Interest Check - All Martial AP with Spheres of Might?


Recruitment

Dark Archive

So I've recently become enamored with Spheres of Might - a 3rd party ruleset designed to make martials just a bit more quadratic and build-diverse. I've used this system as a player once to great success and now I want to GM with it. Still in beta of course but quite playable as-is.

As such, I thought it'd be cool to run a game where all party members are martial characters (defined as having no spellcasting or 4th level casting) using SoM to ensure the party still has the full breadth of combat roles fulfilled. My first choice would likely be Strange Aeons for the AP, though I'd consider other options if there was heavy enough interest.


Do you know if that is available in HeroLab? I'm overly spoiled by automated character building. I rather dread the idea of building a character by hand.

Dark Archive

I don't use HeroLab, but I think the answer would be no. It isn't officially out yet, after all.


Hell, I got a lot of free time nowadays, why not. Sounds fun so long as its all Balanced correctly.

Liberty's Edge

Totally so, Spheres of Might looks just amazing, I'd love to go Technician.


I'd be interested; I've more than one Conscript build I'd like to try.

As far as APs go, Strange Aeons might not work so well if we wind up needing to do things with psychic rituals - I'm still in the first book myself, but I know they're mentioned in the campaign traits. I'd suggest Skulls and Shackles personally.


Hmmm. How about giant slayer? The imagery of a few highly skilled fighter's going up against the brute strength of the giants is one that I think is very thematic.

Dark Archive

Whiskey and a Bonesaw wrote:

I'd be interested; I've more than one Conscript build I'd like to try.

As far as APs go, Strange Aeons might not work so well if we wind up needing to do things with psychic rituals - I'm still in the first book myself, but I know they're mentioned in the campaign traits. I'd suggest Skulls and Shackles personally.

I don't think you actually need to be a caster to perform rituals; I believe if any problems of that sort arise I can resolve them as the GM. I kinda liked the idea of mere mortals with no knowledge of the magical arts combating the worst of it with pure guts and grit; that being said, Skulls & Shackles is also a very interesting AP to me so if there's more support for that I'd be willing to GM it (Giantslayer doesn't really appeal to me, sorry derpdidruid!).


Seems interesting, id like to do S&S


Eh, its fine, was just throwing it out there. That being said I prefer Strange Aeons over Skulls and shackles. I'm a little bias though as I'm already in two S&S games, but I do feel like its more interesting for the reason you said.


I like the idea, but I don't know much about SoM at all. Would that be an issue? Would you be willing to help us build around the concepts?

As for AP, I think Strange Aeons is a good idea. I'd be curious to see that on any strong magic-oriented AP just to check the viability against the old party balance myth.


Martial system from the creator of SoP? Sounds interesting. I'd like to try an armiger or a conscript.


I'll call myself interested depending on the AP. Strange Aeons especially.

I'll have to learn the system, but it might be worthwhile to test.


The Chess wrote:
I like the idea, but I don't know much about SoM at all. Would that be an issue? Would you be willing to help us build around the concepts?

I don't think anyone's all that familiar with it - it's still just a playtest after all. That said, I've been toying with it for a few days and would be more than happy to help people out.

Dark Archive

There seems to be sufficient interest for Strange Aeons; I've got the recruitment page officially open over here.

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