Need aid building a unique greatsword


Advice


I am building a greatsword for an upcoming conversion character, a nasty ass villain.

But I'm struggling with how to build the sword. Basically, upon killing an enemy with the weapon, their body would distingerate and turn to ash, as per the spell.

But without the insane damage of the spell how would I go about creating this weapon?

Any help would be much appreciated

Silver Crusade

The Assassin Prestige Class’ capstone ability does just what you’re asking, but there’s also the spells Decompose Corpse and Nature’s Ravages that may be of interest to you.

Silver Crusade

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Designing magic weapons is as much about intent as it is the component parts. Some magic items take a healthy bit of leeway when it comes to spell component vs magic item's effect. You could simply say it has disintegrate as a spell component, but that extra damage is not included.


Shatter might be a reasonable start as an equivalent, though you'd need to raise it a level to affect a larger target.


So because its a spell trigger when i certain effect is reached the cost would only be Spell Lvl x CL x 750gp.

So i want to make it a +3 greatsword.

So that would be 1x9x750 gp correct?


No. Spell trigger items refer to wands in the table you're referencing. Use activated (*2000 gp) is the one you'd need to use.

Also it depends what spell you're basing it on. If it's Shatter +1 spell level then it's 3*5*2000=30 000 gp, which seems too high for the effect. I'd look at that then try it with just the shatter spell at the normal level (fudging the max object weight with the excuse that it's a limited form of the spell), which would be 2*3*2000 = 12 000 gp, which seems plausible if the vilain can afford the +3 greatsword to put it on (18 350 gp).


Well im looking at the mace of smiting, its uses the disintegrate spell in its creation. But when i do the continous effect its cost is far to high for what is listed in the book

18,000 gp +3
3,000 adamantium
312 gp for the mw heavy mace.

So where does the remaining cost come in?

I tried spell lvl (6) x cl (11) x 2000 but that gices me 132,000

If i use spell trigger then i get 49,500 which only puts me 4500 gp off.

Any thoughts?


Maverick898 wrote:

I am building a greatsword for an upcoming conversion character, a nasty ass villain....

Any help would be much appreciated

Are you the GM, or are you a player?


Scott Wilhelm wrote:
Maverick898 wrote:

I am building a greatsword for an upcoming conversion character, a nasty ass villain....

Any help would be much appreciated

Are you the GM, or are you a player?

Really hoping he is a player. If you're a GM I hope this isn't a random encounter.


Maverick898 wrote:

Well im looking at the mace of smiting, its uses the disintegrate spell in its creation. But when i do the continous effect its cost is far to high for what is listed in the book

18,000 gp +3
3,000 adamantium
312 gp for the mw heavy mace.

So where does the remaining cost come in?

I tried spell lvl (6) x cl (11) x 2000 but that gices me 132,000

If i use spell trigger then i get 49,500 which only puts me 4500 gp off.

Any thoughts?

Spell trigger, 50 charges, definitely isn't the right type of item. It's a wand as I said. They must have fudged the cost some other way; as Alayern said some magic items take a fair amount of leeway with the guidelines. If you're the GM then you can basically pick the price which seems reasonable to you, but these offer some guidance


Bladelock wrote:
Scott Wilhelm wrote:
Maverick898 wrote:

I am building a greatsword for an upcoming conversion character, a nasty ass villain....

Any help would be much appreciated

Are you the GM, or are you a player?
Really hoping he is a player. If you're a GM I hope this isn't a random encounter.

The OP says it's for a "nasty ass villain," so I'm presuming that he is both the GM and that it's not a random encounter, otherwise it wouldn't be apparent that he's a "nasty ass villain."


That being said, designing custom items, especially with no baseline, is more of an art than a strict math problem. Certain effects that aren't really powerful can be way overpriced (such as a Ring of Regeneration). Similarly, effects that are extremely powerful, or even overpowered, can be conversely underpriced (Ring of Constant Shield/True Strike).

So, let's look at what you want the sword to do:

Maverick898 wrote:
Basically, upon killing an enemy with the weapon, their body would distingerate and turn to ash, as per the spell.

