| Hogeyhead |
So you have all this imagery of barbarians clothed in nothing but a loin cloth, yet defeating their enemies without undue injury. I think that would be cool, so I thought here would be a way of implementing it a feat:
Armored by presence
Prerequisites: light armor proficiency.
Your force of personality and raw ego shields you better than any mundane armor.
You add your charisma as an Armor bonus to armor class. If you have medium armor proficiency increase this number by 2, if you have heavy armor proficiency increase this number by 4.
Now I really don't think this is broken, and I think it gives a lot of flavor. The only objection I can see is that it could be really good for sorcerers. Nobody else really gains that much mechanically (Aside from not getting penalties from heavy armor). The thing is if sorcerers want to dump 4 feats (or a dip) into AC, all the more power to them.
You might say that You can double dip with dex and charisma +4 to AC. Well monks get effectively better than this for free (wisdom is a better stat, they don't need proficiency, and they get static bonuses to AC eventually). It doesn't work super well for them, they just get more mad.
Also shouldn't we encourage having a decent Charisma.
Oh and anyone who thinks for some reason that this is a terrible Idea as it stacks with Armor, no it doesn't. This is an armor bonus, Armor is an Armor bonus, no stacking. I realize most people won't make that mistake I just don't want that coming up in the thread, just in case someone didn't read thoroughly.
| Lathiira |
Barbarians aren't know for being charismatic; it'd be better for them to wear armor. So why wouldn't they? I could see maybe some low-level clerics doing this, till better armor came around (depends on build). Battle oracles, paladins, some bards...they'd love this. There's probably some oradin somewhere who'd fall over from rapture if this came up within earshot.
Honestly, if you want barbarians to have good AC but no armor, you gotta appeal to their strengths: namely, Strength and Con. Not to Charisma, which they don't much care about. This goes for all the various sword-and-sandals genre warrior-types. As written, some other guys would just take this and run with it.
I like me some unarmored characters too. I'd find a copy of Unarmored and Dangerous or some other 3rd party pdfs to get you want you want.
| Lazlo.Arcadia |
Take a look at the large post & chart I created and posted in this thread.
http://paizo.com/threads/rzs2udsw?Class-Defense-Bonus-House-Rules
It discusses the very issue you are trying to get your head around here. How do you play a 1/2 naked barbarian without it getting all chewed up from the incoming attacks.
Feel free to use what you like and ignore the rest.
| Juda de Kerioth |
With the Class Bonus AC...
It is kind of good idea at all, but, just in the head.
in the long way you will feel like something isnt right at all with that rule (especialy trying to figuring how to value monster´s ac with this rule).
I highly recomend Armor as DR instead, mixed with Item Damage rules from Diablo 2 d20
Durability (HP) = weight x3
Hardness = Material.
At half durability (rounded down) the item grants a -1 to al checks with it (armor addas -1 to check penalty, reduces 1 ac, reduces your dex allowed by 1 and such.
At 3/4 it grants a -2 and at 0 it becomes broken.
Masterwork adds +5 durability.
Materials adds and change values (mithral becoms Dur 15/Hardnes +20)
And for every +1 magic bonus impose a hardness +2/+10 dur.
Sounds creepy and uneasy but once you try it, you and your party will love it, trust me.
How it works: every time you (or an attack to you) exceeds the hardness of your item, it will take 1 point of durability per 2 points above item hardness it takes (and yes, spells, crits, sneak attack, and modifiers damage counts for this purpose).
i.e. Dagger (steel) 1 lb.
Har 10/Dur 3
so, a rogue scoring a crit (max damage without str mod) with a dagger at 1st lvl:
8+6=12 (weapon takes 1 dur. so, the dagger now have 2 points of Dur, it becomes damaged (-1 to all checks with this dagger).
Now a +5 Bastardsword (mithral)
Original weight 6 lb.x3 = Dur 18
Mithral 15 hardness/+20 Dur= 15/38
Magic +5 = +10 hardness/+50 dur
So, a +5 mithral bastard sword would have Hardness 25/ Durability 88 and would weight 3 lbs.
A full plate (steel)
hard 10/dur 150
A +5 Adamantine (adamantine worth h+20/d+30) full plate
H40 (20 from adamantine, +20 from +5 magic/D230 (150 from weightx3 + 30 from adamantine + 50 from +5 magic)