Alternative racial traits, height, weight and age?


Rules Questions

Scarab Sages

Just wondering if alternative racial traits such as "Mostly human" would allow a player to go by a mix between human and the given race for this(as long as the character stay the same category)

Could an Oread mostly human for instance be something like 5'5f tall instead of the general Oread's max height of 5'0f tall? (given that humans can be up to 6'6 tall)

Also when comparing the Oread to the other elemental races they appear to have a much stronger connection to dwarfs than humans. Be it their height, speed, weight or even feats.

Going by the listed numbers you could have a mostly human looking girl of 3'11 f with a weight of anything from 134 ibs to 204 ibs. In BMI measures thats a minimum of 42.6 and a max of 64.9

and could this height difference have in game significance, such as being abile to reach areas more easily or dug under more easily, or even help qualify for feats traits etc where height weight and age are of importance.

What do you think?

Scarab Sages

Azullius Koujou wrote:

Just wondering if alternative racial traits such as "Mostly human" would allow a player to go by a mix between human and the given race for this(as long as the character stay the same category)

Could an Oread mostly human for instance be something like 5'5f tall instead of the general Oread's max height of 5'0f tall? (given that humans can be up to 6'6 tall)

Also when comparing the Oread to the other elemental races they appear to have a much stronger connection to dwarfs than humans. Be it their height, speed, weight or even feats.

Going by the listed numbers you could have a mostly human looking girl of 3'11 f with a weight of anything from 134 ibs to 204 ibs. In BMI measures thats a minimum of 42.6 and a max of 64.9

and could this height difference have in game significance, such as being abile to reach areas more easily or dug under more easily, or even help qualify for feats traits etc where height weight and age are of importance.

What do you think?

Don't use BMI on pathfinder characters. For starters, the BMI is based on the Average heights and weights of humans as determined in the 1970s, and certainly doesn't apply to other species. Additionally, the system notoriously doesn't work well for outliers (like very short and very tall people). The BMI is a useful tool as a general baseline, but isn't very accurate and shouldn't be regarded as realistic in determining actual appearaces of fictional characters in a fantasy setting.

Scarab Sages

i know about the BMI, the reason i bring it up is the "Mostly human" part

Granted at the tallest height and lowest weight you would be in the low overweight of around 29 part.

I'm just a little curious about why this trait went for humans and not dwarfs, since unlike the other elemental races oreads got their connections stronger to the dwarfs than humans i think.


Age, height and weight are not very relevant rules-wise. So you can tweak them if you want.


The main times I've seen weight relevant is dealing with mount encumbrance or weak bridges which collapse with too much on them.

Scarab Sages

Khudzlin wrote:
Age, height and weight are not very relevant rules-wise. So you can tweak them if you want.

Weight matters a lot if your character has a mount. Especially undersized mounts. And one of the only sexist rules in pathfinder is that female characters weigh less (with no downside), making them very ideal for mounted character builds.

Age can matter if playing a game where the GM uses time as a factor for things. Sure, you could have a world in constant distress, but it's more realistic to have a world that has periods of peace and periods of terror. For those periods of peace, could have the GM skip ahead 10 or 25 years and only have the adventurers appear when needed. And that's fine for elven adventurers, but shorter lived races, half-orcs especially, don't have the life span for that sort of adventuring.

Height matters very little. Crafting skills, if the GM is keeping track of materials needed based on the height of the character (like cloth needed for pants), but that's about it, since in-combat, your space occupied is based on your size, not your height - A 6'6" character still only occupies a 5' cube in combat...

Scarab Sages

Khudzlin wrote:
Age, height and weight are not very relevant rules-wise. So you can tweak them if you want.

It's relevant for a trait such as: Bred for war where you have to be a human of 6f or taller.

So it would be relevant to qualify for a trait there.

there's also a trait that require your character to be 100+ years old

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