| Loengrin |
I have a GM that is convinced that monks and brawlers do not wield their unarmed strike i.e. their fists, elbows, knees, and feet. So if a feat or spell has any combination of the word "wield" that feat or spell does not work for unarmed strike.
Could I get some help on this, please?
Since you threaten with your Unarmed Strike and since in order to threaten you need to wield your weapon therefore you wield your unarmed strike ;) QED
| wraithstrike |
Yes it counts. The word does not always have the exact same meaning, but if this is for determining if a spell will work then yes they count as being wielded. As an example for the defending weapon property the idea was that you actually planned to used the weapon, but people would try to game the system just by holding the weapon. So Paizo said for that case you have to have used the weapon to get the AC bonus from it.
| Purple Overkill |
I have a GM that is convinced that monks and brawlers do not wield their unarmed strike i.e. their fists, elbows, knees, and feet. So if a feat or spell has any combination of the word "wield" that feat or spell does not work for unarmed strike.
Could I get some help on this, please?
PF uses some words like "wield" in two different ways: Once as the plain english term, once as a purely technical term.
In common parlance, it makes no sense for someone to "wield his fist to hit someone", we´d use the term "He uses his fist to hit someone".
In technical terms, "to wield" simply points out to actively use it.
| SlimGauge |
Yes it counts. The word does not always have the exact same meaning, but if this is for determining if a spell will work then yes they count as being wielded. As an example for the defending weapon property the idea was that you actually planned to used the weapon, but people would try to game the system just by holding the weapon. So Paizo said for that case you have to have used the weapon to get the AC bonus from it.
Because the defending property is 'Use Activated'. You actually have to USE the weapon for the magic to function.
James Risner
Owner - D20 Hobbies
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I auggest equipping all monks and brawlers with vicious, after all they cause damage to the 'wielder' on every successful hit. The negative level from having the wrong alkgnment for a holy,axiomatic,(whichever) also hits the wielder, so feel free to slap those on your amulet while you are at it.
There are a lot of things where it's very silly to say Unarmed Strikes are not wielded, your example is one.
I strongly suspect this post was created over something similar to Defending special ability, where merely being able to attack with the weapon (Unarmed Strike) isn't considered wielding.
Until the OP tells us what they are really asking, we can't give a totally correct answer. Just a "probably" answer.
| wraithstrike |
wraithstrike wrote:Yes it counts. The word does not always have the exact same meaning, but if this is for determining if a spell will work then yes they count as being wielded. As an example for the defending weapon property the idea was that you actually planned to used the weapon, but people would try to game the system just by holding the weapon. So Paizo said for that case you have to have used the weapon to get the AC bonus from it.Because the defending property is 'Use Activated'. You actually have to USE the weapon for the magic to function.
It used to say"wield".
| UnArcaneElection |
The argument was spurred by this feat: Ghostslayer
http://www.d20pfsrd.com/feats/combat-feats/ghostslayer-combat/
Well, I guess the Ghost Blade Magus Arcana is semi-obsolete (if you don't actually need the Brilliant Energy enhancement, this is better -- can be obtained earlier, and doesn't detract from the enhancement bonus you put on your weapon with Arcane Pool).
| Loengrin |
Well, I guess the Ghost Blade Magus Arcana is semi-obsolete (if you don't actually need the Brilliant Energy enhancement, this is better -- can be obtained earlier, and doesn't detract from the enhancement bonus you put on your weapon with Arcane Pool).
The only downside of thios feat is that it takes your swift action each round if you want to activate it, it may seems like it's not a big deal but some character need their swift to do other things ;)