Best Weapon for Mechanic and Overcharge?


Advice


Since you can use it as a standard action and fire on your own weapon, it seems a boost weapon would be the best, since boosting is a move action.

Compounding this, is that it must be an energy weapon, that doesn't ahve the line property.

Best suggestions by level for damage potential?


Why can't you use a weapon with the Line property?


I'm pretty sure that overcharge works with anything that is ranged energy, and powered by a cell or battery.
So if there is one that does a line that does the above its valid
as are the heavy weapons that doe AoE

I'm actually not sure if the boosting would be super great..

That increases the actual shot cost, it doesn't read like a bonus, it read like that is the new cost of shot. Which means with over charge it would cost 3x the boosted amount. Which can get pretty crazy costy

Which also brings a problem to the great AoE one. some of them are like 7 per shot.
but..I do think itss really worth it on the AoE ones. Because you're really just using them when you're attacking a group so the extra damage goes a longer ways for that.

Outside of the AoE I actually feel like its more beneficial for small arms that have a lower batttery cost so you can keep doing it. It helps sure up the 1/2 specialization damage thing.

lastly stuff like sniper rifles (no clue if there is a valid one of those) are a pretty fair choice. Those "one shot" sorta deals. That way it helps stack up against resistances or DR.

-------
TLDR: I say its worth it on AoE, small arm with a cheap base cost, or the one big heavy damage style to help bust up DR/Reistances

but yakno I can be very wrong


The heavy weapon Shock caster is the best for this, it doesn't even have that high usage, get that at level 6. 1 longarm prof, 3 versatile specialization, 5 heavy weapon prof


CupcakeNautilus wrote:
Why can't you use a weapon with the Line property?

Because both the line and Blast property specifaically say that you cannot gain bonuses to damage from any ability that is a bnus to a single attack... like Overcharge.


Hmm that is a shame. Blast makes sense.. but Line I thought would've worked out fine.

also makes me sad.. because I totally wanted to somehow make a great plasma thrower


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Cathulhu wrote:
CupcakeNautilus wrote:
Why can't you use a weapon with the Line property?
Because both the line and Blast property specifaically say that you cannot gain bonuses to damage from any ability that is a bnus to a single attack... like Overcharge.

And Explode doesn't hit a target, so overcharge doesn't work with that either :(

I guess just choosing an energy longarm that the enemy doesn't resist is your best option.


citricking wrote:
Cathulhu wrote:
CupcakeNautilus wrote:
Why can't you use a weapon with the Line property?
Because both the line and Blast property specifaically say that you cannot gain bonuses to damage from any ability that is a bnus to a single attack... like Overcharge.

And Explode doesn't hit a target, so overcharge doesn't work with that either :(

I guess just choosing an energy longarm that the enemy doesn't resist is your best option.

Explode hits a target, its just not a creature. You're still targeting a grid intersection, at an AC target of 5.


CupcakeNautilus wrote:
citricking wrote:
Cathulhu wrote:
CupcakeNautilus wrote:
Why can't you use a weapon with the Line property?
Because both the line and Blast property specifaically say that you cannot gain bonuses to damage from any ability that is a bnus to a single attack... like Overcharge.

And Explode doesn't hit a target, so overcharge doesn't work with that either :(

I guess just choosing an energy longarm that the enemy doesn't resist is your best option.

Explode hits a target, its just not a creature. You're still targeting a grid intersection, at an AC target of 5.

Overcharge only does extra damage to the target it hits.


Hmm might be good for a 'wall/door/vehicle" busting weapon


Each creature within the blast radius takes the listed damage.

Overcharge does not say it deals extra damage when you hit only to the target, it says it deals 1d6 extra damage of the type the weapon normally deals when you hit. Explode works fine with Overcharge.

Not convinced it doesn't work with Line and Blast weapons as well. The Line and Blast Weapons specifically call out Trick Attack. Trick Attack's rules state it doesn't work with Unwieldy weapons, Overcharge states no such thing.

Overcharge, doesn't say "next time you hit" it says "when you hit."

I'd want something definitive before I banned it at my table at least. They wrote Trick attack doesn't work twice, they should have expanded on that. Especially considering the confusing way Supercharge Weapon seems to work with Blast.


I believe Diasporan sniper rifles are energy weapons that have a slight damage bump over equivalent longarms (since you don't care about unweildy)

Dataphiles

I'm currently working on a Sharpshooter Soldier 3/Exo-Cortex Mechanic X build using Overcharge, the Technomantic Dabbler feat for Spell Shot, and the Diaspora Sniper Rifle from Alien Archive. Battery usage on that gun is just 1 with a minimum 10 battery capacity. Since you can't full attack with a sniper rifle anyway and may be ambushing, you might as well put everything into a single shot. 2d8+5d6+5 at 5th level is pretty respectable damage, and between the Laser Accuracy gear boost, Weapon Focus, Exo-Cortex tracking, and shooting at EAC, you are pretty likely to hit.

Dataphiles

Gronnigan Conroy wrote:
I'm currently working on a Sharpshooter Soldier 3/Exo-Cortex Mechanic X build using Overcharge, the Technomantic Dabbler feat for Spell Shot, and the Diaspora Sniper Rifle from Alien Archive. Battery usage on that gun is just 1 with a minimum 10 battery capacity. Since you can't full attack with a sniper rifle anyway and may be ambushing, you might as well put everything into a single shot. 2d8+5d6+5 at 5th level is pretty respectable damage, and between the Laser Accuracy gear boost, Weapon Focus, Exo-Cortex tracking, and shooting at EAC, you are pretty likely to hit.

Buddy, I know the thread is old but I didnt saw any way to get "Spellshot" without being a Multiclass with Technomancer. How did you get it starting from Dabbler? It is a weapon mod somehow?


Off hand. I'd assume given the 5d6 they wrote that they actually meant Supercharged Weapon.

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