
Eigengrau |
I'm torn between a Empiricist Investigator / Kensai Magus / Inspired Blade Swashbuckler or a Zen archer/ Weapon Master fighter (who gets advanced weapons training Focus Weapon to scale damage as a War priest) and Eldritch Archer Magus. The last one has tons of feats, great base archery damage, bonded arcane weapon, spells etc...

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I'm torn between a Empiricist Investigator / Kensai Magus / Inspired Blade Swashbuckler
Bladebound Kensai/Wizard/Whirling Dervish Swashbuckler.
I don't think anyone's mentioned yet, but I'd be careful about Kensai // Inspired Blade because this FAQ on not using Slashing Grace with spell combat probably also applies to Fencing Grace, which has the same "any time another hand is otherwise occupied" wording. Dervishing still works fine, though you miss out on Int to panache. Another option for a Dex Magus gestalt would be to use Fighter or Avenger Vigilante instead of Swash since Lethal/Trained Grace gives you a damage boost when you use Dex to hit but Str for damage.
There's basically two schools of thought on gestalt/tristalt/etc characters. You can either aim to do the same thing much better than usual (Fighter/Zen Archer/Inquisitor), or you can really diversify your build and try to accomplish more roles without necessarily being much above normal in any of them. I prefer the latter, myself - it's kinda hard to compensate for PCs with powers too far beyond what the system expects, and I like being able to solve many kinds of problems when I play. XD
Those are the two strategies, but it's more of a continuum than one or the other. The Fighter//Zen Archer//Inquisitor, for example, does have skills and magical utility on top of its main "Archery" focus. An intermediate build be Fighter//Oracle//Bard, where both Bard and Oracle provide combat buffs along with debuffing, support, and non-combat options.
@Darksol the Painbringer I don't know how multiclassing as a gestalt works but if it does I think I'd go for the oracle as the prestige because most of the mysteries aren't actually that useful (unsurprisingly their is some overlap) and I'd rather have the arcane spells at the highest level progression over the oracle ones personally.
Unless you have the Scaled Disciple feat (which is for kobolds), Dragon Disciple only advances your arcane spellcasting levels - not oracle casting. And even with the feat you basically end up trading revelations, curse progression, and three levels of divine casting for three levels of arcane casting, because the bloodline benefits from continuing to advance as a Sorc overlap with the benefits from DD.

Ryze Kuja |

Elan w/ Max Charisma, Dex>Con=Int=Wis>Str
Use -1 HP to +1 PP every level. 1PP = 5 HP from Vigor
Traits:
Psi-Gifted: Mind Thrust
Reactionary
Lvl1 - Mind Thrust, Psicrystal Affinity
Lvl2 - Vigor
Lvl3 - Empower Power
Lvl4 - Share Pain, Inertial Armor (Extra Power Known from Elan Favored Class 1/4)
Lvl5 - Psionic Meditation
Lvl6 - Concussive Onslaught
Lvl7 - Expanded Knowledge(EK): Energy Missile
Lvl8 - Telekinetic Maneuver, Solicit Psicrystal (Extra Power Known),
Lvl9 - EK: Metamorphosis
Lvl10 - Fold Space
Lvl11 - EK: Remote Viewing
Lvl12 - Retrieve, Incarnate (Extra Power Known)
Lvl13 - EK: Energy Current
Lvl14 - Disintegration
Lvl15 - Split Psionic Ray
Lvl16 - Barred Mind, Energy Wave (Extra Power Known)
Lvl17 - Psicrystal Containment
Lvl18 - Reality Revision
Lvl19 - Maximize Power
Lvl20 - Shadow Body, Greater Psychoport (Extra Power Known

Ryze Kuja |

Get True Metamorphosis from Egoist. Nothing will stop a Psy War with all this behind him. You'll have a 60ML with a potential +21 ML from chaotic wilder 4 surge with a +3 Surge Crystal and overchannel+Wild Surge (new feat from Psionics Augmented: Wilder).
Imagine doing a Maximized Split Psi Ray on Disintegration 150d6 + 150d6 (so static 900 + 900 dmg) with a Fort Save DC of 48 + whatever your Cha Modifier is, twice (you can use both rays on one target).
Solicit Psicrystal + Energy Current or Telekinetic Maneuver is really handy.
Remote Viewing + Retrieve = Interdimensional Carmen Sandiego.

Ryze Kuja |

Also, consider the Crystal Creature feat for Psicrystal, and get a falcon or hawk, or anything that flies, then share powers on True Metamorphosis to make your falcon bigger size category and then use true metamorphosis again, but only on yourself (don't share with the Psicrystal) and augment yourself however you like..
You can ride your Falcon-Psicrystal into combat with near-permanent flight (10mins/lvl). Use Solicit Psicrystal to have your Falcon take over concentration on Energy Current.
If you Max Emp 4 surge w/ overchannel Energy Current, thats 75d6+75 (+50%) fire/cold dmg every round for 60 rounds vs up to two enemies (within 15 ft of each other) within 175ft of your Psicrystal for 60 PP. So that's a static 787 cold/fire dmg per round to two targets for 60 rounds (so potential/theoretical 47,220 dmg across 60 rounds to a single target, 94,440 dmg if you had perfect exposure to two targets). Fort/Refl DC 47 + Cha Mod, save for half dmg each round. And since your Psicrystal is maintaining the concentration, you're free to nuke or control elsewhere.