The effect doesn't necessarily have to follow or reference the spell whatsoever, except in the case of spellcasting requirements for crafting it. You could also look into spell components that are lesser but similar in effect (such as the Decompose Corpse spell) as a baseline.

So, going with the Constant Decompose Corpse spell with an enhanced effect (CL 1 * 1 * 2,000 = 2,000 gold), you'll get the effect you want with a slain enemy while having a cheap requirement, flavoring it as an enemy decaying so fast that nothing but ashes remains.

Here's an example:

Quote:

Sword of Senescence

Price 23,050 gp; Aura Moderate Necromancy; CL 9th; Weight 8 lbs

DESCRIPTION

This +3 Adamantine greatsword emanates a pale green aura of powerful decreptitude and degenerative atrophy, affecting those on the brink of death. When a living enemy is slain by this weapon, their corpse decays almost instantly, turning into ash. An enemy so slain cannot be resurrected except by a Reincarnation, Resurrection, True Resurrection, Miracle, or Wish spell, or divine intervention. This effect does not work on unliving creatures (such as constructs and undead).

CONSTRUCTION REQUIREMENTS
Cost 11,525 gp
Craft Magic Arms and Armor, Decompose Corpse


Darksol the Painbringer wrote:
Bladelock wrote:
Scott Wilhelm wrote:
Maverick898 wrote:

I am building a greatsword for an upcoming conversion character, a nasty ass villain....

Any help would be much appreciated

Are you the GM, or are you a player?
Really hoping he is a player. If you're a GM I hope this isn't a random encounter.
The OP says it's for a "nasty ass villain," so I'm presuming that he is both the GM and that it's not a random encounter, otherwise it wouldn't be apparent that he's a "nasty ass villain."

I'm considering the possibility that the OP is a player in a campaign with evil characters. But I agree with you that "nasty ass villain," really does suggest that he is the GM. Where he a player, I'd expect him to say, "Evil Character." But I still think it is important to raise the possibility.

The reason why I think it is so important is that what the GM is asking for in this case is for a way of killing his PCs without any possibility of raising them. And that adds a singular flavor to the campaign!

Another problem to consider is that any magic item the villain has is a magic item that the party may acquire and use on the GM's other villains. As the GM, the OP would have broad leeway on how much of the power is in the villain and how much is in the villain's sword. And that GM should jibe and tack judiciously in this matter.

That being said, it seems you have given the OP exactly what he asked for with the Sword of Senescence. My compliments.


Darksol the Painbringer wrote:

That being said, designing custom items, especially with no baseline, is more of an art than a strict math problem. Certain effects that aren't really powerful can be way overpriced (such as a Ring of Regeneration). Similarly, effects that are extremely powerful, or even overpowered, can be conversely underpriced (Ring of Constant Shield/True Strike).

So, let's look at what you want the sword to do:

Maverick898 wrote:
Basically, upon killing an enemy with the weapon, their body would distingerate and turn to ash, as per the spell.

The effect doesn't necessarily have to follow or reference the spell whatsoever, except in the case of spellcasting requirements for crafting it. You could also look into spell components that are lesser but similar in effect (such as the Decompose Corpse spell) as a baseline.

So, going with the Constant Decompose Corpse spell with an enhanced effect (CL 1 * 1 * 2,000 = 2,000 gold), you'll get the effect you want with a slain enemy while having a cheap requirement, flavoring it as an enemy decaying so fast that nothing but ashes remains.

Here's an example:

Quote:

Sword of Senescence

Price 23,050 gp; Aura Moderate Necromancy; CL 9th; Weight 8 lbs

DESCRIPTION

This +3 Adamantine greatsword emanates a pale green aura of powerful decreptitude and degenerative atrophy, affecting those on the brink of death. When a living enemy is slain by this weapon, their corpse decays almost instantly, turning into ash. An enemy so slain cannot be resurrected except by a Reincarnation, Resurrection, True Resurrection, Miracle, or Wish spell, or divine intervention. This effect does not work on unliving creatures (such as constructs and undead).

