Going From One Place To Another and Making It Interesting


Advice


My players are about to finish a dungeon in which they will get an item they need to access another dungeon. They know where the second dungeon is but I want to include a small occurrence in their travel to the place to make it more interesting. So, I am looking for some idea or places I might crib from. I'm looking for something that might take one sessions or maybe even less. Basically something to make the travel more interesting than "ok you go to the place and now your there". Thanks!

Sovereign Court

Quite honestly it Depends how they are traveling and where.

Airships travel, by sea, across the country side, going into mountains, have to run into a forest, using a caravan, on foot, teleportation etc...

Some creatures and types of people don't fit certain terrains, what season is it? etc...

Basically if you already know how they are going to be traveling, you can make it more interesting.

Going through a forest for example, is a good time to interact with feys or druids or even merry men (robin hood likes) etc...


There's a Pathfinder Random Encounter Generator here

Encounter Generator

run it a couple times and see if anything strikes your fancy


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Here's 50 non-monster random encounter ideas to get you started. See if you can make some of your own!

Spoiler:
  • You find a concealed stone paved road leading off into the wilderness
  • You find the remains of another campsite
  • You see lights in the distance and hear the sound of music and laughter
  • A body lays on the ground near a shallow hole with a shovel nearby
  • A travelling merchant sits by the side of the road next to a lame donkey
  • You see a barn on fire in the distance
  • Two men stand next to a wagon with a wheel that’s fallen off
  • Three boys are daring each other to climb a nearby structure
  • There is a toll booth ahead
  • An ornate sword is sticking out of the chest of a stone shaped like a monster
  • You find the hidden site of a poison maker’s hut
  • A trail of bones arranged like arrows points into the wilderness
  • You see a tree marked with druidic symbols
  • A glowing weapon sits in the centre of a large pond
  • A meteor crashes to the ground nearby
  • A sinkhole has opened and revealed the entrance to an ancient ruin
  • A secluded cabin is filled with undead cats
  • You hear crying from the bottom of a well
  • A mound with a stone marker that reads “What’s dead is best left buried”
  • A half-orc hangs in an iron cage at a crossroads, nearly dead
  • The road ahead passes through a well known ambush location
  • A young girl claims a witch has her brother and plans to eat him
  • A stranger begs you to willingly accept a cursed item
  • A large tree ahead appears to bear apples made of pure gold
  • Water spouts from a crack in a large rock, above which is inscribed “Fountain of Youth”
  • Giant toadstools with windows and chimneys in them form a small village ahead
  • A man stands in front of a mighty oak, singing it a song of undying love
  • An ancient tower leans sideways alarmingly, seeming moments from collapsing
  • An elephant wanders across the road, out of place and seeming quite confused
  • You see a farmer in his pasture tending his herd of giant hamsters
  • Two swordsmen, one dressed in red and the other in blue, are engaged in a duel
  • A young half-elf boy in a green cap runs past, being chased by a flock of chickens
  • A pillar of light descends from the full moon overhead, touching down nearby
  • The grass ahead has grown incredibly high, nearly ten feet tall
  • You spot a trail of gold coins leading off into the wilderness
  • The entrance to a neatly kept hedge maze incongruously stands here in the wilderness
  • A waterfall cascades down a cliff, behind which you spot the entrance to a cave
  • Massive spires of dirt as tall as a man rise from the ground nearby
  • You see a circle of standing stones at the top of a small hill
  • A large sign with a skull painted on it stands next to the path ahead
  • The underbrush is broken as if something large was dragged through here
  • A pentagram is painted in fresh blood, a candle burning at each point
  • You can hear a baby crying nearby
  • The path ahead has been marked with a massive bullseye carved into the ground
  • Someone has built a flimsy looking fence across your path
  • You hear a man and woman’s giggling voices from behind a thick bush
  • A shrine to your deity has been built here by the roadside
  • A horse lays panting at the side of the road, one leg obviously broken
  • Wolves can be heard howling nearby
  • A druid demands you stop and allow him to speak with your animals


Thanks a lot doodes!

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