| Newmainium |
We are in the 4th game of our first ever campaign (there are 6 of us, all new to pathfinder and D&D - we played mordheim mostly).
Two "issues" have come up and I can't seem to find the answers after searching the net and rule books for quite some time.
1. Fear states "Spells, magic items, and certain monsters can affect characters with fear. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked."
but my question is: how do you know which state you are put in? the monster's text just reads "fear (single target, DC 19)". So if I fail the first WILL save, which state of fear am I in?
Also, if you are in a locked room (like a cavern or something) and you are frightened...on your turn do you have to flee the furthest from the source of the fear or how exactly does fleeing work in a situation like that? would I be able to make a ranged attack after fleeing to a corner?
2. We were fighting an Erinyes Devil, and she dropped a +1 flaming composite longbow [+5 Str bonus].
Is the +5 str bonus the "str rating" needed to use the bow, (so you would need a +5 strength bonus to use the bow with proficiency) OR does the bow grant an additional +5 strength on top of strength bonus the character might already receive? And if this is the case, then how do you figure out the strength rating of a bow if it is not specifically stated? OR does the +5 Str bonus mean that you can only go up to a maximum of +5 str bonus that the character might possess? and again, if this is the case, where does the strength rating come from?
The PC has a strength bonus of +2. So in my mind this bow gets a +1 to hit, adds 1d6 points of fire damage and would deal +2 bonus damage from his strength up to a maximum of +5 (if he ever gets there)?
Thank you for your help!!!
| SorrySleeping |
1) Fear has three stages. You start at the lowest (shaken) and go up to worse penalties (while taking previous penalties). Shaken is the lowest, Frightened is the middle, and Panicked is the end.
2) Needed to wield. A +5 Str bow can roll 1d8 +5. If you do not have +5 Str (20 str), you take a -2 to hit. This is why the Adaptive Quality is amazing. It fits the wielder, so you get your full bonus and don't have to worry about upgrading or taking penalties.
So you would deal 1d8 + 1d6 + 1 (magic) + 2 (Str), but you shoot at a -1 (-2 for a bow with a str rating too high and +1 for magic).
Magic weapons add +1 to hit and damage, not just to hit.
| Newmainium |
1) Fear has three stages. You start at the lowest (shaken) and go up to worse penalties (while taking previous penalties). Shaken is the lowest, Frightened is the middle, and Panicked is the end.
2) Needed to wield. A +5 Str bow can roll 1d8 +5. If you do not have +5 Str (20 str), you take a -2 to hit. This is why the Adaptive Quality is amazing. It fits the wielder, so you get your full bonus and don't have to worry about upgrading or taking penalties.
So you would deal 1d8 + 1d6 + 1 (magic) + 2 (Str), but you shoot at a -1 (-2 for a bow with a str rating too high and +1 for magic).
Magic weapons add +1 to hit and damage, not just to hit.
Amazing! that makes so much sense when explained that way... I am finding that the PRD has a lot of text that needs further explanation, especially to a newb.
anyways, thanks again!
| dragonhunterq |
Erinyes Devil causes fear as per the spell, but only affecting a single target, causing the panicked condition (shaken on a successful save).