
MasterPyro |
So my GM is running a Way of the Wicked game soon. We're allowed to use one +1 template from the Advanced Beastiary (within reason). I settled on a Strix Antipaladin using the Unholy template.
Anyway, I've been debating builds to go with this, the main idea has been a flyby/vital strike polearm build, but I wonder if I'm going to have enough feats to support that. I've been considering taking a three level dip in fighter to help.
The rest of the party is: Brawler, Barbarian, Mesmerist and Cleric
Basically I'm not trying to minmax, hence the odd race choice, but I want to be able to be effective at what i do. I'm okay with Ranger or Fighter as well, thiough I cannot use the Unholy template that way

Lady-J |
have you thought of a anti paladin archer? might be better for that party comp plus unless its mythic or you are using the equivilent of a colossal greatsword vitalstrike is garbage most of the time also if you dont mind a little bit of a spoiler

MasterPyro |
My problem so far I see with archers is mainly: unless I am a ranger I need to wait forever to get Improved Precise Shot.
I also would prefer to at least be closer to melee to make use of my auras and such.
My original plan was to use a halberd for reach and do flyby attacks or hovering full attacks with reach. Vital strike for the flybys.
I briefly considered a crossbow build but realized that would 't be terribly effective.

zza ni |

not from the Advanced Bestiary but you might want to see if your gm would allow Devilbound template. you really need to be level 5 to start it
-my gm had me start the packt with the devil on level 1 and set out 5 difrent evil things i had to do each giving me 1/5 of the power and each on a difrent level so when i hit level 5 and finish the last task i got the full tamplate.
the theme work very well with the ap traits and overall game play (it can help the gm guid you to certen things by having you perform a task related to them). the nice part is that depanding onhhte devil the powers change. so you can even have the whole party using this tamplate but with defrant tasks and resoults.

zza ni |

then again if you just want straight up boosts the trait faith's favored and the tamplate fortune blessed will net you the following:
+3 luck bonus to ac.
improved critical with any weapon (or damaging\weapon like spells) that you use.
1/minute swift true strike to a single attack (+20 to hit,negate miss chance i belive).
+3 on skills (stack with opposed checks to +6 on opposed skill checks).
+3 on opposed checks and saves.
+2 on attack rolls.
1/day reroll any roll and take the 2nd resolt instead(even if worse).

MasterPyro |
None of those templates are allowed, sadly. Though Inam still considering an Antipaladin I have recently been playing with the idea of a Witch/Wizard to Diabolist. Add a proper arcane caster to the mix since the mesmerist is likely a save-or-suck charm master. (Kitsune with the Inveigler template)
On that note, how well would Inveigler work for Diabolist? Or would it only help with stats?
Basically now I'm considering caster or archer.
...does Conductive work for bows?

JohnHawkins |

As a Way of the Wicked GM. Have fun, play and epic evil character you won't often get an opportunity to be this evil.
If you end up playing an antipaladin consider trying to become undead later on for the Cha to hp instead of Con and the ability to use touch of corruption for healing . Antipaladins can be very effective as they can smite a lot of your opponents, but make sure you can fight effectively against opponents of the same alignment.
I don't think conductive lets you use your touch of corruption with arrows.
Diabolist works well and may work even better one the hardback version of the evil gods comes out from Paizo later this year.
I have ended up with a party consisting of Sorceror(Aasimar/Vampire), Antipaladin (Dhampir/Graveknight), Hunter (Half elf/Weretiger), Oracle(Half Orc/Devilbound) , Bard/Swashbuckler(Aasimar/Vampire) with a bunch of Cohorts Barbarian (Ogre), Vivisection alchemist(Vishkanya), Wizard/Diabolist(Human/Devilbound) Sacred Fist Warpriest (Human/Vampire) and Warpriest (Human/Weretiger)
With your party I would seriously consider an arcane caster, as this is a campaign were you will eventually get your 9th level spells. Although a Wizard may feel a bit stuffed at 1st level you will get past it to reach full power

JohnHawkins |

you could conductive on a bow to get touch of coruption on it yes
I think not
'A given character can use this weapon special ability only once per round (even if she has several conductive weapons), and the power works only with magical abilities of the same type as the weapon (melee or ranged).'Touch of corruption is a melee ability and so could only be delivered by a melee weapon

MasterPyro |
1) The available templates are:
Avian, Bramble, Cave, Clockwork, Crystal, Drowblood, Dunesage, Dust, Element-Infused, Force, Inveigler, Metal-Clad (Tin, Copper, Brass, Lead, Gold), Mist, Muck, Plantblood, Poisonous, Prismatic, Saurian, Scalding, Smoke, Time Seer, Unholy
Unholy was the only one that really seemed to suit this character, and didn't really have any physical change associated with it. There are some others I considered (Mist, for instance) but Strix have a natural flyspeed anyway. (Though Cloudsight would be hilarious for a mage or archer)
I'd PREFER to keep my base type as Humanoid so I can become a vampire. I don't think elementals (Mist) can go vampire
2) Sad that I can't have conductive arrows. I can still likely run a switch-hitter Antipaladin, though. Focus on a bow but carry a conductive weapon for when i'm forced into melee. Would taking a four level dip in Fighter hurt my performance as an Antipaladin terribly? Three levels was my original plan for three feats and Armor Training, but four gives me Weapon Specialization and allows access to Point Blank Master.
My plan was to take the first level of Fighter at Third, right after getting Cha-to-Saves, so I can nab Precise/Rapid or Precise/Hover or something. Second fighter level at 6 for Snap Shot and something else (that I forgot exactly) and third level around 11th so I can get Improved Precise and something else. I'll likely nab Power Attack and Flyby attack at some point too, in case I need to smash things, as I won't be able to fire in melee without four levels in FIghter.
Alternately I can go Ranger, which means I have to give up my Unholy template, but get favoured enemy to stack on top of Hatred, and early-access archery feats.
The other option was Wizard or Witch. Looking at either pure Wiz (Evocation/Admixture with Dazing Fireballs) and an Imp familliar, or Wizard/Diabolist with the same setup plus more demons and dual-wielding imps.
Witch would be a heavy debuff build my GM used before and had a blast with, still imp familliar (because it's fitting and come on, wand monkey) and maybe Diabolist anyway, but that would hurt my hex progression.
So, ah, yeah.
TLDR:
Archer Antipaladin sounds fun but I wonder if some fighter levels would hurt or help my build. (Or maybe go Warpriest?)
Alternately, Ranger, though what template?
Witch or Wizard, Diabolist or not? (Other casters are evil cleric and mesmerist, as a reminder)
If witch/wizard, stay unholy or go another template like Imveigler or somesuch?
And, ah, sorry for so many questions and such. I'm not TRYING to minmax, but I'm also horridly indecisive.

JohnHawkins |

4 levels of fighter should not cripple your antipaladin, you lose the capstone which is pretty poor, some spellcasting and 4 points of smite damage. The extra feats probably compensate for that.
Wizard Daibolist works well you have your familiar and your Imp companion to use wands etc in support and also give you commune. Diabolists are able to hellfire a number of Fireballs/ Fire Spells a day for large bonus damage vs Good opponents and IIRC the hellfire component also is unholy damage and ignores Fire resistance.
Losing the opportunity to go vampire for an Antipaladin is a bad idea so Unholy template followed by Vampire sounds good. If you like the idea of vampire you could consider a Sorceror/Diabolist instead the charisma focus of the sorceror is helped by becoming a vampire and results in a LOT of hp , the pc vampire sorceror has a Cha of 40 at level 20 which gives her d6+15 hp per level....