| Fateweaver |
Hi, guys l was toying around with a master summoner and the idea of her worshiping Groetus and l was wondering if anyone has tried doing a master summoner tied to a god ?
It would only be for looks and there wont be any stat changes at all
Now l was running with 2 ideas
A, Groetus focused monsters so strange humanoid monsters in robes no faces but with that stats from each SM list
B, As a crazy gnome that wont's the end of the world but gets side tracked by food now this is bad l was thinking Pokemon Colorful crazy pokemon
Here is a short run down of the build l was thinking of if anyone can help me out with how my summon monsters should look would be a great help
BAILEY RAULNOR
CR 1/2
Female Gnome summoner 1
CN small humanoid (gnome)
Init +2; Senses Low-Light Vision, Perception +2,
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Gnome, Ignan, Infernal, Sylvan
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AC 15, touch 13, flat-footed 13
hp 9 (1HD)
Fort +1, Ref +2, Will +2
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Speed 15 ft. (3 squares)
Ranged crossbow, light (small) +3 (1d6/19-20)
Melee dagger (small) +0 (1d3-1/19-20)
Ranged dagger (small/thrown) +3 (1d3-1/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +0; CMB -2; CMD 10
Known Summoner Spells (CL 1st):
1st (2/day) - enlarge person (DC 14) , mage armor (DC 14)
0th (at will) - arcane mark , guidance (DC 13) , mage hand , read magic (DC )
Prepared Spells Prepared Spell List
Innate Spell-Like Abilities: dancing lights ( 1/day) flare ( DC 13, 1/day) prestidigitation ( DC 10, 1/day) produce flame ( 1/day)
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Abilities Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 16
Special Qualities Cantrips, Eidolon, Keen Senses, Lesser Eidolon, Life Link, Low-Light Vision, Obsessive, Skills, Summoning Mastery, Weapon and Armor Proficiency, Weapon Familiarity,
Feats Extra Summons
Skills Acrobatics -1, Acrobatics (Jump) -9, Appraise +2, Bluff +4, Climb -4, Craft (Untrained) +2, Diplomacy +4, Disguise +3, Escape Artist -1, Fly +1, Intimidate +3, Knowledge (Planes) +8, Knowledge (Religion) +6, Linguistics(Celestial) +7, Perception +2, Perform (Untrained) +3, Profession (Cook) +7, Ride -1, Spellcraft +6, Stealth +3, Swim -4,
Possessions hat (common) (small); necklace (clothing); gloves (clothing); bracelets (clothing); robe (clothing); belt (clothing); outfit (traveler's/small); leather (small); boots (clothing); bolts, crossbow (10) (small); dagger (small); Crossbow, Light (Small) ; Backpack (Small) [ Bedroll (Small); Blanket (Small); Mess Kit; Candle Lamp; Candles (10) (x2); Flint and Steel; Halfling Trail Rations (Small) (x5); Torch (x5); Waterskin; ]; Waterskin ; Pouch (Belt) (Small) ; Spell Component Pouch ;
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Planar Savant You have always had an innate sense of the workings of the planes and their denizens. You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier.
Power-Hungry You're addicted to power. You take a -2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power.
Pyromaniac Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day - dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits.
Regional Influence (Profession (Cook)) Although you live some distance from the city-state your community owes fealty to, you've been influenced by its sophisticated urban ways. Determine the city-state of which your home is a holding. You gain a +1 trait bonus on checks with one Profession skill and one of the following benefits. Gain Infernal as a bonus language. If you already have this language, gain a +1 trait bonus on Diplomacy checks.
Regional Influence / Korvosa Gain Infernal as a bonus language. If you already have this language, gain a +1 trait bonus on Diplomacy checks.
Summoning Mastery (Sp) You can cast Summon Monster 1 as a spell-like ability 9 times per day as a standard action and the creatures remain for 1 minutes (instead of 1 rounds). You can use this ability when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is summoned. If your eidolon is not summoned, the number of creatures that can be summoned with this ability is only limited by its uses per day.
Teacher's Pet (Knowledge (Planes)) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor's time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world. You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill.
Unintentional Linguist (Ignan) You can speak with outsiders. You gain a +1 trait bonus on all Linguistics checks, and you begin play knowing one of the following languages (in addition to those granted by your race and Intelligence modifier): Abyssal, Aquan, Celestial, Ignan, Infernal, Protean, or Terran.
| Dasrak |
I would suggest the Versatile Summon Monster or Expanded Summon Monster feat to give you some added customization to your summon monster list. That would help better facilitate this concept. I don't know how much leeway your GM will give you in refluffing your summons, but these feats give you some hard ways to customize summoning spells. Extra Summons is kinda lackluster anyways.
| Fateweaver |
I've seen a summoner tied to a deity before, but it was Lamashtu, mother of Monsters.
mmmm thinking about it that would be fun, l was looking at Versatile Summon Monster and l do think that is better then extra Sum per day, l was also looking at the (psychopomp-vanth) as a skin l mite be able to use