| Azaranex |
| 2 people marked this as a favorite. |
Space is literally the final frontier! If you are like me then you have been chomping at the bit designing a scifi game for Starfinder since Owen and company informed us that there would be a Starfinder!
I am a huge scifi nerd and am planning a Guardians of the Galaxy meets Traveleresque universe for our first trip through the pact world verse! I love the retro-feel of anything goes for Guardians and the scifi aspect to Traveler. I will likely use stuff from all of my favorite sci fi settings in this campaign. It will likely be episodic in nature and not some grand campaign like I normally run. One week they may have to hunt down an ancient artifact for a Mimbari like race and in another they may battle tribbles and pyro space goblins. Who knows what the future holds! I just want my players to have fun and play by the rules!
What do you plan on doing with your Starfinder game?
| Hijiggy |
| 5 people marked this as a favorite. |
A forgotten deep space mining vessel with a very rudimentary AI missed its intended asteroid and continued flying into deep space. It ended up landing on an mineral rich planet, mined it dry, and with nothing else to do used the resources to build better and better mining capabilities eventually creating a semi-working conscious. Now curious about free will and what life is like beyond mining, its been kidnapping Pact-Worlders, hauling them back to a distant Solar System and releasing them. This is in order to study what true free will looks like so it can refine its own.
None of this is known to the characters who have been kidnapped and released. They will be trying to find a ship with a Drift core to escape the solar system. They will discover more about what this AI wants and come into contact with other characters who have been kidnapped as well.
| Azaranex |
A forgotten deep space mining vessel with a very rudimentary AI missed its intended asteroid and continued flying into deep space. It ended up landing on an mineral rich planet, mined it dry, and with nothing else to do used the resources to build better and better mining capabilities eventually creating a semi-working conscious. Now curious about free will and what life is like beyond mining, its been kidnapping Pact-Worlders, hauling them back to a distant Solar System and releasing them. This is in order to study what true free will looks like so it can refine its own.
None of this is known to the characters who have been kidnapped and released. They will be trying to find a ship with a Drift core to escape the solar system. They will discover more about what this AI wants and come into contact with other characters who have been kidnapped as well.
That is extremely cool!
| The Goat Lord |
| 5 people marked this as a favorite. |
To keep things simple while we are learning the game/classes, I am running a Space Bounty Hunters campaign. It has been great fun so far. Each session is a small bounty hunting assignment where the PCs are tasked with tracking down and killing/apprehending a fugitive/criminal. Think Sunset Riders meets Cowboy Beebop.
I try to create situations that lead the PCs to exotic locations and incorporate new rules (low or zero gravity, space combat, computer hacking, etc.). It has been a treat watching long time Pathfinder players shift their paradigms to think in sci-fantasy terms.
| Ventnor |
| 2 people marked this as a favorite. |
To keep things simple while we are learning the game/classes, I am running a Space Bounty Hunters campaign. It has been great fun so far. Each session is a small bounty hunting assignment where the PCs are tasked with tracking down and killing/apprehending a fugitive/criminal. Think Sunset Riders meets Cowboy Beebop.
I try to create situations that lead the PCs to exotic locations and incorporate new rules (low or zero gravity, space combat, computer hacking, etc.). It has been a treat watching long time Pathfinder players shift their paradigms to think in sci-fantasy terms.
Do they all have the Bounty Hunter theme, or are there a few different themes in the party?
| David_B |
| 1 person marked this as a favorite. |
It starts with the PCs scavenging to survive on Akiton, takes them through 'finding' a crashed experimental Eoxian starship, and will eventually lead to an attempt by the Corpse Fleet to undead-ize the being gestating inside the planet Aucturn and using it to conquer the entire Pact Worlds system. You know, the usual.
Wrath
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| 1 person marked this as a favorite. |
I'd love to play in a Firefly type of setting. Pretty much like the bounty hunter one above. Each session starts and finishes on the night, with the occasional "to be continued episode".
Meta plot dev lops through time and player action.
However, since I want to have an extended break from DM ing and actually play this system, I suspect my campaign experi nice will be Starfinder society.
| Gamedoc14 |
| 1 person marked this as a favorite. |
An epidemic has stricken an established colony at the edge of the vast. The colony has exhausted all starships and most of their resources to get help.After one year 1/2 of the population has died and society is crumbling. The last hope is a small group of almost capable citizens and a cobbled together freighter that looks like it will fall apart if you look at it hard enough.
