
Mr Jade |

I just found out about this game, and have read some of the lore that I can find, but I must say that I am disappointed that the PF races won't be included (as far as I can see) in this game.
Will I be able to just shove Elves/Dwarves into this game, or will it require some tinkering, or a whole rework?

Opsylum |

Pathfinder races are included in the Core Rulebook, and updated for Starfinder's setting. You can check out artwork of an Elf of Castrovel in the most recent Starfinder news article featured at Enworld. While the Pathfinder races will not be featured as prominently in Starfinder - as Golarion's disappearance led to them having much small populations in proportion to other existing Starfinder races - they will be around. Dwarves in asteroid mining star citadels, high-tech elven kingdoms on Castrovel, goblin pirates, etc.
http://www.enworld.org/forum/content.php?4091-EXCLUSIVE-A-Look-At-The-Plane t-Castrovel-From-The-Upcoming-Starfinder-RPG#.WRCyWogrLIU

pixierose |

The core pathfinder races will be included in the core rulebook but they won't be considered as part of the core races. There was even recent article explaining what elves are up to during this time. And it ahs been previously mentioned that dwarves are currentlly living in star citadels that mine asteorid belts. The pathfinder core races still exist and will be playable but will be taking a step back in terms of focus.

Torbyne |
All previous races from Pathfinder are supposed to still exists and there will be some information in the Starfinder Core book about them but they will not be highlighted to the same extent as the new core races. We have already seen a Dwarf Solarion in the playtest however and some information came out last week about there still being a nation of Elves on one of the planets as well as some art depicting an Elf in space armor with some kind of rifle.

Jason Mosher |
1 person marked this as a favorite. |

I just found out about this game, and have read some of the lore that I can find, but I must say that I am disappointed that the PF races won't be included (as far as I can see) in this game.
Will I be able to just shove Elves/Dwarves into this game, or will it require some tinkering, or a whole rework?
There are an awful lot of people here who are having a very hard time coming to grips with the fact that Starfinder =/= Pathfinder. The sooner you do so, the better off you'll be. At least that's what I'm getting from what little Paizo is actually saying, and more so as more information about the game is released. SF is not PF, is not meant to "expand" PF, or even be an eventual continuation of PF. It is an entirely separate, unique game that just happens to be set in the same universe as PF, with little to no correlation to PF otherwise. That's the very reason for "The Gap;" to maintain absolute isolation between the two games while preventing the one from invalidating or overtly influencing the other. In other words, to isolate SF from PF as much as possible. That's how I'm approaching it in the meta, as it were.
Edit: What I mean by "what little Paizo is saying" is that I wish someone from Paizo would come out and say what I just said. I wish people would stop making speculative comparisons and treat the two as mostly unrelated.

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Mr Jade wrote:I just found out about this game, and have read some of the lore that I can find, but I must say that I am disappointed that the PF races won't be included (as far as I can see) in this game.
Will I be able to just shove Elves/Dwarves into this game, or will it require some tinkering, or a whole rework?
There are an awful lot of people here who are having a very hard time coming to grips with the fact that Starfinder =/= Pathfinder. The sooner you do so, the better off you'll be. At least that's what I'm getting from what little Paizo is actually saying, and more so as more information about the game is released. SF is not PF, is not meant to "expand" PF, or even be an eventual continuation of PF. It is an entirely separate, unique game that just happens to be set in the same universe as PF, with little to no correlation to PF otherwise. That's the very reason for "The Gap;" to maintain absolute isolation between the two games while preventing the one from invalidating or overtly influencing the other. In other words, to isolate SF from PF as much as possible. That's how I'm approaching it in the meta, as it were.
Edit: What I mean by "what little Paizo is saying" is that I wish someone from Paizo would come out and say what I just said. I wish people would stop making speculative comparisons and treat the two as mostly unrelated.
"Take your favorite fantasy RPG to the stars! Set thousands of years in Pathfinder's future..." Even if it's a stand-alone game that can be played without any Pathfinder materials there is some connections implied in the very first sentence. They take about taking "Your Favorite fantasy RPG to the Stars" this being Pathfinder. They also state it is set in the far flung future of Pathfinder. I mean it's hard to call it detached after stating the connections quite directly. Click on the star finder image if you want to see it yourself. I don't really call this speculation.

Voss |

Apologies to the OP for replying to his question with a rant. I grow weary, is all. Not your fault.
It's a weird rant, because it's wrong. The races are there (in the book even). The continuity is there (the elves are continuing their cowardly and bigoted traditions on Castrovel). The gods are still there. Absolute isolation between the settings is nigh impossible.
There are some derailed storylines thanks to the time frame and the Gap, but the main 'disconnect' is the classes, which are pretty artificial in setting terms anyway.

