp. They can afford it once a week at most. I sure hope that 1 hour of sounding nice was worth not eating this week.
So raw, probably noone is dieing from drug addiction, because no one can afford enough of them for it to matter. Your probably over your first dose long before you can save up for the second.
Never think about the economics of any edition of D&D. It's always complete nonsense.
| Cevah |
So i was going over the rules for drug addictions in PF, and one thing that struck me as odd was that under moderate/severe addictions you cannot heal the ability damage for that drug. That means with, say pesh, which does 1d2 con damage, an average human would be dead within ten uses if they were addicted. Am I reading this correctly? Is there no way to be a long time pesh (or any other drug) without significant magical help?
As another example, taking an average of 4 doses of opium, regardless of how long between each dose so long as you don't get cured of the addiction, would kill an average man. But people can be opium addicts for years.
You can heal the damage, once you remove the addiction.
Remove Disease and similar spells can help.Lesser Restoration can heal the damage.
Making the saves vs. relapse can break the addiction.
Yes, it is hard, but not impossible.
/cevah
Diego Rossi
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Daspolo wrote:So i was going over the rules for drug addictions in PF, and one thing that struck me as odd was that under moderate/severe addictions you cannot heal the ability damage for that drug. That means with, say pesh, which does 1d2 con damage, an average human would be dead within ten uses if they were addicted. Am I reading this correctly? Is there no way to be a long time pesh (or any other drug) without significant magical help?
As another example, taking an average of 4 doses of opium, regardless of how long between each dose so long as you don't get cured of the addiction, would kill an average man. But people can be opium addicts for years.
You can heal the damage, once you remove the addiction.
Remove Disease and similar spells can help.
Lesser Restoration can heal the damage.
Making the saves vs. relapse can break the addiction.Yes, it is hard, but not impossible.
/cevah
The point is, I think, that you can't heal it while the addiction last and the damage is very high, but in reality we have alcoholics that survive for decades and drug addicts that last years, both while abusing the substances constantly.
A system with saving throws to avoid damage and an increasing penalties to the check after every success would be more realistic.