| The Only Sheet |
| Brew Bird |
Assuming this is due to golems being immune to magic: No. No more than a creature with high spell resistance can see invisible creatures. Immunity to magic generally functions as "unbeatable spell resistance". Some creatures with magic-immunity even use that very terminology, though it seems golems generally do not. Immunity to magic only applies to magical effects being cast at the golem. Something that makes a target invisible isn't affecting the golem directly with magic.
Invisibility is usually a consequence of magic, but not a direct result of magic targeting the golem. In the same vein, something like "soften earth and stone" used to create a cave-in would still hurt the golem.
| The Only Sheet |
So basically, what you guys are saying is that a 'construct' has only the vision modes defined in the Construct type which are:
Low-light vision.
Darkvision 60 feet.
The fact that they have <<Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).>> would not imply they cannot be fooled by the Illusion/Glammer that is the Invisibility spell?
| Create Mr. Pitt |
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Invisibility is a glamer. "A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear." It is not a mind-affecting spell, nor is it one that a creature is immune to.
But it can be pierced by special sight or senses. Golems do not have these senses unless specified.
| drumlord |
The default assumption for all creatures is that they see with the functional equivalent of a human eye except where otherwise noted.
While this may not make sense for many creatures, like skeletons who have no eyes or organs of any kind, it's a useful baseline and helps with table variation.
That said, for home games, I can see a lot of reasons to change that assumption to fit your campaign. Like maybe zombies only get around via sense of smell. Maybe constructs sense vibrations in the ground and/or air. Maybe demons can sense people with innocent blood.
The rules keep things fairly simple though, probably so you don't get bogged down with exceptions.
| Claxon |
Invisibility is a glamer. "A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear." It is not a mind-affecting spell, nor is it one that a creature is immune to.
But it can be pierced by special sight or senses. Golems do not have these senses unless specified.
This is the reason.
Invisibility is an illusion, but people too often assume illusions mean mind affecting. Many illusions are mind-affecting, but glamers are not.
Glamers actually change what something looks like, including making it look like its not there. It's not like it only become invisible in your mind. The magic warps light around the creature, lets you see through where it would be.