TiwazBlackhand
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I know the Magic Weapon and Greater Magic Weapon spells can temporarily grant +1 or better, and the Magus' class features let them grant +'s and certain abilities like Flaming and Vorpal.
But what other options, spells or class features, exist that let you give your weapon magic bonuses, particularly things that allow you to add special abilities (Flaming, etc.)?
| Daedalus the Dungeon Builder |
| 1 person marked this as a favorite. |
There is.
The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon’s potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5.
The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute.
| Gisher |
| Cevah |
Edit: I see I need to update it with Warrior Spirit. I thought I had done that already.
Just added a bunch of spells to your Guide's thread.
/cevah
| Gisher |
Gisher wrote:Edit: I see I need to update it with Warrior Spirit. I thought I had done that already.
Just added a bunch of spells to your Guide's thread.
/cevah
I saw. Thanks!
It may be a little while before I have time to add them. This near the end of a semester my workload gets crazy.