| Heather 540 |
Become a hunter with an animal companion. Take the trait Dirty Fighter, and then Pack Flanking and Precise Strike as feats, the companion automatically gets Pack Flanking at level 3. Get a weapon with a crit range of 18-20 and the feat Improved Critical. Then you get crits on anything 16 and up with extra damage from your trait and Precise Strike. That's a lot of damage depending on what weapon you use. It worked well for me, although I did not have Improved Critical. I had Dervish Dance instead for Dex to Damage.
| lemeres |
Well kineticists are great for doing a single powerful hit build- that is the entire design of the main class.
it also has an archetype, the elemental annihilator, which comes with a silly capstone for this discussion. Note- for most of your career, you are probably going to end up as a more normal archer or TWF type- but at the end, you can do an attack that combines all the elements.
10d6+10 points of bludgeoning damage, 10d6+10 points of cold damage, 10d6+10 points of electricity damage, 10d6+10 points of fire damage, and 10d6+10 points of force damage
So that is 50d6+50, for 225. And I am pretty sure it also gets other bonuses added onto blasts (so add on your CON and a max of +12 overflow damage).
There are probably other things that can do more. But I feel like this is a good starting benchmark for "I just want to hit this one thing really, really, really hard".
EDIT- oh, another thought- paladin with a x4 crit weapon, getting his first attack against a dragon/undead/demon, and he has a butterfly sting guy teaming up with him. 40x4=160 before consdering anything else (weapon, power attack, etc). That kind of tactic seems like it might end up in a lot of the single hit builds.
| Slim Jim |
half giant with a large butchering axe with impact with two handed fighter with greater vital strike, mythic enlarger person and mythic power attack and vital strike chain will do like 48d6+288 bare minimum
Amplified Rage for Str+8 should factor, and since it's only a single attack, Furious Finish to max all the dice.
| Gobo Horde |
There are no real parameters here. Without them, you are unlikely to get anything conclusive or concrete, and very likely to get a wide scattering of vague ideas.
Extreme example; can I create a lvl 45 Paladin 20/Gunslinger20/Fighter 5 who is also 10th lvl Mythic and see how he compares with other peoples ideas?
As you can see, some limitations and restraints would be helpful :)
Example guidelines;
Lvl? 5? 10? 20?
Stat points? 15? 25? Assume relevant stats are 18?
Expected wealth? Normal?
Can we craft to extend that wealth? Combine items?
Time spent buffing? None, 1 round? Or every potion on the Wizards spell list has been drunk and the Clerics library raided of all its scrolls?
Gestalt allowed? Single class only?
Mythic allowed? (better make a preemptive ruling on Mythic Vital Strike! There is an interpitation that is obsenely overpowered)
Paizo only, or is Path of War allowed? Psionics? Spheres of Power?
Are you looking for a 1-hit wonder where you expend all your resources? Or are you expecting 1 powerful hit each round, repeatable?
Are we solo? Expect/design allies? Animal Companion?
Are we auto-criting? Does threat range play into it?
How much can I 'bend' certain rules? Ex can I combine a vital strike and a charge together? Can I ignore alignment restrictions? (If yes, then a Paladin charging from horseback with the Radiant Charge feat allows him to expend all his Lay on Hands for bonus damage dice. Multiclass that with Barbarian to get Furious Finish, which maximizes all your damage when you vital strike. Add in Smite, Spirited Charge and a lance for absurd damage)
There is another build that I can go where I can directly convert wealth into damage in a form of consumables, then activate all of them simultaneously on my target for insane once-off damage.
But after that I am broke and useless :/ does that count?
Once we have some of the above answered then we can begin to get some objective answers :)
| Lady-J |
half giant with a large butchering axe with impact with two handed fighter with greater vital strike, mythic enlarger person and mythic power attack and vital strike chain will do like 48d6+288 bare minimum
lets refine this a little bit better add in mythic improved critical, maximized critical critical master and a bit more str lets say 18 more str from various abilities such as rage and mythic path stuff for 48d6+360(648 with furious finish) or on a crit they will do 3240 damage because of the x5 multiplyer
| Christopk-K |
How about vital strike + lead blades + enlarge person.
I was thinking about a 1/2 orc ranger with butchering axe.
Start with 3d6, enlarged 4d6 at level 1, level 4 lead blades 6d6,
level 6 vital strike 12d6
Level 11 imp vital 18d6
Level 16 greater vital 24d6 plus whatever bonuses you get from power attack, strength belt, enchantment, ....
| Christopk-K |
Going full BAB class 2/ Rogue 18 woulg give you another 10d6 worth oh backstabbing
I think there also is a Druid option that lets you beast shape into huge and still keep use of your manufactured weapons. Combine with lead blades or impact butchering axe for 8d6 base damage, combine with some full BAB for greater vital strike for 32d6 + power attack, str bonus, magic weapon, ....
Gray Warden
|
Waveblade-wielding 1 Sage Counselor (UMonk) / 10 Hunter and Spinosaurus animal companion under the effect of Anthropomorphic Animal, wielding a +1 Thundering Scythe.
Hunter: Butterfly Sting, ..., Improved Critical
Animal Companion: Weapon Prof [Scythe], Power Attack, Furious Focus, Vital Strike, Death or Glory
At lvl 11, the hunter will make 4 attacks (including Haste), threatening critical on 15-20, which means he'll crit 75% of the time. As soon as he crits, he forgoes the rest of his attacks and passes the critical to the companion.
On a hit, the companion deals:
(2d4 + 1[+1 Scythe] + 15[Str] + 9[PA] + 4[DoG])x4 + 2d4[VS] + 3d8[Thundering] = 154.5
Build a Grippli Weapon Finesse hunter to increase accuracy and AC, otherwise go Str to increase overall damage even more. Throw in Outflank, Pack Flanking, Paired Opportunist and Combat Reflexes for ~infinite AoO shenanigans.
If Butterfly Sting is taken by someone else in the party, you can go 2H Fighter[Weapon Specialisation, 2xStr on dmg], Bloodrager[Rage, Blooded Arcane Strike] or Warpriest[Weapon Specialisation, Greater Weapon of the Chosen] to deal even more damage as you have to focus only on that.