Dragon Disciple Feats


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I'm making an ifrit sorcerer/dragon disciple build for an upcoming game and i've gotten to feats. So far I know i'll be taking Favored Prestige Class and Prestigious spellcaster the maximum number of times, I'm just not sure what to do with my other feats.

We're starting at low level, so any feats that help at low level as well as high would be great. I've never played a sorcerer before and the guides aren't helping me come to a decision...

If I take 3 metamagic and then spell perfection, that leaves me with only 1 spare feat by the time I hit 16th. Is spell perfection worth it? and if so what should I spend my 1st level feat on & what metamagic feats would you recommend?

If spell perfection isn't worth it, what should I spend the 5 feats on?


Moores wrote:

I'm making an ifrit sorcerer/dragon disciple build for an upcoming game and i've gotten to feats. So far I know i'll be taking Favored Prestige Class and Prestigious spellcaster the maximum number of times, I'm just not sure what to do with my other feats.

We're starting at low level, so any feats that help at low level as well as high would be great. I've never played a sorcerer before and the guides aren't helping me come to a decision...

If I take 3 metamagic and then spell perfection, that leaves me with only 1 spare feat by the time I hit 16th. Is spell perfection worth it? and if so what should I spend my 1st level feat on & what metamagic feats would you recommend?

If spell perfection isn't worth it, what should I spend the 5 feats on?

First I would NOT take more than 8 Levels of DD. This means you need Prestigious Spellcaster 2 times in your build.

I recommend taking Bloodline Mutation- Havoc as your first Bloodline Feat.

I will be home later where I have a Build for a DD caster I will share for you to take ideas from. It is a build meant to be played through the all the levels and not dropped into a high level game.

Tho your race choice is interesting a Djinn born Draconic bloodline.


Yes the person running it said he liked the idea of the sorcerer being an ifrit of a magma dragon who lives in the plane of fire, I think he's already cooking up a story arc for it so there's no turning back now!

I'd like to get lots of opinions on ways to make the build better so if anyone else wants to help with their advice too that would be perfect.


instead of Blood Havoc couldn't he take Elemental Spell? when stacked with the normal bloodline arcana power that's a lot more versatile no? Just take Magical Lineage as a Trait and you can use Elemental Spell on pretty much any spell, given it will increase your casting time but meh, you can change any spell that has a damage type (Force, Sonic, Fire, Acid, Cold, Electricity, ect ect) and make it into your favored element (example lets say fire.) I don't know if you're using the expanded draconic lineage rules but lets say you weren't and you had a red or gold dragon granddad so the bloodline arcana was a +1 per damage die, well no you can get that bonus on almost every damage dealing spell you learn. You could take Magic Missile and alter the spell to be half force and half fire, resulting in the fire half getting your bloodline arcana bonus, or make the entire thing fire and get the full bonus from your bloodline arcana by altering it with elemental spell.

Another idea is to invest into Eldritch Heritage feats (Abyssal), for four feats you'll eventually gain a +6 bonus to strength.

I just looked up the expanded Dragon Bloodline list, and Primal Dragons (Magma) get the ability to reroll damage die that come from a spell with a elemental affinity to your draconic relative, in your case fire. The catch is you can only reroll a number of die from the spell equal to half the spells level, so it's not much good until the higher levels. (shrug)

I plan on making a DD to and you actually alerted me to some really interesting feats.


How willing are you to dip? A single level into UC Scaled Fist Monk is not only thematic but also gains you CHA to AC when you aren't wearing armor or using a shield, which as a Sorcerer, you aren't really planning on using much anyway.

Another 2 levels into Paladin (assuming you don't mind being locked into LG) gains you Cha to Saves and those three levels get you +3 BAB. At level 15 that leaves you with 10 BAB which is only 1 off a 3/4ths BAB character.