CONSTRUCTION REQUIREMENTS
Cost 11,525 gp
Craft Magic Arms and Armor, Decompose Corpse

This is elegantly done!! Very well balanced and definitely generates the right effect. People say item creation is easy but balanced item creation definitely is not.

You should discuss a compendium with Paizo.


Bladelock wrote:
Darksol the Painbringer wrote:

That being said, designing custom items, especially with no baseline, is more of an art than a strict math problem. Certain effects that aren't really powerful can be way overpriced (such as a Ring of Regeneration). Similarly, effects that are extremely powerful, or even overpowered, can be conversely underpriced (Ring of Constant Shield/True Strike).

So, let's look at what you want the sword to do:

Maverick898 wrote:
Basically, upon killing an enemy with the weapon, their body would distingerate and turn to ash, as per the spell.

The effect doesn't necessarily have to follow or reference the spell whatsoever, except in the case of spellcasting requirements for crafting it. You could also look into spell components that are lesser but similar in effect (such as the Decompose Corpse spell) as a baseline.

So, going with the Constant Decompose Corpse spell with an enhanced effect (CL 1 * 1 * 2,000 = 2,000 gold), you'll get the effect you want with a slain enemy while having a cheap requirement, flavoring it as an enemy decaying so fast that nothing but ashes remains.

Here's an example:

Quote:

Sword of Senescence

Price 23,050 gp; Aura Moderate Necromancy; CL 9th; Weight 8 lbs

DESCRIPTION

This +3 Adamantine greatsword emanates a pale green aura of powerful decreptitude and degenerative atrophy, affecting those on the brink of death. When a living enemy is slain by this weapon, their corpse decays almost instantly, turning into ash. An enemy so slain cannot be resurrected except by a Reincarnation, Resurrection, True Resurrection, Miracle, or Wish spell, or divine intervention. This effect does not work on unliving creatures (such as constructs and undead).

CONSTRUCTION REQUIREMENTS
Cost 11,525 gp
Craft Magic Arms and Armor, Decompose

...

Darksol, are you the author of the Sword of Senescence? I did not realize. If that is the case, my compliments again!


Darksol the Painbringer wrote:

That being said, designing custom items, especially with no baseline, is more of an art than a strict math problem. Certain effects that aren't really powerful can be way overpriced (such as a Ring of Regeneration). Similarly, effects that are extremely powerful, or even overpowered, can be conversely underpriced (Ring of Constant Shield/True Strike).

So, let's look at what you want the sword to do:

Maverick898 wrote:
Basically, upon killing an enemy with the weapon, their body would distingerate and turn to ash, as per the spell.

The effect doesn't necessarily have to follow or reference the spell whatsoever, except in the case of spellcasting requirements for crafting it. You could also look into spell components that are lesser but similar in effect (such as the Decompose Corpse spell) as a baseline.

So, going with the Constant Decompose Corpse spell with an enhanced effect (CL 1 * 1 * 2,000 = 2,000 gold), you'll get the effect you want with a slain enemy while having a cheap requirement, flavoring it as an enemy decaying so fast that nothing but ashes remains.

Here's an example:

Quote:

Sword of Senescence

Price 23,050 gp; Aura Moderate Necromancy; CL 9th; Weight 8 lbs

DESCRIPTION

This +3 Adamantine greatsword emanates a pale green aura of powerful decreptitude and degenerative atrophy, affecting those on the brink of death. When a living enemy is slain by this weapon, their corpse decays almost instantly, turning into ash. An enemy so slain cannot be resurrected except by a Reincarnation, Resurrection, True Resurrection, Miracle, or Wish spell, or divine intervention. This effect does not work on unliving creatures (such as constructs and undead).

CONSTRUCTION REQUIREMENTS
Cost 11,525 gp
Craft Magic Arms and Armor, Decompose Corpse

This my friend isnexactly what i was looking to build. My thanks for helping me!

And thanks for all the advice everyone


To clarify, the Sword of Senescence is a custom item, not something that I published with Paizo or anything like that.

I simply followed their format, came up with some personal design ideas from the crafting guidelines, and the item basically wrote itself.

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