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so was looking at trying to optimize this guy, and I think we finally have a good choice in dips for monks with unchained rogue 3 for dex to damage for unarmed strike.
The downside is losing out on unarmed fist progression, which I believe is made up for in the 2d6 sneak attack and dex to dmg, and the delay in ki powers and dr bypassing.
I personally am not soo enamored by the flying kick (you move your bonus speed, big woo, it's what 10-20-30ft? that's not enough for a charge most the time, but it is helpful after combat starts, so I started with shattering punch for the first style strike (hey let me get that door for you....)
basic gist is
str 10
dex 18 (started 15+ racial for tiefling and +1 at lvl 4)
con 14
int 9 (11 but -2 racial tiefling)
wis 10
charisma 18 (racial tiefling and +1 at lvl 8)
Feats picked up armor of the abyss for +2 ac
darksightx2 for see in dark and darkvision/low light 120ft (come on! it's cool as hell) and then dodge
Archetype wise, took the scaled fist, and took dragon style and combat reflexes for the first two bonus feats, for rogue took weapon focus unarmed first.
Debating gear start out, as much as I love monk robes, for 13k at lvl 8 might be best to wait until later, critiques or suggestion for gear is appreciated, or alternate builds revolving the 3 lvl rogue dip for dex to dmg is appreciate (and dex to hit)

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Personally I'd just go martial artist core monk with weapon finesse, pummeling style/pummeling charge, and an agile AoMF
*edit as a monk you can pick up a +1 allying gauntlet and "weild" the weapon in combat, ally the bonus to your AoMF, and call it a day. It's cheaper to enchant the gauntlet than the amulet.

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So what is the advantage of a martial artist over a Unchained monk 5 Rogue 3 as I understand it you're giving up at least one or two base attack bonus the ability to bypass in Hindi yars, but I I get that with the style strike so I'm assuming you mean the immunity to fatigue I'm not sure where the advantages are though perhaps you can show me

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Level 1 dip in urban bloodrager/barbarian and you can drop in and out of rage as appropriate due to fatigue immunity, if that tickles your fancy. You count your monk levels as fighter for feat prereqs. The sheer damage you get out of a pouncing charge that totals damage before DR is applied is really nice. Exploit weakness bolsters defenses and even lets you become an awesome sunderer. Lots of possibilities.

David knott 242 |

I honestly don't see a good way to improve on your original build. The Agile Amulet of Mighty Fists comes at the cost of slowing down the progression of your enhancement bonuses to unarmed attacks -- but if you acquire one later on in your career, retraining those Rogue levels into Monk levels might be worthwhile and relatively cheap.

Derklord |

First, Dragon Style does not work with UnRogue. You might consider using Pummeling Style+Charge. You can actually decide on that after you start, taking the feats at 9th and 11t level.
I'd suggest taking [url=http://www.d20pfsrd.com/feats/general-feats/steadfast-personality] to improve your crappy will save (taking Dodge as a bonus feat instead). I'd also take Elbow Smash, unless your GM actually allows you to punch through walls and stuff.
It's also possible to go dex-to-damage without a dip or agile enchantment, although it only works with scimitar and takes four feats including Weapon Focus, so that's suitable for your character.
Flying kick starts weak and only get's better, that's true. It kinda depends on your style of game - in a tight dungeon, the enemies are often not far away. It's not really unusual to pick it up at 9th level.
Martial Artist doesn't make any sense: -2 to attack rolls that you can get back only some of the time, and nothing you gain comes even close to being worth losing up to two attack per round.

SmiloDan RPG Superstar 2012 Top 32 |

Is there a "Boon Companion Feat for Monks" or "Magical Lineage Trait for Monks?" Because taking that 4th level in UnRogue gives you Debilitating Attack, Uncanny Dodge, and a Rogue Talent/bonus feat; not too shabby! And you don't even lose any BAB and keep getting 8+ skill points per level. You do reduce hit points, Fortitude Saves, and Will Saves, though.

Darksol the Painbringer |

so was looking at trying to optimize this guy, and I think we finally have a good choice in dips for monks with unchained rogue 3 for dex to damage for unarmed strike.
The downside is losing out on unarmed fist progression, which I believe is made up for in the 2d6 sneak attack and dex to dmg, and the delay in ki powers and dr bypassing.
I personally am not soo enamored by the flying kick (you move your bonus speed, big woo, it's what 10-20-30ft? that's not enough for a charge most the time, but it is helpful after combat starts, so I started with shattering punch for the first style strike (hey let me get that door for you....)
basic gist is
str 10
dex 18 (started 15+ racial for tiefling and +1 at lvl 4)
con 14
int 9 (11 but -2 racial tiefling)
wis 10
charisma 18 (racial tiefling and +1 at lvl 8)Feats picked up armor of the abyss for +2 ac
darksightx2 for see in dark and darkvision/low light 120ft (come on! it's cool as hell) and then dodgeArchetype wise, took the scaled fist, and took dragon style and combat reflexes for the first two bonus feats, for rogue took weapon focus unarmed first.
Debating gear start out, as much as I love monk robes, for 13k at lvl 8 might be best to wait until later, critiques or suggestion for gear is appreciated, or alternate builds revolving the 3 lvl rogue dip for dex to dmg is appreciate (and dex to hit)
Keep in mind that Rogues who are 10th level or higher can take a Ninja Master Trick, and that Ninjas have Unarmed Combat Mastery, treating their Rogue/Ninja level - 4 as their Monk level for Unarmed Damage Dice, and those levels stack with levels in Monk for this purpose. It's actually possible to have a level 20 Rogue do as much unarmed damage as a Monk with this talent and a Monk's Robes combined (which wouldn't be wasted, unlike on a Level 20 Monk).

Bladelock |

I am also a big fan of the unchained rogue/Uchained Monk combo. I personally went with spear dancing style on mine because nothing is cooler than flurrying with a Giant Katana (i.e. a Nodachi). Very expensive, but solid and the style I like.
If you are going unarmed you may want to look at Jabbing Style as it rocks with Flurry's extra attacks. If you wanted Dragon Style for the movement over terrain, there are other options. The archetype WindStep Master gives you wind walk at level 4 which works perfectly with flying kick. Also allows you move back to Wisdom rather than Charisma.