Is there a spell that allows weapons to do non-lethal damage?


Advice


I know there's an item enchantment but I can't recall if there's a spell that does the same thing.


Touch of Mercy


Castilonium wrote:
Touch of Mercy

This is exactly what I'm looking for (I think; I can't access the SRD from work). What book is that spell from? What's its level/classes/duration?


Xexyz wrote:
Castilonium wrote:
Touch of Mercy
This is exactly what I'm looking for (I think; I can't access the SRD from work). What book is that spell from? What's its level/classes/duration?

School enchantment (compulsion) [good, mind-affecting]; Level bard 2, cleric 2, sorcerer/wizard 2

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target one creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

The target creature deals only nonlethal damage with all of its weapon attacks. Damage taken by creatures or objects that are not subject to nonlethal damage is not converted to nonlethal and remains lethal damage. The weapon retains all of its other normal properties.

Source:
Pathfinder Player Companion: Champions of Purity


Damn, I was hoping the duration was longer than 1 round/level, but I can make it work. Either that or simply create a spell for my purposes since I'm the GM, heh.


Well for something with a longer duration (permanant) if your GM is okay with 3rd party

Curse of Capturing
School necromancy; Level cleric/oracle 3, sorcerer/wizard 3

CASTING
Casting Time 1 standard action
Components V, S, M (bit of cotton fluff)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature or object
Duration permanent
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
The damage dealt by the subject of this spell to living creatures is always magically transformed into nonlethal damage. Any spell or effect the subject creates that would cause a living creature to become dead or destroyed is negated and instead results in that creature being rendered unconscious.


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Talonhawke wrote:
Curse of Capturing

That thud you hear is the game balance scale striking the floor.


Talonhawke wrote:

Well for something with a longer duration (permanant) if your GM is okay with 3rd party

Curse of Capturing
School necromancy; Level cleric/oracle 3, sorcerer/wizard 3

CASTING
Casting Time 1 standard action
Components V, S, M (bit of cotton fluff)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature or object
Duration permanent
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
The damage dealt by the subject of this spell to living creatures is always magically transformed into nonlethal damage. Any spell or effect the subject creates that would cause a living creature to become dead or destroyed is negated and instead results in that creature being rendered unconscious.

Heh, thanks for the suggestion but that's a little much. Basically there's going to be a tourney and rather than having the participants use blunted weapons I was hoping for a low-level spell that could be cast on the participants' regular weapons. Since I'm the GM I'll probably just make something up, but it's always easier if there's already something out there that I can use.


Xexyz wrote:
Talonhawke wrote:

Well for something with a longer duration (permanant) if your GM is okay with 3rd party

Curse of Capturing
School necromancy; Level cleric/oracle 3, sorcerer/wizard 3

CASTING
Casting Time 1 standard action
Components V, S, M (bit of cotton fluff)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature or object
Duration permanent
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
The damage dealt by the subject of this spell to living creatures is always magically transformed into nonlethal damage. Any spell or effect the subject creates that would cause a living creature to become dead or destroyed is negated and instead results in that creature being rendered unconscious.

Heh, thanks for the suggestion but that's a little much. Basically there's going to be a tourney and rather than having the participants use blunted weapons I was hoping for a low-level spell that could be cast on the participants' regular weapons. Since I'm the GM I'll probably just make something up, but it's always easier if there's already something out there that I can use.

Oh that's easy enough I think let me do some digging for you.


Hymn of Mercy targets an area, tho' with the same duration. Maybe a constant item on the tourney grounds?

Grand Lodge

If you are just trying to get your party to do non-lethal, they can take a -4 to hit to do non-lethal with lethal weapons.


I know you are looking for a spell, but here are some non-spell options for dealing non-lethal damage without any penalty.

Traits
Blade of Mercy (religion-Sarenrae): all slashing weapons
Merciful Scimitar (combat): scimitars
Mock Gladiator (social): any one weapon

Feats
Bludgeoner (combat): all bludgeoning weapons
Divine Fighting Technique (Combat-Sarenrae): scimitar
Merciful Bane (general): any weapon currently affected by your Bane class ability
Stage Combatant (combat): any weapon for which you have Weapon Focus
Virtuous Creed, Mercy (general): all weapons

Weapon Special Abilities
Merciful: any weapon


avr wrote:
Hymn of Mercy targets an area, tho' with the same duration. Maybe a constant item on the tourney grounds?

That's a good idea.

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