Feral combat training - OP?


Advice


Hi there. So, if I understand feral combat training correctly, you can use a natural weapon you have weapon focus in with any feat that has unarmed strike as a prerequisite, and if you're a monk, you can use it in a flurry. Sooooo... monk x Druid 8 with bite weapon focus, improves nat attakc and strong jaw on a behemoth hippo, can flurry for (4d8>6d6>)12d6 plus 1-1/2 strength? Seems like a whole lot o' damage, since a 12th level monk has 5 flurry attacks, it's more damage than the ever-so-famous bitezilla( same hippo with improved vital strike). Any reason why it never shows up?

PD


Without Dragon style and Dragon ferocity you only do 1x str damage with flurry even if your bite normally gives 1-1/2 str bonus. Also Improved natural attack and Strong jaw do not stack so you do 6d8 with improved natural attack and 8d8 with strong jaw.
Also your BAB is slightly down with two 3/4 classes. This can be mitigated with Greater Magic Fang.

I have such a character in Iron Gods, and while he is fun to play he does not dominate combat. The last iteratives rarely connect. The barbarian with magic chainsaw outperforms him regularily in the damage department.


WagnerSika wrote:

Without Dragon style and Dragon ferocity you only do 1x str damage with flurry even if your bite normally gives 1-1/2 str bonus. Also Improved natural attack and Strong jaw do not stack so you do 6d8 with improved natural attack and 8d8 with strong jaw.

Also your BAB is slightly down with two 3/4 classes. This can be mitigated with Greater Magic Fang.

I have such a character in Iron Gods, and while he is fun to play he does not dominate combat. The last iteratives rarely connect. The barbarian with magic chainsaw outperforms him regularily in the damage department.

Oh, I see. Thank you.


yeah, the better thing is the cavernous ooze, as that has an even large base damage die attack.


WagnerSika wrote:

Without Dragon style and Dragon ferocity you only do 1x str damage with flurry even if your bite normally gives 1-1/2 str bonus. Also Improved natural attack and Strong jaw do not stack so you do 6d8 with improved natural attack and 8d8 with strong jaw.

Also your BAB is slightly down with two 3/4 classes. This can be mitigated with Greater Magic Fang.

I have such a character in Iron Gods, and while he is fun to play he does not dominate combat. The last iteratives rarely connect. The barbarian with magic chainsaw outperforms him regularily in the damage department.

Not with an Unchained Monk.

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