Witchwyrd Force Bolt ability- Do the uses per day increase permanently with Absorb Force?


Rules Questions


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Okay so here is the ability as written in the Alien Archive for the pc race:

Force Bolt: Witchwyrds can cast magic missile as a
spell-like ability once per day. For every two magic
missiles caught using its absorb force ability, a
witchwyrd can use its force bolt ability an additional
time each day.

So, for every two magic missiles absorbed, do I gain another use of Force Bolt for just that day or does my number of uses per day permanently increase?


Sprawler13 wrote:

Okay so here is the ability as written in the Alien Archive for the pc race:

Force Bolt: Witchwyrds can cast magic missile as a
spell-like ability once per day. For every two magic
missiles caught using its absorb force ability, a
witchwyrd can use its force bolt ability an additional
time each day.

So, for every two magic missiles absorbed, do I gain another use of Force Bolt for just that day or does my number of uses per day permanently increase?

To me, it looks like it is permanent RAW, but I would think the RAI is for just that day. If it was permanent I could spend 10 years with my technomancer buddy getting shot at repeatedly by a magic missle.

The Exchange

Starfinder Charter Superscriber

I think RAW it's pretty ambiguous but I think RAI it's clearly one extra time per 2 missiles.


Maybe better question would be in the space of a scenario, can you hold over an extra use from a previous day? The answer is likely No but still more likely to be true than to build up a permanent 100+ uses per day.


I think by the time you build up 100+ uses per day, being able to deal 1d4+1 x3 100 times a day isn't going to be worthwhile enough to do. Its not game breaking, but could fun to keep track of.

I say go RAW and let em stack permanently.

RPG Superstar 2008 Top 32

I thought an absorbed bolt took up a free hand?

Sovereign Court

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Pathfinder Starfinder Society Subscriber

It takes a free hand and only lasts 6 rounds.

Absorb Force wrote:

As a reaction, a witchwyrd can use any number of its free hands to catch magic missiles (from the spell of the same name) fired at it. Doing so absorbs the missile and manifests as a glowing nimbus around that hand (which is no longer considered free).

The energy lasts 6 rounds or until it is used to create an additional force bolt


Shaudius wrote:
I think RAW it's pretty ambiguous but I think RAI it's clearly one extra time per 2 missiles.

This is how I was reading it but yes the RAW could easily be seen to read as permanent but it seems clear the intent it just gives you one extra time per 2 missiles absorbed. Otherwise it would be pretty easy for a technomancer wytchwyrd to just shoot magic missiles at themselves or each other to over time get basically infinite charges which I am pretty sure is not intended.

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