Grenadier Alchemist, Explosive Missile, and Vital Strike


Advice


So...for those that don't know...Grenadier Alchemists with the Explosive Missile discovery can spend a move (later reduced to swift, later further reduced to free) action to attach an alchemical item to an arrow (or other ammunition) and spend a standard action to attach an alchemist bomb to the same arrow, and fire it at a target.

Under RAW, you can't add Vital Strike to that due to competing standard actions, I get that. The house rule in effect is that you can add Vital Strike any time you are limited to one attack for any reason (generally meant to allow Vital Strike on charges, but I'd also allow it to apply to Spring Attack or other similar situations).

So...with a bomb, a flask of acid, and a bow, what's the general opinion on the effect of Vital Strike in this self-inflicted situation? I'm the GM, and I'm leaning towards only allowing it to be applied to the bow damage, but I'm curious if others have a reasonable argument otherwise.

Scarab Sages

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Weapon damage only, exactly the same as sneak attack.


Fair enough in practice. Granted, the bomb is a weapon in its own right, so I can see someone making an argument that they should be able to apply it to the bomb instead.

Also, as an aside, in the event of crits I treat this the same as spellstrike - arrow threat range, x3 for the arrow, x2 for the bomb, x2 for the alchemical item when appropriate.


what about mythic VS?


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Vanykrye wrote:
I can see someone making an argument that they should be able to apply it to the bomb instead.

No! NO! NOT okay!


Rub-Eta wrote:
Vanykrye wrote:
I can see someone making an argument that they should be able to apply it to the bomb instead.
No! NO! NOT okay!

Hey, not saying I agreed with it... :)

The Sideromancer wrote:
what about mythic VS?

We haven't used mythic rules yet in this group, but looking at it, it would still boil down to how you ruled on VS applying in the first place in this situation.


Oh...and regarding the bomb, Vital Strike would only add +1d6 with the way bombs are written (bomb does 1d6, add 1d6 at every odd level starting at 3rd as bonus dice), so it's not like it would be vastly overpowered or anything like that. For a medium character with a longbow, they'd be better off with the bow damage anyway.


Vanykrye wrote:
... The house rule in effect is that you can add Vital Strike any time you are limited to one attack for any reason...

This is the rule that says you cant and your group does not use it so it actually opens up a lot of potential concerns. If your group keeps using this rule long term i expect you will find lots of other situations you didnt consider but that your players want to try. My immediate go to since its a topic in another thread, what about kineticists who only ever get that one blast per round?

Vanykrye wrote:


So...with a bomb, a flask of acid, and a bow, what's the general opinion on the effect of Vital Strike in this self-inflicted situation? I'm the GM, and I'm leaning towards only allowing it to be applied to the bow damage, but I'm curious if others have a reasonable argument otherwise.

Double or triple damage from acid or alchemist's fire isnt that great. Its a nice to have but most damage comes from static bonuses that arent affected by vital strike anyways. For example, a 1D6 Alchemist's Fire deals an average of 3.5 damage. In your situation it would average out to 7 damage. Useful but not game breaking. An arrow with alchemists fire would average 15 damage of mixed elemental and physical plus what ever static modifiers the PC has which could bump it up into the 20s pretty easily. That is a great single action attack at lower levels but nothing unheard of.

Where it will get really noticeable is if you are doubling the full dice of an alchemist's bomb... but even then, a 3D6 bomb is getting around 10.5 damage from the dice. Doubling that to 21 isnt that extreme if that is all the PC gets to do in the round. If its a bomb on an arrow than you are looking at a hit in the 30s somehwere. Compare to a fast bomb alchemist doing a full attack and the vital strike alchemist isnt even noticeable, they just have a longer endurance to do their lower damage trick. As a GM it would be easier to factor in what the Vital Strike Alchemist will be capable of than what the Fast Bomber can do.


The Sideromancer wrote:
what about mythic VS?

This should not be used under any circumstances as written


dharkus wrote:
The Sideromancer wrote:
what about mythic VS?
This should not be used under any circumstances as written

So mythic VS, as in i use improved vital strike with an Impact large Bastard Sword, base damage is 3D6 so i would roll 9D6 and then multiply all of my static modifiers by 9 and add that too? That is just bonkers...


Assuming I ignored the part of kinetic blast that flat out says "no vital strike" (and you're right, I probably would for internal consistency), I would treat it the same as a thrown alchemist bomb, even though it isn't written exactly the same. It would just be an additional +1 die of damage, and +2 dice for Improved VS, not doubling/tripling all dice. If I did that there wouldn't be a kineticist without it.

Yes, house rules always have the potential for unforeseen cans of worms being spewed all over your front walk. That's why I usually think about potential house rules for a few weeks (sometimes a few months) before bringing them up with my group.

Shadow Lodge

I have always felt that things like the grenadiers ability and explosive missile were add one to the attack. They tap in more Damage but don't get the perks of stuff like vital strike

Already bad enough resolving a conductive musket attack with an explosive bomb plus holy water+slime grenade (admixture funneled together)


Torbyne wrote:
dharkus wrote:
The Sideromancer wrote:
what about mythic VS?
This should not be used under any circumstances as written
So mythic VS, as in i use improved vital strike with an Impact large Bastard Sword, base damage is 3D6 so i would roll 9D6 and then multiply all of my static modifiers by 9 and add that too? That is just bonkers...

Most mythic rules allow for bonkers, which is pretty much the point.


Rub-Eta wrote:
Vanykrye wrote:
I can see someone making an argument that they should be able to apply it to the bomb instead.
No! NO! NOT okay!

How is this a problem? Bombs themselves state only the base d6 is ever multiplied via vital strike or a crit. So... d6, which is smaller than most bolt bullet arrow strikes anyway.

I mean I guess it matters a little when it comes to say a golem or something with high physical resistances low elemental. but even then.. just another d6.

Not exactly a problem at lv 8+ when an alchemist coudl have vital strike. or even at 6 with a fighter/vmc alchemist.

As for justification of it. Pretty easy to fluff the infusion point and how you shoot hte arrow so the explody bit hits a point first.

-----
I haven't erad in a year or so..
but I thought that K Blast stated on a crit it only multipled base + static ? Huh.. I guess I just assumed that meant it would act like bombs and only multiply the base.
Funny how brains are like that.

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