How much can a drunken master monk drink without worrying about addiction


Rules Questions


So I have a drunken master archetype monk with a +1 to con who likes booze and tobacco. I've been all over the addiction page and all it says is that if you abuse alcohol too often you might get addicted, but it doesn't say how often is too often. Also I couldn't find any rules on tobacco. Any help is appreciated


The title should read drink not dubai. Stupid auto correct.


I encourage to read this
http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/drugsAndAddiction.html
and this
http://www.d20pfsrd.com/gamemastering/afflictions/drugs/alcohol


Trish Megistos wrote:

I encourage to read this

http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/drugsAndAddiction.html
and this
http://www.d20pfsrd.com/gamemastering/afflictions/drugs/alcohol

I had already twas both of those and they weren't much help. Thanks anyway.


Well, from giving it a read, it seems like once is already one too many.

Scarab Sages

I am the game wrote:
So I have a drunken master archetype monk with a +1 to con who likes booze and tobacco. I've been all over the addiction page and all it says is that if you abuse alcohol too often you might get addicted, but it doesn't say how often is too often. Also I couldn't find any rules on tobacco. Any help is appreciated

Up to the GM and how they are handling drugs.

Many GMs, even local PFS GMs, don't even bother rolling for casual alcohol use in game. Not really trying encourage/discourage anything, but it's an extra rule that needs to be looked up during play, and really one not very important to the Scenario.

Additionally, there is a popular misconception regarding the Pathfinder Drug rules, in that most GMs and players regard them as a Poison, rather than using the independent Drug rules. Part of this is 3.5 D&D related, as even typical Dwarves have no alcohol resistance, instead having ingested poison resistance, which is often used to assume that drugs are treated as poisons.

If you are the GM, decide how much it matters to you. With strict RAW, every use of a drug brings chance of addiction. In other words, PCs and NPCs have to roll saves for each sip at the bar...Just as big pain to implement.

Regarding debilitating effects of alcohol, after consuming a huge amount, you could certainly also impose Suffocation rules for drowning (as your lungs are full of alcohol). Not a friendly GM thing to do, but it would certainly be within the GM purview. Same with smoking in an enclosed area, suffocation. I don't think I'd ever enforce either of these, but I've had a GM that was a real sadist, so it doesn't strike me as unrealistic for the GM to do something like this.


Probably the most realistic way of doing it, purely for addiction, is have it be a DC 0 Fort Save that increases by 1 everyday that the player drinks alcohol more than once in a day.

Not a pretty solution but still more believable than getting addicted to watered down tavern swill after a single grudging drink.


Thanks for the help. I'm trying to come up with a reasonable solution, since my character literally gets ki grin drinking. I'll talk to my dm about it.

Scarab Sages

I am the game wrote:
Thanks for the help. I'm trying to come up with a reasonable solution, since my character literally gets ki grin drinking. I'll talk to my dm about it.

Mechanically, the balance there is that you have to waste actions and items in order to benefit. Alcohol is basically free in pathfinder, but you'd still need to bring it, manage how much you have, and keep track of the weight (and recall that monk class features often require a light load).

Additionally, GM should reserve the right to "compel" your character to use the restroom whenever the GM wants your character to go off on his own, for plot reasons of course. All that extra fluids....

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