Non-Humanoid Technomancer Compulsion Spells


General Discussion


Now that with have non-humanoid character races, if a Barathu (aberation) Technomage casts Daze does it affect humanoids, or does it affect it's own type aberations? And if so does it then require Dazew Monster to affect humanoids?
This is an oddly species-ist problem that comes up with several enchantment (compulsion, mind-affecting) spells.

edit: I can't spell.


Interesting point... RAW it would affect humanoids regardless of caster, and historically in other games this has been the way it was handled, so I wouldn't assume the devs intention was anything else.

Could be an interesting houserule though.


Yes, but in other games the players have almost always been some kind of humanoid species. This is really the first time we can have some of the other creature types.
So far we have: aberration, dragon, magical beast, and monstrous humanoids. Are they all using spells created by the humanoid races?
Or did they come up with their own versions of the spells? If so, then the easier to cast versions of the spell would target their own type. And the higher level would target "monsters", including those pesky humanoids.

Your right, this would definitely be a house rule.


MarcCCTx wrote:

Yes, but in other games the players have almost always been some kind of humanoid species. This is really the first time we can have some of the other creature types.

So far we have: aberration, dragon, magical beast, and monstrous humanoids. Are they all using spells created by the humanoid races?
Or did they come up with their own versions of the spells? If so, then the easier to cast versions of the spell would target their own type. And the higher level would target "monsters", including those pesky humanoids.

Your right, this would definitely be a house rule.

I mean to be fair, Outsiders have been a playable option for quite a long time, across multiple systems now. I personally feel if it was supposed to be anything but the default they would have specified.


Way back when in D&D charm person affected a list of named creatures (which included some fey). Making creature types and fixing the spells to affect those was a good innovation IMO.

I think it would be entirely reasonable for a Barathu to know a slightly different spell, daze aberration, but it's clearer for the basic spell to not be altered this way I think. If only because not everyone might know what a Barathu is.

Liberty's Edge

I'd rule that a non-humanoid casting a "person" spell would be casting their own version of the spell, and would need to use the "monster" variant to affect humanoids. It just makes more sense to me that way.

That being said, for a player I'd be fine with them using it either way, as long as it was consistent.


LordRiffington wrote:

I'd rule that a non-humanoid casting a "person" spell would be casting their own version of the spell, and would need to use the "monster" variant to affect humanoids. It just makes more sense to me that way.

That being said, for a player I'd be fine with them using it either way, as long as it was consistent.

The real fun would be when the wizard and the sorcerer swap notes and learn both flavors of Daze (tho i'd probably rule them as counting as different spells for slot's and spells known)

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