David knott 242 |

We know that all of the Pathfinder core races will be described as Starfinder races in the Starfinder Core Rulebook. What we don't know is whether the racial conversion rules will be trivially obvious or whether we will have to wait for full conversions of the races outside the known 11 (as four of the core Starfinder races have stats as non-core Pathfinder races).

Jason Mosher |

Jason Mosher wrote:"Take your favorite fantasy RPG to the stars! Set thousands of years in Pathfinder's future..." Even if it's a stand-alone game that can be played without any Pathfinder materials there is some connections implied in the very first sentence. They take about taking "Your Favorite fantasy RPG to the Stars" this being Pathfinder. They also state it is set in the far flung future of Pathfinder. I mean it's hard to call it detached after stating the connections quite directly. Click on the star finder image if you want to see it yourself. I don't really call this speculation.Mr Jade wrote:I just found out about this game, and have read some of the lore that I can find, but I must say that I am disappointed that the PF races won't be included (as far as I can see) in this game.
Will I be able to just shove Elves/Dwarves into this game, or will it require some tinkering, or a whole rework?
There are an awful lot of people here who are having a very hard time coming to grips with the fact that Starfinder =/= Pathfinder. The sooner you do so, the better off you'll be. At least that's what I'm getting from what little Paizo is actually saying, and more so as more information about the game is released. SF is not PF, is not meant to "expand" PF, or even be an eventual continuation of PF. It is an entirely separate, unique game that just happens to be set in the same universe as PF, with little to no correlation to PF otherwise. That's the very reason for "The Gap;" to maintain absolute isolation between the two games while preventing the one from invalidating or overtly influencing the other. In other words, to isolate SF from PF as much as possible. That's how I'm approaching it in the meta, as it were.
Edit: What I mean by "what little Paizo is saying" is that I wish someone from Paizo would come out and say what I just said. I wish people would stop making speculative comparisons and treat the two as mostly unrelated.
[sheepish]Well, there is that.[/sheepish] It does still seem that the more info is released the more differences come to light, and the correlation of rules, classes, and mechanics becomes more removed. Yet attempts at direct comparison thereof persist. Again, no offense to the OP, but no, it appears we cannot "just shove [Pathfinder mechanics/classes/creatures/whatever] into this game," (even though yes, the PF core races and some conversion methods are included), or even make relatively direct comparisons between them and SF's. Some things are just completely different; even though the two are related historically, they are not necessarily mechanically.
I hope that makes more sense. The Starfinder flavor text is just that. It's a sales pitch meant to attract us PF fans, not to indicate that SF is a direct port of PF "in space." I'll repeat, it seems that the sooner one gets that idea, the better off they'll be in accepting those differences.

Mr Jade |

That's likely to run into more problems with the classes being different than the races.
At which point I would either have them convert to a SF class, or if it works-ish just keep the PF. I don't really mind the issues, as long as it doesn't run headfirst into a mechanical wall like SF classes have two different types of HP or something.

Ventnor |

Bluenose wrote:At which point I would either have them convert to a SF class, or if it works-ish just keep the PF. I don't really mind the issues, as long as it doesn't run headfirst into a mechanical wall like SF classes have two different types of HP or something.That's likely to run into more problems with the classes being different than the races.
It could probably work if your character was an elf fighter or rogue timeshifted thousands of years into the future. The Soldier and Operative classes look to be fairly similar thematics-wise, and any Samurai Jack-esque character learns to use laser guns eventually.

Voss |

Bluenose wrote:At which point I would either have them convert to a SF class, or if it works-ish just keep the PF. I don't really mind the issues, as long as it doesn't run headfirst into a mechanical wall like SF classes have two different types of HP or something.That's likely to run into more problems with the classes being different than the races.
...
They DO have two different types of HP.@Ventor- read the dev comments to the operative article. Avoiding the mistakes of the rogue was a fundamental design principle behind the Operative as a class.

Mr Jade |

Mr Jade wrote:Bluenose wrote:At which point I would either have them convert to a SF class, or if it works-ish just keep the PF. I don't really mind the issues, as long as it doesn't run headfirst into a mechanical wall like SF classes have two different types of HP or something.That's likely to run into more problems with the classes being different than the races.
...
They DO have two different types of HP.@Ventor- read the dev comments to the operative article. Avoiding the mistakes of the rogue was a fundamental design principle behind the Operative as a class.
I can't find much/any hard data on SF as of yet. Is there anything I can read to see about the mechanical differences?

