| TheFlyingPhoton |
My group ended our last game with a fight against a Night Hag, and every single one of them contracted her Demon Fever. I have a question about the Heartstone.
Heartstone (Su) All night hags carry a heartstone—a special gemstone worth at least 1,800 gp that is worn as a periapt. A heartstone's magic is fueled by the hag's spirit and proximity—once separated from its owner (or upon the hag's death), a heartstone retains its magic for only 24 hours before becoming a nonmagical gem again. The heartstone instantly cures any disease contracted by the holder. In addition, a heartstone provides a +2 resistance bonus on all saving throws (this bonus is included in the statistics block above). A night hag that loses this charm can no longer use etherealness or soul bind until it finds a replacement gemstone.
So, does this give the party free Remove Disease for 24 hours after the Night Hag dies?
| John Murdock |
On a tangent, have you every considered that a "remove disease" might trigger on intestinal flora and fauna as parasitic infections?
spell that are there to help can never harm you, so remove disease will not remove your intestinal flora and fauna because it is not harmful to you thus not a disease
| Daw |
Daw wrote:On a tangent, have you every considered that a "remove disease" might trigger on intestinal flora and fauna as parasitic infections?spell that are there to help can never harm you, so remove disease will not remove your intestinal flora and fauna because it is not harmful to you thus not a disease
Actually, not really true in a lot of cases. The body has just gotten very good at containing and using the contained invaders. Look up the effects of a perforated intestine, or how ruminants particular digestive strategy has caused them to develop really impressive immune responses.
Note that it was just I thought I decided to share.
Now, your response caused me to think of a disease that disguises itself as harmless or beneficial, and thus avoids the spell.