Cybernetic Arm Damage?


General Discussion


Is there a page that describes unarmed damage for cybernetic arms? The concept I am going for would be Genos from "one punch man". He'd be a fast moving unarmed fighter that jump packs around the field. Anyone see this around the book or is it just using the battle glove?


There are few rules for cybernetic limbs, they're just there so the game feels more sci-fi.


Core Rulebook > Equipment > Augmentations (pg. 210) wrote:

Prosthetic Limb

This prosthesis replaces a missing limb. It restores functionality, but it is no more durable than and doesn’t otherwise function differently than a normal limb for your species.

A prosthetic or cybernetic limb functions just like a regular limb, dealing 1d3 nonlethal archaic damage (unless you're Vesk, in which case the damage is lethal and non-archaic and comes with weapon specialization at 3rd character level).

Building a battleglove into your cybernetic limb is probably the best way to go.


Yeah, you don't get any special benefits for getting a robot arm as far as I've seen.

It's fluff, not crunch.


Gotcha. Just another thing I will have to homebrew. Fist vs Metal Fist is definitely a different thing.


The Improved Unarmed Strike feat gives damage that scales as you gain levels, which is another good option if you didn't want to use the battle glove.

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