That allows you to make use of the +4 Strength and +2 Constitution that you have gained as a frontliner and the other +4/6 Strength and 2/4 Con that you gain from your free uses of From of the Dragon depending upon whether or not you go all 10 levels of DD...though I would personally at least with my weird build. With this, and Prestigious Spell-caster you still end up with 9th level spell-casting.

I like weird builds tho, so feel free to ignore the paladin levels. I really do suggest a UM Monk level though.


if you really wanna get froggy with it,

Sorcerer Draconic Bloodline 6/Monk (Scaled Fist) 4/Dragon Disciple 10/

i dont know how locked into your race you are but if you got the feats to spare, Skill Focus(Survival)(Would be free if you were a half elf), Eldritch Heritage (Orc), Improved Eldritch Heritage and Greater Eldritch Heritage, of that.

choosing the 1st level orc bloodline power, the 9th level orc bloodline power, and the 15th level orc bloodline power would net you in addition to whatever you get from Dragon Disciple, a +6 inherent bonus to strength, a giant form buff that grants a additional +6 size bonus to strength, +4 size bonus to con, -2 to dex, and a +4 Natural Armor (Wouldn't stack with the +5 Natural Armor bonus you'd likely have from Dragon Disciple/Sorcerer levels) and yeah you'd be large, this buff last for 1 minute per character level and doesn't have to be used all at once but must be used in 1 minute increments. So pretty much each encounter you could be a large monk.

Take Craft Wondrous Item, make your own Amulet of Mighty Fist, A monk Robe, and whatever else you think you might like. Now you're a Large monk dealing 2d8 points of damage with your unarmed strike, your stunning fist is 10+1/2 character level+cha, you can use it a number of times equal to your monk level + 1 for every 4 non monk levels you have. Even if you start with a 14 strength you'll end on something like 32 strength in Giant Form and that's not including a belt of giant strength +6 or something which would bump you up to 38. You'd have no problem hitting stuff, and the BAB over all wouldn't be that bad +13 at 20th level, you'd still have one 8th level spell known, (I'd probably take Form of the Dragon 3 for flavor purposes), you could put all your level advancement stat boost into Charisma as well. Maybe take Forge Ring and make your own Ring of Regeneration.


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Ok now I have time to comment on a Caster version of the DD.

First if you want to do Magma that is fine but the Bloodline Arcana is actually weaker than the Original. Your better off going Red, Gold, or Copper. But if you are stuck on Magma you can make it work.

He is one of my Builds for a Generic Caster Dragon Disciple Sorcerer. Take from it what you will.

Human 20 point buy
Str: 10, Dex: 14, Con: 12, Int: 10, Wis: 10, Cha: 19

Draconic Sorcerer 7/ Dragon Disciple 8

Feats:
Human: Favored PrC- Dragon Disciple
1: Spell Focus- Evocation
3: Craft Wondrous Item
5: Intensify Spell
7: Prestigious Spell Caster- D.D
7: (Bloodline Feat)- Bloodline Mutation- Havoc
9: Spell Pen
9: (Bloodline) Improved Initiative
11: Prestigious Spell Caster- D.D
12: (Bloodline) Toughness, Power Attack, or Great Fortitude ((You Pick))
13: Dazing Spell or Empower Spell ((You Pick control vs Damage))
15: (Bloodline) Quicken Spell
15: Spell Perfection or ((Your Choice))

I would not take more than 8 Levels in D.D. as the last 2 levels are not worth it.

If you have 0 interest in Melee abilities then trade your Claws out for a Familiar (Familiar Folio rule). You can Easily get a monkey and let it UMD wands and scrolls for you. Or just have a more flavorful option that fits your character.

This is not a completely Optimized build but is a good middle of the road build that will not net you a ton of hate from the group or DM for being *TOO* strong.

Basically the PSC-DD comes into play right at the level you would normally Lose the Caster Level so you stay on full progression. Bloodline Havoc is there for upping your Fire damage of your Evocation spells. When paired with the original Bloodline this build Nets you +2 on all Fire Evocation spells and +1 damage on all other Evocation spells.

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