Spell combat


Rules Questions


Spell combat requires your off hand to be free for casting and you to be wielding a light or one-handed. In another thread I was informed I cannot initiate spell combat if I am not wielding a weapon, even if I plan to draw a weapon as a free action after the spell is cast, and the casting hand remains free the whole round. If this is true and I need to be wielding a weapon, what happens if it is the other way around. What I plan to use spell combat and choose to attack first but in the process I loose my weapon? Can I no longer cast a spell because I no longer wield a weapon?


If you need to wield a weapon to use spell combat, then it doesn't make a difference what you were planning, if you're not wielding a weapon you can't use spell combat.

A simple way around that, is to always wear a cestus, armor spikes, or something like that. Because they don't take up a hand, but you're still considering to be wielding a weapon.


Keep in mind that your weapon can be an Unarmed Strike or a Claw.


Azurespark wrote:

If you need to wield a weapon to use spell combat, then it doesn't make a difference what you were planning, if you're not wielding a weapon you can't use spell combat.

A simple way around that, is to always wear a cestus, armor spikes, or something like that. Because they don't take up a hand, but you're still considering to be wielding a weapon.

Armor spikes are not associated with a hand.

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Volkard Abendroth wrote:
Azurespark wrote:

If you need to wield a weapon to use spell combat, then it doesn't make a difference what you were planning, if you're not wielding a weapon you can't use spell combat.

A simple way around that, is to always wear a cestus, armor spikes, or something like that. Because they don't take up a hand, but you're still considering to be wielding a weapon.

Armor spikes are not associated with a hand.

They are not a physical hand but they use a metaphysical one.


James Risner wrote:
Volkard Abendroth wrote:
Azurespark wrote:

If you need to wield a weapon to use spell combat, then it doesn't make a difference what you were planning, if you're not wielding a weapon you can't use spell combat.

A simple way around that, is to always wear a cestus, armor spikes, or something like that. Because they don't take up a hand, but you're still considering to be wielding a weapon.

Armor spikes are not associated with a hand.
They are not a physical hand but they use a metaphysical one.

Context matters.

Spell Combat refers to physical hands, not hands of effort.
It may take a hand of effort to use armor spikes, but they are located on the armor slot.

Armor spikes are used as an example of weapons not usable with spell combat.

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