| Undeadsurgeon |
I want to make a new weapon for the magus that's also monk friendly. Here's what I have in mind
I call it the temple whip
1d8 18-20x2 slashing
Finesseable, monk, trip
With added spend one ki, or arcane pool to cause the blade to become segmented and held together by a thin chain simular to the urumi. While in this form the weapon is treated as if it has reach.
Changing the blades shape requires a swift action and can only be done 1/round....what will I it take to make this dreamblade a reality
Eltacolibre
|
Whip sword are easy to make with adventurer armory 2 but guess it's not really what you want to do.
-Scorpion Whip with versatile design (Heavy blades)
I suppose the other option could be:
Temple sword -dual balanced- with a Scorpion whip but it is pretty expensive.
Anything beyond that is basically just homebrewing a weapon.
| Talonhawke |
Step one if your the player talk to your GM.
If your the GM or if the GM wants to work with you I can recommend Lemmy's Homebrew Weapon Emporuim
While you can't make your exact weapon you can make something that might fit better.
| marcryser |
Here are the 'rules' for designing a custom weapon...
http://www.d20pfsrd.com/equipment/weapons/#TOC-Creating-New-Weapons
By my math, an exotic one handed, finessible, monk weapon with the trip feature that does d8 slashing damage and crits 18-20/x2 would cost 20 of the (maximum allowed) 10 points.
The d8 damage and crit range already make this one of the best weapons in the game before you start tacking on all the additional stuff.
| Faelyn |
I would say make this a Unique Magic Item and base it around an existing mundane weapon. That would be your best bet, because the mundane version of this weapon is extremely powerful. High crit range, high damage, very powerful variable options (Finesse, Monk, and Trip).
One way to make this more palatable as a mundane weapon would be to drop the damage down to a 1d6 and remove the Ki/arcane pool option. That part should be used for a magical weapon.
| Ravingdork |
Well, I want a weapon like the ivy blade from soul calibur, and I think a whip sword should have trip. What do you have in mind for a reflavored urumi?
You wouldn't be the first person trying to emulate that character's weapon.
As for what I had in mind?
Take the urumi stats. Do nothing to them. Use them as they are, but describe the weapon as being less a bendy piece of metal, and more like a segmented chain sword, like Ivy's. That's it. Done. Nice and balanced. You get a cool toy and most GMs won't say no.
| Ravingdork |
You could make it a transformative weapon.
That way, it can go from scorpion whip to fighter's fork or whatever you need.
| graystone |
Well, I want a weapon like the ivy blade from soul calibur, and I think a whip sword should have trip. What do you have in mind for a reflavored urumi?
If you want to do this...
Creating New Weapons:
exotic (6 DP)
base statistics: Dmg (M) 1d3; Critical ×2; Type (S); Price 1 gp × the weapon’s base DP.
Additional Design Points (0 DP): x2 for +2 DP, +30gp
8 DP to spend.
Finesse (3 DP): The weapon can be used with Weapon Finesse as if it were a light weapon.
Improved Damage (2 DP): d6
Spring-Loaded (2 DP): gain/lose reach as a swift action.
Weapon Feature (1 DP): reach
end = 8 DP
Total: exotic weapon, damage 1d6, crit x2, reach, finesse, spring-loaded, 38gp. If you added trip or monk, the damage drops to 1d2 or 1d3 and the weapon is fragile.