I plan to run a mostly intrigue and creative victory style campaign with a few horror encounters (Alien style escape, Death trooper derelict). The last half will test my P/C's ingenuity (and my sanity) by having them dismantle a large entity as best they can.
| The Goat Lord |
| 2 people marked this as a favorite. |
The Goat Lord wrote:Do they all have the Bounty Hunter theme, or are there a few different themes in the party?To keep things simple while we are learning the game/classes, I am running a Space Bounty Hunters campaign. It has been great fun so far. Each session is a small bounty hunting assignment where the PCs are tasked with tracking down and killing/apprehending a fugitive/criminal. Think Sunset Riders meets Cowboy Beebop.
I try to create situations that lead the PCs to exotic locations and incorporate new rules (low or zero gravity, space combat, computer hacking, etc.). It has been a treat watching long time Pathfinder players shift their paradigms to think in sci-fantasy terms.
Only one has the Bounty Hunter theme, if I recall correctly. A couple are outlaws that are paying off their debt to society through bounty hunting, and one is scholar. We've played a few sessions so far and it has been a great way to learn the game as we go. We are keeping it simple and taking it one episode (session) at a time.
I'd love to play in a Firefly type of setting. Pretty much like the bounty hunter one above. Each session starts and finishes on the night, with the occasional "to be continued episode".
Meta plot dev lops through time and player action.
However, since I want to have an extended break from DM ing and actually play this system, I suspect my campaign experi nice will be Starfinder society.
As it happens, my players have drawn a lot of inspiration from Firefly, as have I. I'm thinking the Cult of the Devourer is an excellent stand-in for Reavers.
evilnerf
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| 1 person marked this as a favorite. |
I am going to be running a one shot soon. Since the Alien Archive isn't out yet, my plot is that the player characters are captured by a "The Collector" type excentric who has a collection of monsters, and they players have to escape, causing as much mayhem on their way out as they can while fighting escaped creatures.
evilnerf
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| 1 person marked this as a favorite. |
I am going to be running a one shot soon. Since the Alien Archive isn't out yet, my plot is that the player characters are captured by a "The Collector" type ecentric who has a collection of monsters, and they players have to escape, causing as much mayhem on their way out as they can while fighting escaped creatures.
| EltonJ |
| 1 person marked this as a favorite. |
I'm running a homebrew campaign bringing together three classic D&D worlds: Oerth, Athas, and Eberron. The players make up quite a team with some firepower behind them.
I'm taking some inspiration from Spelljammer to do this. The main enemies are dragons, but there are space orcs, space goblins, and other stuff. You know, the usual.
| Ventnor |
| 1 person marked this as a favorite. |
I am going to be running a one shot soon. Since the Alien Archive isn't out yet, my plot is that the player characters are captured by a "The Collector" type ecentric who has a collection of monsters, and they players have to escape, causing as much mayhem on their way out as they can while fighting escaped creatures.
You going to be pulling a bunch of monsters out of First Contact for the Collector's other prisoners.
Also, unrelated question, will the Collector look like Benecio del Toro?
evilnerf
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| 1 person marked this as a favorite. |
You going to be pulling a bunch of monsters out of First Contact for the Collector's other prisoners.Also, unrelated question, will the Collector look like Benecio del Toro?
Maybe! I've already decided that there's a display somewhere with "Goblins in their natural habitat" who are just ITCHING to get out, but I'm also going to be re-skinning a lot of the more obscure Bestiary animals and magical beasts as aliens.
And, yeah, not so much! I am really hoping no one makes the connection. My plan right now is to call him "Lord Antiquarious" and have him speak like Magic Brian from The Adventure Zone.
| Tryn |
| 1 person marked this as a favorite. |
Space Goblins build a ship (or more stick together a lot of destroyed ships) in the drift added a few engines and "attacked" a mining outpost (where the players are).
The outpost power core was sabotaged and a beacon was placed to lure the goblins to the outpost. The players repaired the sabotaged power core of the station (while fighting the insane Station AI and it's robots). The sensors went back on, just to see the "goblin ball" only a few hundert meters away.
The ball crashed onto the station.
The players had to get off the station (since it begins to break apart). For this they managed to fight through the Goblins to the automatic maintenance hangar where they found two ships in repair.
They choose one of them, finish the repairs (and did some changes) while holding the goblins at bay.
After they flew of the station, the stewards contacted them and offered them support if they investigate further and find out whos behind this attack and how the hack the goblins managed to build a starship!
| Tryn |
| 1 person marked this as a favorite. |
Best thing: First evening, first battle, first attack of a goblin: natural 1 - engineer check fails - 2 rnds till BOOOM.
