New weapon for magus


Homebrew and House Rules


I want to make a new weapon for the magus that's also monk friendly. Here's what I have in mind

I call it the temple whip

1d8 18-20x2 slashing
Finesseable, monk, trip

With added spend one ki, or arcane pool to cause the blade to become segmented and held together by a thin chain simular to the urumi. While in this form the weapon is treated as if it has reach.

Changing the blades shape requires a swift action and can only be done 1/round....what will I it take to make this dreamblade a reality


Quote:
what will I it take to make this dreamblade a reality

A GM who has absolutely no regard for game balance.


I don't see it as any more unbalanced than say a monk robe.... Should i add some kind of enhancement limitations?


Undeadsurgeon wrote:
I don't see it as any more unbalanced than say a monk robe.... Should i add some kind of enhancement limitations?

So the Whip cost 13000 gold? Because that's part of the balancing factor.


Totally fine by me. I'm okay with spending that kind of gold on a weapon like this, beck I'm okay with exotic weapon prof req too


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, that's totally broken when compared to other weapons, even high priced exotic weapons.

Why not just use a reflavored urumi?

Sovereign Court

Probably check in suggestion/homebrew forum then.

I can only say that the reach/no reach option can just be a spring loaded weapon (see weapon master handbook for more details).


Well, I want a weapon like the ivy blade from soul calibur, and I think a whip sword should have trip. What do you have in mind for a reflavored urumi?

Scarab Sages

A blue scarf swormasters flair is similar to what you want. 2500 gp, it allows you to spend a point of panache as a swift action to gain and extra 5' reach for one minute.


Not bad but I want it to work for the magus/monk builds


So what if I changed it to 1 min intervals?

Sovereign Court

Whip sword are easy to make with adventurer armory 2 but guess it's not really what you want to do.

-Scorpion Whip with versatile design (Heavy blades)

I suppose the other option could be:

Temple sword -dual balanced- with a Scorpion whip but it is pretty expensive.

Anything beyond that is basically just homebrewing a weapon.


Step one if your the player talk to your GM.

If your the GM or if the GM wants to work with you I can recommend Lemmy's Homebrew Weapon Emporuim

While you can't make your exact weapon you can make something that might fit better.

Scarab Sages

So homebrew a version that works off ki. Or just use the swashbuckler version. It's usable once per day without panache, or you can take amateur swashbuckler.


So i ran the numbers even with Lemmy's system you weapon would bee 5 points over limit which would require all your flaw points and for you to have a feat from that system and 10 ranks in craft.


So even if it was a magical weapon, its a no go.... Sad face


Well magical can be a whole other kettle of fish if your GM allows it for instance with magic that threat range can be reached with keen sure you can't hit 15-20 now but it makes the above presented choice more doable.


Here are the 'rules' for designing a custom weapon...

http://www.d20pfsrd.com/equipment/weapons/#TOC-Creating-New-Weapons

By my math, an exotic one handed, finessible, monk weapon with the trip feature that does d8 slashing damage and crits 18-20/x2 would cost 20 of the (maximum allowed) 10 points.

The d8 damage and crit range already make this one of the best weapons in the game before you start tacking on all the additional stuff.


I would say make this a Unique Magic Item and base it around an existing mundane weapon. That would be your best bet, because the mundane version of this weapon is extremely powerful. High crit range, high damage, very powerful variable options (Finesse, Monk, and Trip).

One way to make this more palatable as a mundane weapon would be to drop the damage down to a 1d6 and remove the Ki/arcane pool option. That part should be used for a magical weapon.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Undeadsurgeon wrote:
Well, I want a weapon like the ivy blade from soul calibur, and I think a whip sword should have trip. What do you have in mind for a reflavored urumi?

You wouldn't be the first person trying to emulate that character's weapon.

As for what I had in mind?

Take the urumi stats. Do nothing to them. Use them as they are, but describe the weapon as being less a bendy piece of metal, and more like a segmented chain sword, like Ivy's. That's it. Done. Nice and balanced. You get a cool toy and most GMs won't say no.


http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/gladiatorWeapons.h tml#scorpion-whip

Why not just use this? and then have your GM make it a Monk weapon? It's balanced already, the monk can wave the feat requirement.

RPG Superstar Season 9 Top 16

Just make it magic weapon that's a longsword that transforms into a scorpion whip and price it as a fighter's fork.

Otherwise, it does not endear me to see someone homebrew something for no other reason than to munchkin the "perfect" weapon for his character class.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You could make it a transformative weapon.

That way, it can go from scorpion whip to fighter's fork or whatever you need.


Undeadsurgeon wrote:
Well, I want a weapon like the ivy blade from soul calibur, and I think a whip sword should have trip. What do you have in mind for a reflavored urumi?

If you want to do this...

Creating New Weapons:
exotic (6 DP)
base statistics: Dmg (M) 1d3; Critical ×2; Type (S); Price 1 gp × the weapon’s base DP.
Additional Design Points (0 DP): x2 for +2 DP, +30gp
8 DP to spend.
Finesse (3 DP): The weapon can be used with Weapon Finesse as if it were a light weapon.
Improved Damage (2 DP): d6
Spring-Loaded (2 DP): gain/lose reach as a swift action.
Weapon Feature (1 DP): reach
end = 8 DP
Total: exotic weapon, damage 1d6, crit x2, reach, finesse, spring-loaded, 38gp. If you added trip or monk, the damage drops to 1d2 or 1d3 and the weapon is fragile.

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