| Heretic_CrossbowmaN |
Hi all! Now i am seeking for some interesting mini-games that could be played inside of games in adventure. Something like an armwrestling, magic duels without struggle between participants but with show oftheir powes, perform duels and so on. Does anyone knows where can i find mechanics like these? Maybe on some site, or books.
Sometimes i feel that simple opposite skill checks are not enough to support interest in game and i need some mechanic to place in game between social interactions and combats. Verbal duel from Ultimate Intrigue is great but it covers single aspect of the game.
I'll be very glad to receive some help in finding stuff like that. :D
Ascalaphus
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Ultimate Intrigue is definitely the first place to start for this sort of thing. Most of the other "Ultimate" books have some minigames in them (if you consider mass combat or kingdom building to be minigames, Ultimate Campaign). Occult Adventures has rituals, mindscapes and whatnot. Ultimate Combat has dueling, performance combat, siege weapons and vehicle combat.
| Razoack |
In The Wormwood Mutiny I think there were some rules for some piratical entertainments. There was also a card game in the third book if I recall correctly.
Correct. In the third book you basically play a version of Liars Dice.
The first book has basic games, including arm wrestling and throwing something (I can't remember what it was exactly).
I'm only up to part way through book 3 so I don't know what appears later, but at some point previously in the campaign there were simplified drinking game rules
| dharkus |
Kileanna wrote:In The Wormwood Mutiny I think there were some rules for some piratical entertainments. There was also a card game in the third book if I recall correctly.Correct. In the third book you basically play a version of Liars Dice.
The first book has basic games, including arm wrestling and throwing something (I can't remember what it was exactly).
I'm only up to part way through book 3 so I don't know what appears later, but at some point previously in the campaign there were simplified drinking game rules
throwing a lob?
| Peter Halvorson |
A streaming D&D session a year or two ago used a jumbo Jenga set and just tied the players removing blocks to the progress of the characters in the game. Just a different sort of fun, hopefully memorable. I think the same DM also reduced battling a Gorgon to a blindfolded player trying to smash open a piñata, or maybe it was pin the tail on the Gorgon?
Break out a Tenzi rules deck and play a couple quick rounds of Tenzi to abstract progress through an encounter. You've already got the d6s.
Break out a metal puzzle and a timer, then have the thief remove the ring to unlock or door or disarm a trap. Puzzles made or shaped metal, wood, string, etc. The rest of the party is free to heckle and shout advice.
One of the Frog Gods books has wild ideas (actually most of them do). There was a set of rules for a cross country horse race with various tests and choices on which you can gain or lose ground. They had other contests too.