GM Arachnofiend
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So I've recently become enamored with Spheres of Might - a 3rd party ruleset designed to make martials just a bit more quadratic and build-diverse. I've used this system as a player once to great success and now I want to GM with it. Still in beta of course but quite playable as-is.
As such, I thought it'd be cool to run a game where all party members are martial characters (defined as having no spellcasting or 4th level casting) using SoM to ensure the party still has the full breadth of combat roles fulfilled. My first choice would likely be Strange Aeons for the AP, though I'd consider other options if there was heavy enough interest.
| Whiskey and a Bonesaw |
I'd be interested; I've more than one Conscript build I'd like to try.
As far as APs go, Strange Aeons might not work so well if we wind up needing to do things with psychic rituals - I'm still in the first book myself, but I know they're mentioned in the campaign traits. I'd suggest Skulls and Shackles personally.
GM Arachnofiend
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I'd be interested; I've more than one Conscript build I'd like to try.
As far as APs go, Strange Aeons might not work so well if we wind up needing to do things with psychic rituals - I'm still in the first book myself, but I know they're mentioned in the campaign traits. I'd suggest Skulls and Shackles personally.
I don't think you actually need to be a caster to perform rituals; I believe if any problems of that sort arise I can resolve them as the GM. I kinda liked the idea of mere mortals with no knowledge of the magical arts combating the worst of it with pure guts and grit; that being said, Skulls & Shackles is also a very interesting AP to me so if there's more support for that I'd be willing to GM it (Giantslayer doesn't really appeal to me, sorry derpdidruid!).
| The Chess |
I like the idea, but I don't know much about SoM at all. Would that be an issue? Would you be willing to help us build around the concepts?
As for AP, I think Strange Aeons is a good idea. I'd be curious to see that on any strong magic-oriented AP just to check the viability against the old party balance myth.
| Whiskey and a Bonesaw |
I like the idea, but I don't know much about SoM at all. Would that be an issue? Would you be willing to help us build around the concepts?
I don't think anyone's all that familiar with it - it's still just a playtest after all. That said, I've been toying with it for a few days and would be more than happy to help people out.
GM Arachnofiend
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There seems to be sufficient interest for Strange Aeons; I've got the recruitment page officially open over here.