Vesk soldier killed the goblin in melee (opening volley ftw.) and then stood their while shooting at another goblin.
"You hear some strange noise from the dead goblins weapon"
"Oh sh...."
BOOOOM (he survived but the players face was awesome^^)
| The Goat Lord |
| 2 people marked this as a favorite. |
Best thing: First evening, first battle, first attack of a goblin: natural 1 - engineer check fails - 2 rnds till BOOOM.
Vesk soldier killed the goblin in melee (opening volley ftw.) and then stood their while shooting at another goblin.
"You hear some strange noise from the dead goblins weapon"
"Oh sh...."
BOOOOM (he survived but the players face was awesome^^)
I had a goblin go boom in my first session, too. Fortunately for the players, they were outside the blast radius by the time it exploded, but they enjoyed watching goblin bits fill a zero gravity chamber.
The Drunken Dragon
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| 1 person marked this as a favorite. |
I'm thinking a mystery campaign that will slowly become a war campaign, with the players trying to check on a mining operation in the Vast only to note that, in typical sci-fi fashion, everyone aboard the station is dead or missing. They keep seeing repeated incidents, and begin putting two and two together that the Azlanti Star Empire is implementing the beginning stages of an invasion, using isolated colonies as testing sites for various bio-weapons.
| Tacticslion |
I'm using a mashup of a couple of printed adventures for inspiration to start off in a small far-wing neighborhood of Absalom Station (Silicate Singularity) whose annual Fluttership Festival (a race held in honor of Desna; ships fly out around an orbiting junk sap of fused wrecked ships, called [iWrektun Cluttership[/i] and back several times) is attacked and ruined by space goblins... who seem to be manipulated into it by more nefarious forces.
So far, the PCs prevented a large pile of explosives from going off, stole the "prize" (a small ship) in order to fight the bad guy outside (and accidentally saving Silicate Singularity from an explosive decompression when said bad guy launched missiles at the hangar - they'd closed the airlock door and were in the middle of decompression when the missiles hit the outer door, sucking out their ship, but leaving the rest of the neighborhood fine), gotten involved with some sort of shadowy cabal who is hunting the aparantky secret agent gone rogue, and fracked him to the Wrektun Cluttership, where some disenfranchised half-elves we're hosting a diplomatic party for the ysoki and gnome factions on the ship.
The PCs narrowly avoided defeating the guy for really reals at the party, and now one of them has gotten stuck in his (newly undead) body while he is off doing his mission in hers.
Now they're going to try to track him down in an attempt to prevent him from getting <Macguffin> to <villain> before he manages to <do thing>. They hope to defeat him in a space battle. Little do they know...
| HunterWulf |
| 1 person marked this as a favorite. |
My first game will feature a universe where a vast interstellar empire was wiped out about 500+ years prior from some mysterious cthulu like force. Little is known what and how it happened.
There were a few survivors and some outlining worlds escaped the destruction. Basically the surviving worlds were mostly the low infrastructure, colony type worlds out on the periphery of civilized space. So in the present time for the players the former melting pot of civilization is now a vast unknown waste land, filled with dangers, mysterious artifacts, monsters and space zombies only the most brave foolish would dare venture.
The players are semi bounty hunters, scouts, treasure hunters for higher in the normal day to day life.
They however have an obligation to do missions assigned to them periodically, involving uncovering the source of the mysterious, little known force that cause the genocidal destruction of the great galactic empire. (these missions make up the bulk of their individual adventures)
Through bloodline they are part of an organization bent on obtaining justice. Think of it like a hidden order of knights, who have swore an oath. The oath passes through generations.
By happen stance this severs a good means for them to have a spaceship.
I will mixes concepts from Outlaw Star, Mass Effect, Guardians of the Galaxy, Gunbuster, and Tenchi Muyo. (I'll add some sprinkles from the Revelation Space series for good measure)
Reynard
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| 1 person marked this as a favorite. |
"The Void Adamant is a private vessel under the command of Captain Bolg Murphy, one of the most notorious mercenaries and privateers in the Pact Worlds and beyond. It is home to a motley assortment of soldiers of fortune, outlaws, adventurers and treasure hunters. The Adamant goes wherever the work is to be had, from rescuing pilgrims in over their heads to salvaging lost vessels to fighting wars on the side of the highest bidder.
However you came to be there, you are a part of the Adamant's crew and a member of the drop team: first in and last out. You are the Dropship Murphies."
When a player asked for tone, I responded: Aliens meets Guardians of the Galaxy meets Event Horizon meets Ice Pirates.