Caleb The Cold |
My group is currently running a campaign in which true names are quite a big deal to magical creatures (fey,celestials, etc), and due to party infighting a dryad has recently learned my true name. As such the only possible solution to prevent this from being a problem and risking having half the summer court knowing my true name is to violently eliminate the dryad. Right now I'm thinking of just firebombing it's tree while it isn't paying attention, but I imagine someone here will likely know a more entertaining solution.
The party currently is at level 7 so in a straight fight we could probably just stab her, but I'd rather deal with this on my own.
The Sideromancer |
XP 800
CG Medium fey
Init +4; Senses low-light vision; Perception +11
DEFENSE
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 27 (6d6+6)
Fort +5, Ref +9, Will +7
DR 5/cold iron
Weaknesses tree dependent
OFFENSE
Speed 30 ft.
Melee dagger +7 (1d4)
Ranged masterwork longbow +8 (1d8)
Spell-Like Abilities (CL 6th)
Constant—speak with plants
At will—entangle (DC 15), tree shape, wood shape (1 lb. only)
3/day—charm person (DC 15), deep slumber (DC 17), tree stride
1/day—suggestion (DC 17)
STATISTICS
Str 10, Dex 19, Con 13, Int 14, Wis 15, Cha 18
Base Atk +3; CMB +3; CMD 17
Feats Great Fortitude, Stealthy, Weapon Finesse
Skills Climb +9, Craft (sculpture) +11, Escape Artist +15, Handle Animal +10, Knowledge (nature) +11, Perception +11, Stealth +15, Survival +8; Racial Modifiers +6 Craft (wood)
Languages Common, Elven, Sylvan; speak with plants
SQ tree meld, wild empathy, woodcraft
SPECIAL ABILITIES
Tree Meld (Su)
A dryad can meld with any tree, similar to how the spell meld into stone functions. She can remain melded with a tree as long as she wishes.
Tree Dependent (Su)
A dryad is mystically bonded to a single, enormous tree and must never stray more than 300 yards from it. Most dryad trees are oak trees, but other trees function as well (often having subtle influences on a specific dryad’s personality and appearance). A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows—eventually, this separation kills the dryad. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save.
Wild Empathy (Su)
This works like the druid’s wild empathy class feature, except the dryad has a +6 racial bonus on the check. Dryads with druid levels add this racial modifier to their wild empathy checks.
Woodcraft (Ex)
A dryad has a +6 racial bonus to Craft checks involving wood, and is always treated as if she had masterwork artisan’s woodworking tools when making such checks.
ECOLOGY
Environment temperate forests
Organization solitary, pair, or grove (3–8)
Treasure standard (dagger, masterwork longbow with 20 arrows, other treasure)
There's a not insignificant amount of time before the lack of having a tree will kill them, so they will need to be isolated or incapacitated for up to 13 days (though the average is 4).
However, 27 HP is not much, even at level 7. A character focused on damage could easily kill in one round with a cold iron weapon.
Modify Memory is an option, but Will is the highest defence, so you're still better off stabbing.
What class are you?