Torbyne |
Voss wrote:I can't find much/any hard data on SF as of yet. Is there anything I can read to see about the mechanical differences?Mr Jade wrote:Bluenose wrote:At which point I would either have them convert to a SF class, or if it works-ish just keep the PF. I don't really mind the issues, as long as it doesn't run headfirst into a mechanical wall like SF classes have two different types of HP or something.That's likely to run into more problems with the classes being different than the races.
...
They DO have two different types of HP.@Ventor- read the dev comments to the operative article. Avoiding the mistakes of the rogue was a fundamental design principle behind the Operative as a class.
One of the top threads in this forum should be a collective information thread that links to a google doc with all the known information. i believe the thread also has links to some of the interviews and the two known videos of play. One is a play test of PCs and the other is a ship combat demo i believe.

Archmage Variel |

Mr Jade wrote:One of the top threads in this forum should be a collective information thread that links to a google doc with all the known information. i believe the thread also has links to some of the interviews and the two known videos of play. One is a play test of PCs and the other is a ship combat demo i believe.Voss wrote:I can't find much/any hard data on SF as of yet. Is there anything I can read to see about the mechanical differences?Mr Jade wrote:Bluenose wrote:At which point I would either have them convert to a SF class, or if it works-ish just keep the PF. I don't really mind the issues, as long as it doesn't run headfirst into a mechanical wall like SF classes have two different types of HP or something.That's likely to run into more problems with the classes being different than the races.
...
They DO have two different types of HP.@Ventor- read the dev comments to the operative article. Avoiding the mistakes of the rogue was a fundamental design principle behind the Operative as a class.
It doesn't have links but I'm starting to try to get all the links I can.

Ventnor |

Mr Jade wrote:Bluenose wrote:At which point I would either have them convert to a SF class, or if it works-ish just keep the PF. I don't really mind the issues, as long as it doesn't run headfirst into a mechanical wall like SF classes have two different types of HP or something.That's likely to run into more problems with the classes being different than the races.
...
They DO have two different types of HP.@Ventor- read the dev comments to the operative article. Avoiding the mistakes of the rogue was a fundamental design principle behind the Operative as a class.
I have. I did say thematics-wise, after all.

Voss |

Voss wrote:I have. I did say thematics-wise, after all.Mr Jade wrote:Bluenose wrote:At which point I would either have them convert to a SF class, or if it works-ish just keep the PF. I don't really mind the issues, as long as it doesn't run headfirst into a mechanical wall like SF classes have two different types of HP or something.That's likely to run into more problems with the classes being different than the races.
...
They DO have two different types of HP.@Ventor- read the dev comments to the operative article. Avoiding the mistakes of the rogue was a fundamental design principle behind the Operative as a class.
You did. I didn't get that impression. The operative looks to be a lot more than a trapsmith who also randomly has the ability to shiv people when they aren't paying attention.

Tom Kalbfus |
What happens if you take a Pathfinder Dungeon and convert all the races and creatures in it to Starfinder? Then you have some fully equipped Starfinder characters run through it? Lets us assume the walls and doors, ceilings and floors are somehow protected from being blasted to bits by futuristic weapons, then the maximum ranges won't be available to the PCs, as soon as some creature appears around the corner and has ranged weapons, it can begin firing it at the PCs and vice versa, A dungeon setting like this would make the primitive ranged weapons more effective, and make the creatures more of a challenge, than they otherwise would be out in the open.

Torbyne |
What happens if you take a Pathfinder Dungeon and convert all the races and creatures in it to Starfinder? Then you have some fully equipped Starfinder characters run through it? Lets us assume the walls and doors, ceilings and floors are somehow protected from being blasted to bits by futuristic weapons, then the maximum ranges won't be available to the PCs, as soon as some creature appears around the corner and has ranged weapons, it can begin firing it at the PCs and vice versa, A dungeon setting like this would make the primitive ranged weapons more effective, and make the creatures more of a challenge, than they otherwise would be out in the open.
I dont follow...
Set up some Orcs with Composite Longbows in a room and then set some Power Armored adventurers with full auto Shotguns in after them... overlapping cone effects of touch attacks that are dealing lots and lots of dice of damage? Orcs go down fast.
I assume Starfinder will include a sidebar about primitive weapons just like Pathfinder has for bone or bronze. Probably it will be even more extreme in Starfinder though. The developers have commented that they have already thought about the high tech PCs landing on a primitive world and how the system would handle that... i dont think it will work out well for the primitive weapon user.
Remember, even in Pathfinder it isnt the extreme range of firearms that makes them dangerous, its the number of shots and the easy target AC that'll get you. Actual machine guns should make that problem exponentially more clear.