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Also, consider the Crystal Creature feat for Psicrystal, and get a falcon or hawk, or anything that flies, then share powers on True Metamorphosis to make your falcon bigger size category and then use true metamorphosis again, but only on yourself (don't share with the Psicrystal) and augment yourself however you like..
You can ride your Falcon-Psicrystal into combat with near-permanent flight (10mins/lvl). Use Solicit Psicrystal to have your Falcon take over concentration on Energy Current.
please link me that feat

Ryze Kuja |

Meanwhile, you can be a Huge-sized Psywar swinging a big ol' beatstick (buffed by powers and permanent effects from Incarnate) that can teleport as a move action (Fold Space) and split psi ray Disintegrate 900/900 dmg to one or two targets within 700ft of you, and have your schismed mind and fissioned ally summoning a small army of Astral Constructs every round as well.

Ryze Kuja |

Ryze Kuja wrote:please link me that featAlso, consider the Crystal Creature feat for Psicrystal, and get a falcon or hawk, or anything that flies, then share powers on True Metamorphosis to make your falcon bigger size category and then use true metamorphosis again, but only on yourself (don't share with the Psicrystal) and augment yourself however you like..
You can ride your Falcon-Psicrystal into combat with near-permanent flight (10mins/lvl). Use Solicit Psicrystal to have your Falcon take over concentration on Energy Current.
It's in Psionics Augmented: Wilder, sorry no linky :(

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now to build the ultimate buffer
bard/life oracle/paladinor maybe skald/oracle/cavalier
either way, pick fates favored trait and the discordant voice feat
ok now for the DPR Olympics
Take a barbarian/cavalier/inquisitor
rage+bane+pounce+lance+mount's str+mount is also raging+teamwork feats
everything dies

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I did, and now my ultimate bodyguard has changed from Kensai Bladebonded Magus/Fighter (mutagenic warrior, eldritch guardian)/Monk (master of many styles or weapon master)
and now it's Kensai Bladebonded Magus/Fighter (mutagenic warrior, eldritch guardian)/Ageis
just need to decide what is the best option for superior psicrystal
(also cleaving finish is completely unnecessary if you have a mount)

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60 PP is extremely expensive and chaotic wilder is dangerous
that tactic basically has an effective 25% spell falure built in just by the manifester level modifier not to mention the increased chance of psychic enervation and devastating effects of failure
that'd only work in total with half your spells or less

Ryze Kuja |

I just re-read Gestalt campaign rules. I didn't see anything saying manifestor/caster levels don't stack. I saw it's similar to multiclassing though. For instance, If you go 4sorc, 19 wilder, 1 psion, 10 cerebremancer with psionic knack trait and wildblood mage feat, you would have no ML loss from the sorc 4 dip, you'd cast spells like a 14th lvl sorc and manifest powers with an effective ML34.

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Well first off common sense
But here
lass Features
A gestalt character gains the class features of both classes. A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding, 1st-level cleric spells, and the ability to turn or rebuke undead. Class- and ability-based restrictions (such as arcane spell failure chance and a druid’s prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.
A gestalt character follows a similar procedure when he attains 2nd and subsequent levels. Each time he gains a new level, he chooses two classes, takes the best aspects of each, and applies them to his characteristics. A few caveats apply, however.
Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.
Manifestor level is something the two (three) classes share

Snowlilly |

Snowlilly wrote:Bladebound Kensai/Wizard/Whirling Dervish Swashbuckler.I don't think anyone's mentioned yet, but I'd be careful about Kensai // Inspired Blade because this FAQ on not using Slashing Grace with spell combat probably also applies to Fencing Grace, which has the same "any time another hand is otherwise occupied" wording. Dervishing still works fine, though you miss out on Int to panache. Another option for a Dex Magus gestalt would be to use Fighter or Avenger Vigilante instead of Swash since Lethal/Trained Grace gives you a damage boost when you use Dex to hit but Str for damage.
While fighter was my first impulse, I went with swashbuckler for good reflex saves + precise strike. Evasive at 11'th is also a good deal.
Giving up all those bonus feats does hurt though.
GM Rednal wrote:There's basically two schools of thought on gestalt/tristalt/etc characters. You can either aim to do the same thing much better than usual (Fighter/Zen Archer/Inquisitor), or you can really diversify your build and try to accomplish more roles without necessarily being much above normal in any of them. I prefer the latter, myself - it's kinda hard to compensate for PCs with powers too far beyond what the system expects, and I like being able to solve many kinds of problems when I play. XDThose are the two strategies, but it's more of a continuum than one or the other. The Fighter//Zen Archer//Inquisitor, for example, does have skills and magical utility on top of its main "Archery" focus. An intermediate build be Fighter//Oracle//Bard, where both Bard and Oracle provide combat buffs along with debuffing, support, and non-combat options.
Another thing to consider is action economy. A lot of builds can only act as a single class in any given round. "Do I want to cast a wizard or cleric spell this round?" Kensai is the glue that allows you to fully bind a full caster to a full martial and act as both in the same round. Superior action economy is often the deciding factor in combat.
Kensai is chosen over baseline magus because wizard forces you to forgo armor. Might as well trade in the armor proficiency you cannot use for something you can. Likewise, the reduced spellcasting from kensai means less when you already have full casting from wizard.